%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_particle
m_Shader: {fileID: -6465566751694194690, guid: f3852f90dabd51740ae1f79f8cbbf3bb, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_8868f640e08a4b188b23ff3e3a3f427d:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
- unity_LightmapsInd:
- unity_ShadowMasks:
m_Floats: []
m_Colors:
- Color_: {r: 14, g: 61, b: 255, a: 1}
- Color_afa0e5a2e973466d9342c3c1d6f18559: {r: 0.8196055, g: 3.5711384, b: 14.928529, a: 1}
m_BuildTextureStacks: []