16 lines
356 B
C#
16 lines
356 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
|
||
|
{
|
||
|
[TaskCategory("Unity/PlayerPrefs")]
|
||
|
[TaskDescription("Saves the PlayerPrefs.")]
|
||
|
public class Save : Action
|
||
|
{
|
||
|
public override TaskStatus OnUpdate()
|
||
|
{
|
||
|
PlayerPrefs.Save();
|
||
|
|
||
|
return TaskStatus.Success;
|
||
|
}
|
||
|
}
|
||
|
}
|