40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
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{
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[TaskCategory("Unity/Vector3")]
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[TaskDescription("Sets the X, Y, and Z values of the Vector3.")]
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public class SetXYZ : Action
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{
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[Tooltip("The Vector3 to set the values of")]
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public SharedVector3 vector3Variable;
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[Tooltip("The X value. Set to None to have the value ignored")]
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public SharedFloat xValue;
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[Tooltip("The Y value. Set to None to have the value ignored")]
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public SharedFloat yValue;
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[Tooltip("The Z value. Set to None to have the value ignored")]
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public SharedFloat zValue;
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public override TaskStatus OnUpdate()
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{
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var vector3Value = vector3Variable.Value;
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if (!xValue.IsNone) {
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vector3Value.x = xValue.Value;
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}
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if (!yValue.IsNone) {
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vector3Value.y = yValue.Value;
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}
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if (!zValue.IsNone) {
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vector3Value.z = zValue.Value;
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}
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vector3Variable.Value = vector3Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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vector3Variable = Vector3.zero;
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xValue = yValue = zValue = 0;
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}
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}
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}
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