11 lines
237 B
C#
11 lines
237 B
C#
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using UnityEditor;
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using BehaviorDesigner.Runtime;
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namespace BehaviorDesigner.Editor
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{
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[CustomEditor(typeof(BehaviorTree))]
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public class BehaviorTreeInspector : BehaviorInspector
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{
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// intentionally left blank
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}
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}
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