任务:搭建基本的系统

1.设置转身事件
(1.当触发转身,翻转角色Scale

2.实现发射镰刀功能
(1.发射有CD,CD之内无法再次发射
(2.若未击中怪物,镰刀飞出屏幕后销毁
(3.镰刀飞行方向由玩家发射时面部朝向决定

❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
This commit is contained in:
Roman 2021-11-23 23:11:53 +08:00
parent 9ac9e1fd70
commit 3ca9f6d7ea
14 changed files with 723 additions and 223 deletions

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@ -41,6 +41,14 @@ public class @Player : IInputActionCollection, IDisposable
""expectedControlType"": ""Button"", ""expectedControlType"": ""Button"",
""processors"": """", ""processors"": """",
""interactions"": """" ""interactions"": """"
},
{
""name"": ""Sickle"",
""type"": ""Button"",
""id"": ""d92eaf00-7eaf-4292-ae80-6bfff20b5930"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
} }
], ],
""bindings"": [ ""bindings"": [
@ -153,6 +161,28 @@ public class @Player : IInputActionCollection, IDisposable
""action"": ""Wave"", ""action"": ""Wave"",
""isComposite"": false, ""isComposite"": false,
""isPartOfComposite"": false ""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e091c2cb-5d64-4c6c-80a8-2c5b3a3e03df"",
""path"": ""<Keyboard>/u"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sickle"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e9e35d09-e599-40ed-b8e5-ab03961ca484"",
""path"": ""<Gamepad>/rightTrigger"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sickle"",
""isComposite"": false,
""isPartOfComposite"": false
} }
] ]
} }
@ -181,6 +211,7 @@ public class @Player : IInputActionCollection, IDisposable
m_Normal_Move = m_Normal.FindAction("Move", throwIfNotFound: true); m_Normal_Move = m_Normal.FindAction("Move", throwIfNotFound: true);
m_Normal_Jump = m_Normal.FindAction("Jump", throwIfNotFound: true); m_Normal_Jump = m_Normal.FindAction("Jump", throwIfNotFound: true);
m_Normal_Wave = m_Normal.FindAction("Wave", throwIfNotFound: true); m_Normal_Wave = m_Normal.FindAction("Wave", throwIfNotFound: true);
m_Normal_Sickle = m_Normal.FindAction("Sickle", throwIfNotFound: true);
} }
public void Dispose() public void Dispose()
@ -233,6 +264,7 @@ public class @Player : IInputActionCollection, IDisposable
private readonly InputAction m_Normal_Move; private readonly InputAction m_Normal_Move;
private readonly InputAction m_Normal_Jump; private readonly InputAction m_Normal_Jump;
private readonly InputAction m_Normal_Wave; private readonly InputAction m_Normal_Wave;
private readonly InputAction m_Normal_Sickle;
public struct NormalActions public struct NormalActions
{ {
private @Player m_Wrapper; private @Player m_Wrapper;
@ -240,6 +272,7 @@ public class @Player : IInputActionCollection, IDisposable
public InputAction @Move => m_Wrapper.m_Normal_Move; public InputAction @Move => m_Wrapper.m_Normal_Move;
public InputAction @Jump => m_Wrapper.m_Normal_Jump; public InputAction @Jump => m_Wrapper.m_Normal_Jump;
public InputAction @Wave => m_Wrapper.m_Normal_Wave; public InputAction @Wave => m_Wrapper.m_Normal_Wave;
public InputAction @Sickle => m_Wrapper.m_Normal_Sickle;
public InputActionMap Get() { return m_Wrapper.m_Normal; } public InputActionMap Get() { return m_Wrapper.m_Normal; }
public void Enable() { Get().Enable(); } public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); } public void Disable() { Get().Disable(); }
@ -258,6 +291,9 @@ public class @Player : IInputActionCollection, IDisposable
@Wave.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave; @Wave.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
@Wave.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave; @Wave.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
@Wave.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave; @Wave.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
@Sickle.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnSickle;
@Sickle.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnSickle;
@Sickle.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnSickle;
} }
m_Wrapper.m_NormalActionsCallbackInterface = instance; m_Wrapper.m_NormalActionsCallbackInterface = instance;
if (instance != null) if (instance != null)
@ -271,6 +307,9 @@ public class @Player : IInputActionCollection, IDisposable
@Wave.started += instance.OnWave; @Wave.started += instance.OnWave;
@Wave.performed += instance.OnWave; @Wave.performed += instance.OnWave;
@Wave.canceled += instance.OnWave; @Wave.canceled += instance.OnWave;
@Sickle.started += instance.OnSickle;
@Sickle.performed += instance.OnSickle;
@Sickle.canceled += instance.OnSickle;
} }
} }
} }
@ -289,5 +328,6 @@ public class @Player : IInputActionCollection, IDisposable
void OnMove(InputAction.CallbackContext context); void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context);
void OnWave(InputAction.CallbackContext context); void OnWave(InputAction.CallbackContext context);
void OnSickle(InputAction.CallbackContext context);
} }
} }

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@ -28,6 +28,14 @@
"expectedControlType": "Button", "expectedControlType": "Button",
"processors": "", "processors": "",
"interactions": "" "interactions": ""
},
{
"name": "Sickle",
"type": "Button",
"id": "d92eaf00-7eaf-4292-ae80-6bfff20b5930",
"expectedControlType": "Button",
"processors": "",
"interactions": ""
} }
], ],
"bindings": [ "bindings": [
@ -140,6 +148,28 @@
"action": "Wave", "action": "Wave",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
},
{
"name": "",
"id": "e091c2cb-5d64-4c6c-80a8-2c5b3a3e03df",
"path": "<Keyboard>/u",
"interactions": "",
"processors": "",
"groups": "",
"action": "Sickle",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "e9e35d09-e599-40ed-b8e5-ab03961ca484",
"path": "<Gamepad>/rightTrigger",
"interactions": "",
"processors": "",
"groups": "",
"action": "Sickle",
"isComposite": false,
"isPartOfComposite": false
} }
] ]
} }

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@ -34,6 +34,7 @@ public class GetSQL : MonoBehaviour
} }
catch (MySqlException e) catch (MySqlException e)
{ {
e.ToString();//解决Warming
Debug.Log("连接失败"); Debug.Log("连接失败");
} }

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View File

@ -35,6 +35,12 @@ public class MyPlayer : MonoBehaviour
[BoxGroup("CD")] [BoxGroup("CD")]
[Header("挥动锤子的CD时长")] [Header("挥动锤子的CD时长")]
public float hammerCD = 1f; public float hammerCD = 1f;
[BoxGroup("CD")]
[Header("发射镰刀的CD时长")]
public float sickleCD = 10f;
[Header("镰刀发射点Transform")]
[BoxGroup("预制体")]
public GameObject sicklePrefab;
// _____ _ _ // _____ _ _
// | __ \ (_) | | // | __ \ (_) | |
@ -52,7 +58,13 @@ public class MyPlayer : MonoBehaviour
private SpriteRenderer hammerSprite; private SpriteRenderer hammerSprite;
private BoxCollider2D hammerCollider; private BoxCollider2D hammerCollider;
[BoxGroup("CD")][Header("挥动锤子的CD还剩多长时间")][SerializeField][ReadOnly] [BoxGroup("CD")][Header("挥动锤子的CD还剩多长时间")][SerializeField][ReadOnly]
private float hammerCDLeft = 0; private float hammerCDLeft = 0f;
[BoxGroup("CD")][Header("发射镰刀的CD还剩多长时间")][SerializeField][ReadOnly]
private float sickleCDLeft = 0f;
private int faceDir = 1;//面部朝向
private Transform sickleFirePoint;
private Transform sickleClearerL;
private Transform sickleClearerR;
void Start() void Start()
{ {
@ -76,6 +88,11 @@ public class MyPlayer : MonoBehaviour
wavingAnimation = transform.Find("锤子的旋转中心").GetComponent<DOTweenAnimation>(); wavingAnimation = transform.Find("锤子的旋转中心").GetComponent<DOTweenAnimation>();
hammerSprite = transform.Find("锤子的旋转中心").Find("锤子").GetComponent<SpriteRenderer>(); hammerSprite = transform.Find("锤子的旋转中心").Find("锤子").GetComponent<SpriteRenderer>();
hammerCollider = transform.Find("锤子的旋转中心").Find("锤子").GetComponent<BoxCollider2D>(); hammerCollider = transform.Find("锤子的旋转中心").Find("锤子").GetComponent<BoxCollider2D>();
sickleFirePoint = transform.Find("镰刀发射点");
sickleClearerL = transform.Find("镰刀飞出消除触发器左");
sickleClearerL.gameObject.AddComponent<SickleClearer>();
sickleClearerR = transform.Find("镰刀飞出消除触发器右");
sickleClearerR.gameObject.AddComponent<SickleClearer>();
} }
//移动函数,处理水平方向移动 //移动函数,处理水平方向移动
@ -90,6 +107,18 @@ public class MyPlayer : MonoBehaviour
private void CountCD() private void CountCD()
{ {
if(hammerCDLeft > 0) hammerCDLeft -= Time.deltaTime; if(hammerCDLeft > 0) hammerCDLeft -= Time.deltaTime;
if(sickleCDLeft > 0) sickleCDLeft -= Time.deltaTime;
}
private void OnTurnAround()
{
faceDir = inputDir;
transform.localScale = new Vector3( //x乘-1以显示转身
transform.localScale.x * -1,
//y、z不变
transform.localScale.y, transform.localScale.z);
} }
//碰撞检测代码 //碰撞检测代码
@ -125,6 +154,11 @@ public class MyPlayer : MonoBehaviour
if(!context.ReadValue<float>().Equals(0)) if(!context.ReadValue<float>().Equals(0))
inputDir = (context.ReadValue<float>() > 0) ? 1 : -1; inputDir = (context.ReadValue<float>() > 0) ? 1 : -1;
else inputDir = 0; else inputDir = 0;
if(faceDir * inputDir < 0)
{
OnTurnAround();
}
} }
public void OnJump(InputAction.CallbackContext context)//OnJump事件 public void OnJump(InputAction.CallbackContext context)//OnJump事件
@ -151,6 +185,20 @@ public class MyPlayer : MonoBehaviour
} }
} }
public void OnSickle(InputAction.CallbackContext context)
{
if(context.started && sickleCDLeft <= 0)
{
Sickle sickle = Instantiate(
sicklePrefab,
sickleFirePoint.position,
Quaternion.identity).
GetComponent<Sickle>();
sickle.dir = faceDir;
sickleCDLeft = sickleCD;
}
}
// ______ _ // ______ _
// | ____| | | // | ____| | |
// | |____ _____ _ __ | |_ // | |____ _____ _ __ | |_
@ -169,5 +217,24 @@ public class MyPlayer : MonoBehaviour
hammerCollider.enabled = false; hammerCollider.enabled = false;
} }
// _______ _ _____ _
// |__ __| | |/ ____| |
// | | ___ ___ | | | | | __ _ ___ ___
// | |/ _ \ / _ \| | | | |/ _` / __/ __|
// | | (_) | (_) | | |____| | (_| \__ \__ \
// |_|\___/ \___/|_|\_____|_|\__,_|___/___/
private class SickleClearer : MonoBehaviour
{
//一个工具小插件,单独写脚本实在太浪费,所以在这里写一下。
//当触发器检测到有东西进入,会试图获取它身上的镰刀脚本,如果有就说明镰刀到屏幕边缘了,把这个镰刀删除
//没有的话说明是其他物体,不作处理
void OnTriggerEnter2D(Collider2D other)
{
if(other.TryGetComponent<Sickle>(out Sickle temp))
Destroy(temp.gameObject);
}
}
} }

View File

@ -1,42 +1,31 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Sirenix.OdinInspector;
// ............................................................... // ...............................
// ............................................................... // .......................@@`.....
// ..............................................\@@]............. // ........................@@@....
// ...............................................@@@@\........... // ........................,@@@`..
// ...............................................,@@@@@`......... // .........................=@@@..
// ................................................=@@@@@\........ // ..........................@@@\.
// .................................................=@@@@@\....... // ..........................=@@@.
// ..................................................\@@@@@\...... // ...........................@@@^
// ...................................................@@@@@@@..... // ...........................@@@^
// ...................................................,@@@@@@^.... // ............,@@\..........=@@@.
// ....................................................=@@@@@@.... // ........,@@@@@@@\.........@@@/.
// .....................................................@@@@@@^... // ......]@@@@`.\@@@@\...../@@@@..
// .....................................................=@@@@@@... // ...,O@@@/.....,@@@@@@@@@@@@/...
// ......................................................@@@@@@`.. // ..@@@@/.........,@@@@@@@@/.....
// ......................................................@@@@@@^.. // ..\@/................[.........
// ......................................................@@@@@@^.. // ...............................
// ......................................................@@@@@@^..
// ......................................................@@@@@@^..
// ..........................,@@@\......................=@@@@@@...
// ...................../\,]@@@@@@\.....................@@@@@@/...
// ................../@@@@@@@@@@@@@@.................../@@@@@@`...
// ................,@@@@@@@,@@@@@@@@@\................@@@@@@@^....
// .............,O@@@@@@@^...\@@@@@@@@@\............/@@@@@@@/.....
// ..........,/@@@@@@@/[......\@@@@@@@@@@@]......,@@@@@@@@@/......
// ......../@@@@@@@@/...........@@@@@@@@@@@@@@@@@@@@@@@@@@/.......
// .....,O@@@@@@@@/..............,@@@@@@@@@@@@@@@@@@@@@@/.........
// ....=@@@@@@@@/..................,\@@@@@@@@@@@@@@@@@/...........
// ....@@@O@@@/.......................,\@@@@@@@@@@@@`.............
// ....,@@@@/...............................[[[...................
// ......[`.......................................................
// ...............................................................
// ...............................................................
public class Sickle : MonoBehaviour public class Sickle : MonoBehaviour
{ {
[ReadOnly][BoxGroup("信息")]
public int dir;
[BoxGroup("信息")]
public float speed = 10f;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -47,6 +36,16 @@ public class Sickle : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
Move();
}
void Move()
{
transform.position = transform.position +=
new Vector3(//x
speed * Time.deltaTime * dir,
//y//z
0,0);
} }