16 lines
385 B
C#
16 lines
385 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
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{
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[TaskCategory("Unity/PlayerPrefs")]
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[TaskDescription("Deletes all entries from the PlayerPrefs.")]
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public class DeleteAll : Action
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{
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public override TaskStatus OnUpdate()
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{
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PlayerPrefs.DeleteAll();
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return TaskStatus.Success;
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}
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}
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}
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