religion/Assets/Behavior Designer/Runtime/Tasks/Unity/Animator/IsParameterControlledByCurve.cs

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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimator
{
[TaskCategory("Unity/Animator")]
[TaskDescription("Returns success if the specified parameter is controlled by an additional curve on an animation.")]
public class IsParameterControlledByCurve : Conditional
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The name of the parameter")]
public SharedString paramaterName;
private Animator animator;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
animator = currentGameObject.GetComponent<Animator>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (animator == null) {
Debug.LogWarning("Animator is null");
return TaskStatus.Failure;
}
return animator.IsParameterControlledByCurve(paramaterName.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
targetGameObject = null;
paramaterName = "";
}
}
}