religion/Assets/Scripts/抽象/GetDateBaseDead.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using DG.Tweening;
/// <summary>
/// 获取死亡列表的时候用这个
/// </summary>
public class GetDateBaseDead : MonoBehaviour
{
public GameObject deadPlayer;
public List<DeadInfo> deadInfos;
public void Get(){
//将所有死亡信息拉到本地
deadInfos = GetComponent<PlayerInfo>().GetDeadInfo(SceneManager.GetActiveScene().buildIndex);
//筛选出10条
while(deadInfos.Count > 10){
deadInfos.RemoveAt(Random.Range(0,deadInfos.Count));
}
}
public void Show(){
if(deadInfos == null) deadInfos = new List<DeadInfo>();
//初始化所有死亡玩家
foreach(DeadInfo info in deadInfos){
//创建一个死亡玩家
GameObject temp = Instantiate(deadPlayer,info.postion,Quaternion.identity);
//根据信息初始化这个玩家
temp.transform.position = info.postion;
//淡入显示死亡玩家
temp.GetComponent<SpriteRenderer>().DOFade(
0.6f,
0.5f
);
}
}
}