20 lines
568 B
C#
Raw Normal View History

namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
{
[TaskCategory("Unity/String")]
[TaskDescription("Returns success if the string is null or empty")]
public class IsNullOrEmpty : Conditional
{
[Tooltip("The target string")]
public SharedString targetString;
public override TaskStatus OnUpdate()
{
return string.IsNullOrEmpty(targetString.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
targetString = "";
}
}
}