29 lines
941 B
C#
29 lines
941 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityBehaviour
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{
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[TaskCategory("Unity/Behaviour")]
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[TaskDescription("Returns Success if the object is enabled, otherwise Failure.")]
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public class IsEnabled : Conditional
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{
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[Tooltip("The Object to use")]
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public SharedObject specifiedObject;
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public override TaskStatus OnUpdate()
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{
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if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
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Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
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return TaskStatus.Failure;
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}
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return (specifiedObject.Value as Behaviour).enabled ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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if (specifiedObject != null) {
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specifiedObject.Value = null;
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}
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}
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}
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}
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