22 lines
555 B
C#
22 lines
555 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
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{
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[TaskCategory("Unity/Input")]
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[TaskDescription("Returns success when the specified key is pressed.")]
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public class IsKeyDown : Conditional
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{
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[Tooltip("The key to test")]
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public KeyCode key;
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public override TaskStatus OnUpdate()
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{
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return Input.GetKeyDown(key) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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key = KeyCode.None;
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}
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}
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}
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