60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
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using UnityEngine;
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using System;
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using System.Reflection;
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namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Compares the field value to the value specified. Returns success if the values are the same.")]
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[TaskCategory("Reflection")]
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[TaskIcon("{SkinColor}ReflectionIcon.png")]
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public class CompareFieldValue : Conditional
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{
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[Tooltip("The GameObject to compare the field on")]
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public SharedGameObject targetGameObject;
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[Tooltip("The component to compare the field on")]
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public SharedString componentName;
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[Tooltip("The name of the field")]
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public SharedString fieldName;
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[Tooltip("The value to compare to")]
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public SharedVariable compareValue;
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public override TaskStatus OnUpdate()
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{
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if (compareValue == null) {
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Debug.LogWarning("Unable to compare field - compare value is null");
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return TaskStatus.Failure;
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}
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var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
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if (type == null) {
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Debug.LogWarning("Unable to compare field - type is null");
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return TaskStatus.Failure;
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}
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var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
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if (component == null) {
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Debug.LogWarning("Unable to compare the field with component " + componentName.Value);
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return TaskStatus.Failure;
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}
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// If you are receiving a compiler error on the Windows Store platform see this topic:
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// https://www.opsive.com/support/documentation/behavior-designer/installation/
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var field = component.GetType().GetField(fieldName.Value);
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var fieldValue = field.GetValue(component);
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if (fieldValue == null && compareValue.GetValue() == null) {
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return TaskStatus.Success;
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}
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return fieldValue.Equals(compareValue.GetValue()) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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componentName = null;
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fieldName = null;
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compareValue = null;
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}
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}
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}
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