86 lines
3.8 KiB
C#
86 lines
3.8 KiB
C#
![]() |
namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Similar to the sequence task, the parallel task will run each child task until a child task returns failure. " +
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"The difference is that the parallel task will run all of its children tasks simultaneously versus running each task one at a time. " +
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"Like the sequence class, the parallel task will return success once all of its children tasks have return success. " +
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"If one tasks returns failure the parallel task will end all of the child tasks and return failure.")]
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[TaskIcon("{SkinColor}ParallelIcon.png")]
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public class Parallel : Composite
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{
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// The index of the child that is currently running or is about to run.
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private int currentChildIndex;
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// The task status of every child task.
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private TaskStatus[] executionStatus;
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public override void OnAwake()
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{
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// Create a new task status array that will hold the execution status of all of the children tasks.
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executionStatus = new TaskStatus[children.Count];
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}
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public override void OnChildStarted(int childIndex)
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{
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// One of the children has started to run. Increment the child index and set the current task status of that child to running.
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currentChildIndex++;
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executionStatus[childIndex] = TaskStatus.Running;
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}
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public override bool CanRunParallelChildren()
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{
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// This task can run parallel children.
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return true;
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}
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public override int CurrentChildIndex()
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{
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return currentChildIndex;
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}
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public override bool CanExecute()
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{
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// We can continue executing if we have more children that haven't been started yet.
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return currentChildIndex < children.Count;
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}
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public override void OnChildExecuted(int childIndex, TaskStatus childStatus)
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{
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// One of the children has finished running. Set the task status.
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executionStatus[childIndex] = childStatus;
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}
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public override TaskStatus OverrideStatus(TaskStatus status)
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{
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// Assume all of the children have finished executing. Loop through the execution status of every child and check to see if any tasks are currently running
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// or failed. If a task is still running then all of the children are not done executing and the parallel task should continue to return a task status of running.
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// If a task failed then return failure. The Behavior Manager will stop all of the children tasks. If no child task is running or has failed then the parallel
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// task succeeded and it will return success.
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bool childrenComplete = true;
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for (int i = 0; i < executionStatus.Length; ++i) {
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if (executionStatus[i] == TaskStatus.Running) {
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childrenComplete = false;
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} else if (executionStatus[i] == TaskStatus.Failure) {
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return TaskStatus.Failure;
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}
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}
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return (childrenComplete ? TaskStatus.Success : TaskStatus.Running);
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}
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public override void OnConditionalAbort(int childIndex)
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{
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// Start from the beginning on an abort
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currentChildIndex = 0;
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for (int i = 0; i < executionStatus.Length; ++i) {
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executionStatus[i] = TaskStatus.Inactive;
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}
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}
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public override void OnEnd()
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{
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// Reset the execution status and the child index back to their starting values.
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for (int i = 0; i < executionStatus.Length; ++i) {
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executionStatus[i] = TaskStatus.Inactive;
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}
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currentChildIndex = 0;
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}
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}
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}
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