22 lines
595 B
C#
22 lines
595 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
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{
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[TaskCategory("Unity/Input")]
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[TaskDescription("Returns success when the specified button is released.")]
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public class IsButtonUp : Conditional
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{
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[Tooltip("The name of the button")]
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public SharedString buttonName;
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public override TaskStatus OnUpdate()
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{
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return Input.GetButtonUp(buttonName.Value) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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buttonName = "Fire1";
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}
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}
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}
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