religion/Assets/Behavior Designer/Runtime/Tasks/Unity/Time/GetRealtimeSinceStartup.cs

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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTime
{
[TaskCategory("Unity/Time")]
[TaskDescription("Returns the real time in seconds since the game started.")]
public class GetRealtimeSinceStartup : Action
{
[Tooltip("The variable to store the result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Time.realtimeSinceStartup;
return TaskStatus.Success;
}
public override void OnReset()
{
storeResult = 0;
}
}
}