23 lines
570 B
C#
23 lines
570 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTime
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{
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[TaskCategory("Unity/Time")]
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[TaskDescription("Returns the scale at which time is passing.")]
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public class GetTimeScale : Action
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{
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[Tooltip("The variable to store the result")]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Time.timeScale;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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storeResult = 0;
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}
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}
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}
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