religion/Assets/Scripts/Sickle.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
// ...............................
// .......................@@`.....
// ........................@@@....
// ........................,@@@`..
// .........................=@@@..
// ..........................@@@\.
// ..........................=@@@.
// ...........................@@@^
// ...........................@@@^
// ............,@@\..........=@@@.
// ........,@@@@@@@\.........@@@/.
// ......]@@@@`.\@@@@\...../@@@@..
// ...,O@@@/.....,@@@@@@@@@@@@/...
// ..@@@@/.........,@@@@@@@@/.....
// ..\@/................[.........
// ...............................
public class Sickle : MonoBehaviour
{
[ReadOnly][BoxGroup("信息")]
public int dir;
[BoxGroup("信息")]
public float speed = 10f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Move();
}
void Move()
{
transform.position = transform.position +=
new Vector3(//x
speed * Time.deltaTime * dir,
//y//z
0,0);
}
}