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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
{
[TaskCategory("Unity/Vector3")]
[TaskDescription("Stores the X, Y, and Z values of the Vector3.")]
public class GetXYZ : Action
{
[Tooltip("The Vector3 to get the values of")]
public SharedVector3 vector3Variable;
[Tooltip("The X value")]
[RequiredField]
public SharedFloat storeX;
[Tooltip("The Y value")]
[RequiredField]
public SharedFloat storeY;
[Tooltip("The Z value")]
[RequiredField]
public SharedFloat storeZ;
public override TaskStatus OnUpdate()
{
storeX.Value = vector3Variable.Value.x;
storeY.Value = vector3Variable.Value.y;
storeZ.Value = vector3Variable.Value.z;
return TaskStatus.Success;
}
public override void OnReset()
{
vector3Variable = Vector3.zero;
storeX = 0;
storeY = 0;
storeZ = 0;
}
}
}