44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityCapsuleCollider
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{
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[TaskCategory("Unity/CapsuleCollider")]
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[TaskDescription("Sets the height of the CapsuleCollider. Returns Success.")]
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public class SetHeight : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The height of the CapsuleCollider")]
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public SharedFloat direction;
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private CapsuleCollider capsuleCollider;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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capsuleCollider = currentGameObject.GetComponent<CapsuleCollider>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (capsuleCollider == null) {
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Debug.LogWarning("CapsuleCollider is null");
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return TaskStatus.Failure;
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}
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capsuleCollider.height = direction.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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direction = 0;
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}
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}
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}
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