29 lines
863 B
C#
29 lines
863 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
|
||
|
{
|
||
|
[TaskCategory("Unity/Quaternion")]
|
||
|
[TaskDescription("Stores the dot product between two rotations.")]
|
||
|
public class Dot : Action
|
||
|
{
|
||
|
[Tooltip("The first rotation")]
|
||
|
public SharedQuaternion leftRotation;
|
||
|
[Tooltip("The second rotation")]
|
||
|
public SharedQuaternion rightRotation;
|
||
|
[Tooltip("The stored result")]
|
||
|
[RequiredField]
|
||
|
public SharedFloat storeResult;
|
||
|
|
||
|
public override TaskStatus OnUpdate()
|
||
|
{
|
||
|
storeResult.Value = Quaternion.Dot(leftRotation.Value, rightRotation.Value);
|
||
|
return TaskStatus.Success;
|
||
|
}
|
||
|
|
||
|
public override void OnReset()
|
||
|
{
|
||
|
leftRotation = rightRotation = Quaternion.identity;
|
||
|
storeResult = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|