22 lines
559 B
C#
22 lines
559 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
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{
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[TaskCategory("Unity/PlayerPrefs")]
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[TaskDescription("Retruns success if the specified key exists.")]
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public class HasKey : Conditional
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{
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[Tooltip("The key to check")]
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public SharedString key;
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public override TaskStatus OnUpdate()
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{
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return PlayerPrefs.HasKey(key.Value) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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key = "";
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}
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}
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}
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