religion/Assets/Scripts/抽象/EntryTrigger.cs

28 lines
810 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 进入式触发器,当玩家进入触发器范围触发内含的Event.内部的Oncall也可以不用触发器,而用其他东西主动触发
/// </summary>
public class EntryTrigger : Event
{
[Header("玩家进入后需要执行的事件")]
public Event next;
/// <summary>
/// 可重复执行的次数
/// </summary>
[Header("可重复执行的次数")]
public int count;
public override void OnCall(){
next.OnCall();
}
void OnTriggerEnter2D(Collider2D other){
//如果 ❗被玩家触发❗ 并且 ❗还剩下可触发次数❗ 才会触发
if(other.TryGetComponent<MyPlayer>(out MyPlayer player) && count-- > 0)
OnCall();
}
}