43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityCharacterController
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{
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[TaskCategory("Unity/CharacterController")]
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[TaskDescription("Returns Success if the collider hit another object, otherwise Failure.")]
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public class HasColliderHit : Conditional
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The tag of the GameObject to check for a collision against")]
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public SharedString tag = "";
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[Tooltip("The object that started the collision")]
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public SharedGameObject collidedGameObject;
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private bool enteredCollision = false;
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public override TaskStatus OnUpdate()
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{
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return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnEnd()
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{
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enteredCollision = false;
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}
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public override void OnControllerColliderHit(ControllerColliderHit hit)
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{
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if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(hit.gameObject.tag)) {
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collidedGameObject.Value = hit.gameObject;
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enteredCollision = true;
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}
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}
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public override void OnReset()
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{
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targetGameObject = null;
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tag = "";
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collidedGameObject = null;
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}
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}
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}
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