bool
and accept two parameters:LogType
: the type of Unity log that DOTween is trying to logobject
: the log message that DOTween wants to logdebugMode
and useSafeMode
are TRUESetUpdate
or you will overwrite the onVirtualUpdate parameter
+ SetUpdate
or you will overwrite the onVirtualUpdate parameter
+ SetUpdate
or you will overwrite the onVirtualUpdate parameter
+ EXPERIMENTAL:
Curved path (which uses Cubic Bezier curves, where each point requires two extra control points)OnKill
callback like this:
@@ -1382,6 +1637,13 @@
The name of the material property to tween (like _Tint or _SpecColor)
The duration of the tween
EXPERIMENTAL
Tweens a Transform's rotation so that it will look towards the given world position,
+ while also updating the lookAt position every frame
+ (contrary to SetRelative
),
in a way that allows other DOBlendableMove tweens to work together on the same target,
@@ -2085,12 +2387,12 @@
Has no effect
if the tween has already started or if it's added to a SequenceHas no effect
if the tween has already started or if it's added to a Sequence
If TRUE the tween will be automatically killed when complete
Has no effect
if the tween is added to a SequenceSetTarget
)
+ Has no effect
if the tween is added to a SequenceSetTarget
)
+ The behaviour to use (SetId
instead.Has no effect
if the tween has already started or if it's added to a SequenceHas no effect
if the tween has already started or if it's added to a SequenceonStart
callback for the tween, clearing any previous onStart
callback that was set.
Called the first time the tween is set in a playing state, after any eventual delayDOPath
shortcut)DOPath
shortcut).
+ Orients the target towards the given position with options to keep the Z rotation stable.
+ Must be chained directly to the tween creation method or to a SetOptions
DOPath
shortcut).
Orients the target towards another transform.
@@ -2406,6 +2789,13 @@
If left to NULL defaults to the regular forward side of the transform
The vector that defines in which direction up is (default: Vector3.up)
DOPath
shortcut).
+ Orients the target towards another transform with options to keep the Z rotation stable.
+ Must be chained directly to the tween creation method or to a SetOptions
DOPath
shortcut).
Orients the target to the path, with the given lookAhead.
@@ -2415,6 +2805,13 @@
If left to NULL defaults to the regular forward side of the transform
The vector that defines in which direction up is (default: Vector3.up)
DOPath
shortcut).
+ Orients the path with options to keep the Z rotation stable.
+ Must be chained directly to the tween creation method or to a SetOptions
yield return myTween.WaitForPosition(2.5f);
/// await myTween.WaitForCompletion();
+ /// await myTween.AsyncWaitForRewind();
+ /// await myTween.AsyncWaitForKill();
+ /// await myTween.AsyncWaitForElapsedLoops();
+ /// await myTween.AsyncWaitForPosition();
+ /// await myTween.AsyncWaitForKill();
+ /// EXAMPLE:
+ /// DOTweenTMPAnimator animator = new DOTweenTMPAnimator(myTextMeshProTextField);
+ /// Tween tween = animator.DOCharScale(characterIndex, scaleValue, duration);
+ ///
Class attribute
DeGUI.BeginGUI
@@ -40,6 +52,22 @@
Content colors
yield new WaitFor
methods because
+ those are Unity runtime, but you can instead use yield null/etc
.yield new WaitForSeconds
because it's not available in-editor).yield return DeEditorCoroutines.WaitForSeconds(1);
+ adbReadFromDirPath = "Plugins/DOTween"
+ file "Assets/Plugins/DOTween/aScript.cs" stored as "aScript.cs"
+ file "Assets/Plugins/DOTween/Subdir/aScript.cs" stored as "Subdir/aScript.cs"
+
+ DeGUI.BeginGUI
.
Override when adding new style subclasses.
+ Returns TRUE if the styles were initialized or re-initialized
EXAMPLE
+ Rect scrollViewArea = ...;
+ Rect drawArea = scrollViewArea;
+ // Decrease the full drawing area to exclude scrollbars if necessary
+ if (_scrollView.fullContentArea.height > scrollViewArea.height) drawArea = drawArea.Shift(0, 0, -11, 0);
+ // Begin scrollView
+ _scrollView = DeGUI.BeginScrollView(scrollViewArea, _scrollView);
+ // Increase scrollView area correctly (or directly set it with SetFullContentHeight
+ _scrollView.IncreaseContentHeightBy(...)
+ // End
+ DeGUI.EndScrollView();
+