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f4e2aa2..0000000 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs +++ /dev/null @@ -1,101 +0,0 @@ -// Author: Daniele Giardini - http://www.demigiant.com -// Created: 2018/07/13 - -#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER -using System; -using UnityEngine; - -#pragma warning disable 1591 -namespace DG.Tweening -{ - public static class DOTweenModulePhysics2D - { - #region Shortcuts - - #region Rigidbody2D Shortcuts - - /// Tweens a Rigidbody2D's position to the given value. - /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) - { - return DOTween.To(() => target.position, target.MovePosition, endValue, duration) - .SetOptions(snapping).SetTarget(target); - } - - /// Tweens a Rigidbody2D's X position to the given value. - /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) - { - return DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration) - .SetOptions(AxisConstraint.X, snapping).SetTarget(target); - } - - /// Tweens a Rigidbody2D's Y position to the given value. - /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) - { - return DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration) - .SetOptions(AxisConstraint.Y, snapping).SetTarget(target); - } - - /// Tweens a Rigidbody2D's rotation to the given value. - /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DORotate(this Rigidbody2D target, float endValue, float duration) - { - return DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration) - .SetTarget(target); - } - - #region Special - - /// Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. - /// Returns a Sequence instead of a Tweener. - /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. - /// IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position - /// The end value to reach - /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) - /// Total number of jumps - /// The duration of the tween - /// If TRUE the tween will smoothly snap all values to integers - public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) - { - if (numJumps < 1) numJumps = 1; - float startPosY = 0; - float offsetY = -1; - bool offsetYSet = false; - Sequence s = DOTween.Sequence(); - Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) - .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() - .SetLoops(numJumps * 2, LoopType.Yoyo) - .OnStart(() => startPosY = target.position.y); - s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) - .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) - ).Join(yTween) - .SetTarget(target).SetEase(DOTween.defaultEaseType); - yTween.OnUpdate(() => { - if (!offsetYSet) { - offsetYSet = true; - offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; - } - Vector3 pos = target.position; - pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); - target.MovePosition(pos); - }); - return s; - } - - #endregion - - #endregion - - #endregion - } -} -#endif diff --git a/Assets/Demigiant/DOTweenPro Examples.meta b/Assets/Demigiant/DOTweenPro Examples.meta deleted file mode 100644 index c153fba..0000000 --- a/Assets/Demigiant/DOTweenPro Examples.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b6bdab3c01557584180159a3469b6048 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro Examples/Examples Assets.meta b/Assets/Demigiant/DOTweenPro Examples/Examples Assets.meta 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b/Assets/Demigiant/DOTweenPro/DOTweenPro.dll.mdb deleted file mode 100644 index 4c20587..0000000 Binary files a/Assets/Demigiant/DOTweenPro/DOTweenPro.dll.mdb and /dev/null differ diff --git a/Assets/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs b/Assets/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs deleted file mode 100644 index e4fb686..0000000 --- a/Assets/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs +++ /dev/null @@ -1,355 +0,0 @@ -// Author: Daniele Giardini - http://www.demigiant.com -// Created: 2015/03/27 19:02 -// -// License Copyright (c) Daniele Giardini. -// This work is subject to the terms at http://dotween.demigiant.com/license.php - -#if false // MODULE_MARKER -using UnityEngine; -using TMPro; - -namespace DG.Tweening -{ - /// - /// Methods that extend TMP_Text objects and allow to directly create and control tweens from their instances. - /// - public static class ShortcutExtensionsTMPText - { - #region Colors - - /// Tweens a TextMeshPro's color to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOColor(this TMP_Text target, Color endValue, float duration) - { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); - } - - /// Tweens a TextMeshPro's faceColor to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOFaceColor(this TMP_Text target, Color32 endValue, float duration) - { - return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) - .SetTarget(target); - } - - /// Tweens a TextMeshPro's outlineColor to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOOutlineColor(this TMP_Text target, Color32 endValue, float duration) - { - return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) - .SetTarget(target); - } - - /// Tweens a TextMeshPro's glow color to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - /// If TRUE will use the fontSharedMaterial instead than the fontMaterial - public static Tweener DOGlowColor(this TMP_Text target, Color endValue, float duration, bool useSharedMaterial = false) - { - return useSharedMaterial - ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) - : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); - } - - /// Tweens a TextMeshPro's alpha color to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOFade(this TMP_Text target, float endValue, float duration) - { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); - } - - /// Tweens a TextMeshPro faceColor's alpha to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOFaceFade(this TMP_Text target, float endValue, float duration) - { - return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) - .SetTarget(target); - } - - #endregion - - #region Other - - /// Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires). - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOScale(this TMP_Text target, float endValue, float duration) - { - Transform t = target.transform; - Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); - return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); - } - - /// Tweens a TextMeshPro's fontSize to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOFontSize(this TMP_Text target, float endValue, float duration) - { - return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) - .SetTarget(target); - } - - /// Tweens a TextMeshPro's maxVisibleCharacters to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end value to reachThe duration of the tween - public static Tweener DOMaxVisibleCharacters(this TMP_Text target, int endValue, float duration) - { - return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) - .SetTarget(target); - } - - /// Tweens a TextMeshPro's text to the given value. - /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations - /// The end string to tween toThe duration of the tween - /// If TRUE (default), rich text will be interpreted correctly while animated, - /// otherwise all tags will be considered as normal text - /// The type of scramble mode to use, if any - /// A string containing the characters to use for scrambling. - /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. - /// Leave it to NULL (default) to use default ones - public static Tweener DOText(this TMP_Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) - { - return DOTween.To(() => target.text, x => target.text = x, endValue, duration) - .SetOptions(richTextEnabled, scrambleMode, scrambleChars) - .SetTarget(target); - } - - #endregion - } - -// /// -// /// Methods that extend TextMeshPro objects and allow to directly create and control tweens from their instances. -// /// -// public static class ShortcutExtensionsTextMeshPro -// { -// #region Colors -// -// /// Tweens a TextMeshPro's color to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOColor(this TextMeshPro target, Color endValue, float duration) -// { -// return DOTween.To(() => target.color, x => target.color = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's faceColor to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFaceColor(this TextMeshPro target, Color32 endValue, float duration) -// { -// return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's outlineColor to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOOutlineColor(this TextMeshPro target, Color32 endValue, float duration) -// { -// return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's glow color to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// /// If TRUE will use the fontSharedMaterial instead than the fontMaterial -// public static Tweener DOGlowColor(this TextMeshPro target, Color endValue, float duration, bool useSharedMaterial = false) -// { -// return useSharedMaterial -// ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) -// : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's alpha color to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFade(this TextMeshPro target, float endValue, float duration) -// { -// return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshPro faceColor's alpha to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFaceFade(this TextMeshPro target, float endValue, float duration) -// { -// return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) -// .SetTarget(target); -// } -// -// #endregion -// -// #region Other -// -// /// Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires). -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOScale(this TextMeshPro target, float endValue, float duration) -// { -// Transform t = target.transform; -// Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); -// return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's fontSize to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFontSize(this TextMeshPro target, float endValue, float duration) -// { -// return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's maxVisibleCharacters to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOMaxVisibleCharacters(this TextMeshPro target, int endValue, float duration) -// { -// return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshPro's text to the given value. -// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations -// /// The end string to tween toThe duration of the tween -// /// If TRUE (default), rich text will be interpreted correctly while animated, -// /// otherwise all tags will be considered as normal text -// /// The type of scramble mode to use, if any -// /// A string containing the characters to use for scrambling. -// /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. -// /// Leave it to NULL (default) to use default ones -// public static Tweener DOText(this TextMeshPro target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) -// { -// return DOTween.To(() => target.text, x => target.text = x, endValue, duration) -// .SetOptions(richTextEnabled, scrambleMode, scrambleChars) -// .SetTarget(target); -// } -// -// #endregion -// } -// -// /// -// /// Methods that extend TextMeshProUGUI objects and allow to directly create and control tweens from their instances. -// /// -// public static class ShortcutExtensionsTextMeshProUGUI -// { -// #region Colors -// -// /// Tweens a TextMeshProUGUI's color to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOColor(this TextMeshProUGUI target, Color endValue, float duration) -// { -// return DOTween.To(() => target.color, x => target.color = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's faceColor to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFaceColor(this TextMeshProUGUI target, Color32 endValue, float duration) -// { -// return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's outlineColor to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOOutlineColor(this TextMeshProUGUI target, Color32 endValue, float duration) -// { -// return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's glow color to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// /// If TRUE will use the fontSharedMaterial instead than the fontMaterial -// public static Tweener DOGlowColor(this TextMeshProUGUI target, Color endValue, float duration, bool useSharedMaterial = false) -// { -// return useSharedMaterial -// ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) -// : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's alpha color to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFade(this TextMeshProUGUI target, float endValue, float duration) -// { -// return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI faceColor's alpha to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFaceFade(this TextMeshProUGUI target, float endValue, float duration) -// { -// return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) -// .SetTarget(target); -// } -// -// #endregion -// -// #region Other -// -// /// Tweens a TextMeshProUGUI's scale to the given value (using correct uniform scale as TMP requires). -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOScale(this TextMeshProUGUI target, float endValue, float duration) -// { -// Transform t = target.transform; -// Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); -// return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's fontSize to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOFontSize(this TextMeshProUGUI target, float endValue, float duration) -// { -// return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's maxVisibleCharacters to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end value to reachThe duration of the tween -// public static Tweener DOMaxVisibleCharacters(this TextMeshProUGUI target, int endValue, float duration) -// { -// return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) -// .SetTarget(target); -// } -// -// /// Tweens a TextMeshProUGUI's text to the given value. -// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations -// /// The end string to tween toThe duration of the tween -// /// If TRUE (default), rich text will be interpreted correctly 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folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Plugins/Demigiant/DOTween.meta b/Assets/Plugins/Demigiant/DOTween.meta new file mode 100644 index 0000000..cbebc39 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: a50bd9a009c8dfc4ebd88cc8101225a7 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- iTween +- DFTween +- LeanTween +- Ease +- Easing +- Shake +- Punch +- 2DToolkit +- TextMeshPro +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTween/DOTween.XML b/Assets/Plugins/Demigiant/DOTween/DOTween.XML similarity index 84% rename from Assets/Demigiant/DOTween/DOTween.XML rename to Assets/Plugins/Demigiant/DOTween/DOTween.XML index d3bf9e1..762220e 100644 --- a/Assets/Demigiant/DOTween/DOTween.XML +++ b/Assets/Plugins/Demigiant/DOTween/DOTween.XML @@ -137,6 +137,34 @@ Public so it can be used by external ease factories + + + Behaviour in case a tween nested inside a Sequence fails and is captured by safe mode + + + + If the Sequence contains other elements, kill the failed tween but preserve the rest + + + Kill the whole Sequence + + + + Log types thrown by errors captured and prevented by safe mode + + + + No logs. NOT RECOMMENDED + + + Throw a normal log + + + Throw a warning log (default) + + + Throw an error log + Additional notices passed to plugins when updating. @@ -199,27 +227,59 @@ Used to dispatch commands that need to be captured externally, usually by Modules - + Returns a Vector3 with z = 0 - + Returns the 2D angle between two vectors - + + + Returns a point on a circle with the given center and radius, + using Unity's circle coordinates (0° points up and increases clockwise) + + + Uses approximate equality on each axis instead of Unity's Vector3 equality, because the latter fails (in some cases) when assigning a Vector3 to a transform.position and then checking it. - + - Looks for the type withing all possible project assembly names + Looks for the type within all possible project assembly names + + NO-GC METHOD: changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new start value + If bigger than 0 applies it as the new tween duration + + + NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new end value + If TRUE the start value will become the current target's value, otherwise it will stay the same + + + NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new end value + If bigger than 0 applies it as the new tween duration + If TRUE the start value will become the current target's value, otherwise it will stay the same + + + NO-GC METHOD: changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new start value + The new end value + If bigger than 0 applies it as the new tween duration + Struct that stores two colors (used for LineRenderer tweens) @@ -262,6 +322,9 @@ INTERNAL: do not use + + INTERNAL: do not use + INTERNAL: do not use @@ -277,6 +340,46 @@ INTERNAL: do not use + + + Extra non-tweening-related curve methods + + + + + Cubic bezier curve methods + + + + + Calculates a point along the given Cubic Bezier segment-curve. + + Segment start point + Start point's control point/handle + Segment end point + End point's control point/handle + 0-1 percentage along which to retrieve point + + + + Returns an array containing a series of points along the given Cubic Bezier segment-curve. + + Start point + Start point's control point/handle + End point + End point's control point/handle + Cloud resolution (min: 2) + + + + Calculates a series of points along the given Cubic Bezier segment-curve and adds them to the given list. + + Start point + Start point's control point/handle + End point + End point's control point/handle + Cloud resolution (min: 2) + Main DOTween class. Contains static methods to create and control tweens in a generic way @@ -290,6 +393,13 @@ (like targets becoming null while a tween is playing). Default: TRUE + + Log type when safe mode reports capturing an error and preventing it + + + Behaviour in case a tween nested inside a Sequence fails (and is caught by safe mode). + Default: NestedTweenFailureBehaviour.TryToPreserveSequence + If TRUE you will get a DOTween report when exiting play mode (only in the Editor). Useful to know how many max Tweeners and Sequences you reached and optimize your final project accordingly. @@ -316,10 +426,24 @@ DOTween's log behaviour. Default: LogBehaviour.ErrorsOnly + + Used to intercept DOTween's logs. If this method isn't NULL, DOTween will call it before writing a log via Unity's own Debug log methods. + Return TRUE if you want DOTween to proceed with the log, FALSE otherwise. + This method must return a bool and accept two parameters: + - LogType: the type of Unity log that DOTween is trying to log + - object: the log message that DOTween wants to log + If TRUE draws path gizmos in Unity Editor (if the gizmos button is active). Deactivate this if you want to avoid gizmos overhead while in Unity Editor + + If TRUE activates various debug options + + + Stores the target id so it can be used to give more info in case of safeMode error capturing. + Only active if both debugMode and useSafeMode are TRUE + Default updateType for new tweens. Default: UpdateType.Normal @@ -635,9 +759,21 @@ - Returns a new to be used for tween groups + Returns a new to be used for tween groups. + Mind that Sequences don't have a target applied automatically like Tweener creation shortcuts, + so if you want to be able to kill this Sequence when calling DOTween.Kill(target) you'll have to add + the target manually; you can do that directly by using the overload instead of this one + + + Returns a new to be used for tween groups, and allows to set a target + (because Sequences don't have their target set automatically like Tweener creation shortcuts). + That way killing/controlling tweens by target will apply to this Sequence too. + + The target of the Sequence. Relevant only for static target-based methods like DOTween.Kill(target), + useless otherwise + Completes all tweens and returns the number of actual tweens completed (meaning tweens that don't have infinite loops and were not already complete) @@ -678,6 +814,10 @@ Kills all tweens with the given ID or target and returns the number of actual tweens killed If TRUE completes the tweens before killing them + + Kills all tweens with the given target and the given ID, and returns the number of actual tweens killed + If TRUE completes the tweens before killing them + Pauses all tweens and returns the number of actual tweens paused @@ -777,6 +917,12 @@ If FALSE (default) returns TRUE as long as a tween for the given target/ID is active, otherwise also requires it to be playing + + + Returns the total number of active tweens. + A tween is considered active if it wasn't killed, regardless if it's playing or paused + + Returns the total number of active and playing tweens. @@ -832,7 +978,39 @@ The value to tween to The duration of the tween A callback which must accept a parameter of type float, called at each update - + + + + Tweens a virtual int. + You can add regular settings to the generated tween, + but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type int, called at each update + + + + Tweens a virtual Vector3. + You can add regular settings to the generated tween, + but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type Vector3, called at each update + + + + Tweens a virtual Color. + You can add regular settings to the generated tween, + but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type Color, called at each update Returns a value based on the given ease and lifetime percentage (0 to 1) @@ -927,6 +1105,44 @@ Max Sequences capacity. Default: 50 + + + Behaviour that can be assigned when chaining a SetLink to a tween + + + + Pauses the tween when the link target is disabled + + + Pauses the tween when the link target is disabled, plays it when it's enabled + + + Pauses the tween when the link target is disabled, restarts it when it's enabled + + + Plays the tween when the link target is enabled + + + Restarts the tween when the link target is enabled + + + Kills the tween when the link target is disabled + + + Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen + + + Completes the tween when the link target is disabled + + + Completes and kills the tween when the link target is disabled + + + Rewinds the tween (delay excluded) when the link target is disabled + + + Rewinds and kills the tween when the link target is disabled + Path mode (used to determine correct LookAt orientation) @@ -955,11 +1171,31 @@ Curved path (which uses Catmull-Rom curves) + + EXPERIMENTAL: Curved path (which uses Cubic Bezier curves, where each point requires two extra control points) + + + + Tweens a Vector2 along a circle. + EndValue represents the center of the circle, start and end value degrees are inside options + ChangeValue x is changeValue°, y is unused + + Path control point + + + Path waypoints (modified by PathPlugin when setting relative end/change value or by CubicBezierDecoder) and by DOTweenPathInspector + + + + + Minimum input points necessary to create the path (doesn't correspond to actual waypoints required) + + Gets the point on the path at the given percentage (0 to 1) @@ -1074,10 +1310,26 @@ (if higher than the whole tween duration the tween will simply reach its end) If TRUE will play the tween after reaching the given position, otherwise it will pause it + + Send the tween to the given position in time while also executing any callback between the previous time position and the new one + Time position to reach + (if higher than the whole tween duration the tween will simply reach its end) + If TRUE will play the tween after reaching the given position, otherwise it will pause it + Kills the tween If TRUE completes the tween before killing it + + + Forces this tween to update manually, regardless of the set via SetUpdate. + Note that the tween will still be subject to normal tween rules, so if for example it's paused this method will do nothing. + Also note that if you only want to update this tween instance manually you'll have to set it to anyway, + so that it's not updated automatically. + + Manual deltaTime + Unscaled delta time (used with tweens set as timeScaleIndependent) + Pauses the tween @@ -1092,12 +1344,12 @@ Restarts the tween from the beginning - If TRUE includes the eventual tween delay, otherwise skips it - If >= 0 changes the startup delay to this value, otherwise doesn't touch it + Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it + Ignored in case of Sequences. If >= 0 changes the startup delay to this value, otherwise doesn't touch it Rewinds and pauses the tween - If TRUE includes the eventual tween delay, otherwise skips it + Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it Smoothly rewinds the tween (delays excluded). @@ -1170,6 +1422,9 @@ Returns the eventual delay set for this tween + + Returns the eventual elapsed delay set for this tween + Returns the duration of this tween (delays excluded). NOTE: when using settings like SpeedBased, the duration will be recalculated when the tween starts @@ -1191,7 +1446,7 @@ based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1 - Returns FALSE if this tween has been killed. + Returns FALSE if this tween has been killed or is NULL, TRUE otherwise. BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway. When working with recyclable tweens you should take care to know when a tween has been killed and manually set your references to NULL. If you want to be sure your references are set to NULL when a tween is killed you can use the OnKill callback like this: @@ -1382,6 +1637,13 @@ The name of the material property to tween (like _Tint or _SpecColor) The duration of the tween + + Tweens a Material's named color property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + Tweens a Material's alpha color to the given value (will have no effect unless your material supports transparency). @@ -1396,6 +1658,14 @@ The name of the material property to tween (like _Tint or _SpecColor) The duration of the tween + + Tweens a Material's alpha color with the given ID to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + Tweens a Material's named float property to the given value. Also stores the material as the tween's target so it can be used for filtered operations @@ -1403,6 +1673,13 @@ The name of the material property to tween The duration of the tween + + Tweens a Material's named float property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + Tweens a Material's texture offset to the given value. Also stores the material as the tween's target so it can be used for filtered operations @@ -1436,6 +1713,13 @@ The name of the material property to tween The duration of the tween + + Tweens a Material's named Vector property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + Tweens a TrailRenderer's startWidth/endWidth to the given value. Also stores the TrailRenderer as the tween's target so it can be used for filtered operations @@ -1551,7 +1835,16 @@ The end value to reachThe duration of the tween - Tweens a Transform's rotation so that it will look towards the given position. + Tweens a Transform's rotation so that it will look towards the given world position. + Also stores the transform as the tween's target so it can be used for filtered operations + The position to look atThe duration of the tween + Eventual axis constraint for the rotation + The vector that defines in which direction up is (default: Vector3.up) + + + EXPERIMENTAL Tweens a Transform's rotation so that it will look towards the given world position, + while also updating the lookAt position every frame + (contrary to which calculates the lookAt rotation only once, when the tween starts). Also stores the transform as the tween's target so it can be used for filtered operations The position to look atThe duration of the tween Eventual axis constraint for the rotation @@ -1669,7 +1962,7 @@ Also stores the transform as the tween's target so it can be used for filtered operations The waypoints to go through The duration of the tween - The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path) + The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) The path mode: 3D, side-scroller 2D, top-down 2D The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints @@ -1680,7 +1973,7 @@ Also stores the transform as the tween's target so it can be used for filtered operations The waypoint to go through The duration of the tween - The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path) + The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) The path mode: 3D, side-scroller 2D, top-down 2D The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints @@ -1730,6 +2023,15 @@ The name of the material property to tween (like _Tint or _SpecColor) The duration of the tween + + Tweens a Material's named color property with the given ID to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations + The value to tween to + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + Tweens a Transform's position BY the given value (as if you chained a SetRelative), in a way that allows other DOBlendableMove tweens to work together on the same target, @@ -2085,12 +2387,12 @@ - Sets the autoKill behaviour of the tween. - Has no effect if the tween has already started + Sets the autoKill behaviour of the tween to TRUE. + Has no effect if the tween has already started or if it's added to a Sequence Sets the autoKill behaviour of the tween. - Has no effect if the tween has already started + Has no effect if the tween has already started or if it's added to a Sequence If TRUE the tween will be automatically killed when complete @@ -2107,6 +2409,19 @@ Filtering via int is 4X faster than via object, 2X faster than via string (using the alternate object/string overloads) The int ID to assign to this tween. + + Allows to link this tween to a GameObject + so that it will be automatically killed when the GameObject is destroyed. + Has no effect if the tween is added to a Sequence + The link target (unrelated to the target set via SetTarget) + + + Allows to link this tween to a GameObject and assign a behaviour depending on it. + This will also automatically kill the tween when the GameObject is destroyed. + Has no effect if the tween is added to a Sequence + The link target (unrelated to the target set via SetTarget) + The behaviour to use ( is always evaluated even if you choose another one) + Sets the target for the tween, which can then be used as a filter with DOTween's static methods. IMPORTANT: use it with caution. If you just want to set an ID for the tween use SetId instead. @@ -2178,6 +2493,17 @@ The type of update If TRUE the tween will ignore Unity's Time.timeScale + + EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning + (playing it backwards will actually play it from the beginning to the end). + Has no effect if the tween has already started or if it's added to a Sequence + + + EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning + (playing it backwards will actually play it from the beginning to the end). + Has no effect if the tween has already started or if it's added to a Sequence + If TRUE the tween will be inverted, otherwise it won't + Sets the onStart callback for the tween, clearing any previous onStart callback that was set. Called the first time the tween is set in a playing state, after any eventual delay @@ -2288,9 +2614,53 @@ then immediately sends the target to the previously set endValue. If TRUE the FROM value will be calculated as relative to the current one + + Changes a TO tween into a FROM tween: sets the current value of the target as the endValue, + and the previously passed endValue as the actual startValue. + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM value will be calculated as relative to the current one + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Value to start from + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Alpha value to start from (in case of Fade tweens) + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens) + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens) + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + - Sets a delayed startup for the tween. - Has no effect on Sequences or if the tween has already started + Sets a delayed startup for the tween. + In case of Sequences behaves the same as , + which means the delay will repeat in case of loops (while with tweens it's ignored after the first loop cycle). + Has no effect if the tween has already started + + + EXPERIMENTAL: implemented in v1.2.340. + Sets a delayed startup for the tween with options to choose how the delay is applied in case of Sequences. + Has no effect if the tween has already started + Only used by types: If FALSE sets the delay as a one-time occurrence + (defaults to this for types), + otherwise as a Sequence interval which will repeat at the beginning of every loop cycle Sets the tween as relative @@ -2373,6 +2743,12 @@ Options for Vector3Array tweens If TRUE the tween will smoothly snap all values to integers + + Options for ShapeCircle tweens + If TRUE the center you set in the DOTween.To method will be considered as relative + to the starting position of the target + If TRUE the tween will smoothly snap all values to integers + Options for Path tweens (created via the DOPath shortcut) The eventual movement axis to lock. You can input multiple axis if you separate them like this: @@ -2397,6 +2773,13 @@ If left to NULL defaults to the regular forward side of the transform The vector that defines in which direction up is (default: Vector3.up) + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target towards the given position with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a SetOptions + The position to look at + If TRUE doesn't rotate the target along the Z axis + Additional LookAt options for Path tweens (created via the DOPath shortcut). Orients the target towards another transform. @@ -2406,6 +2789,13 @@ If left to NULL defaults to the regular forward side of the transform The vector that defines in which direction up is (default: Vector3.up) + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target towards another transform with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a SetOptions + The transform to look at + If TRUE doesn't rotate the target along the Z axis + Additional LookAt options for Path tweens (created via the DOPath shortcut). Orients the target to the path, with the given lookAhead. @@ -2415,6 +2805,13 @@ If left to NULL defaults to the regular forward side of the transform The vector that defines in which direction up is (default: Vector3.up) + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the path with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a SetOptions + The percentage of lookAhead to use (0 to 1) + If TRUE doesn't rotate the target along the Z axis + Types of log behaviours @@ -2438,7 +2835,11 @@ TimeScale for the tween - If TRUE the tween wil go backwards + If TRUE the tween will play backwards + + + If TRUE the tween is completely inverted but without playing it backwards + (play backwards will actually play the tween in the original direction) Object ID (usable for filtering with DOTween static methods). Can be anything except a string or an int @@ -2452,7 +2853,7 @@ Default is -999 so avoid using an ID like that or it will capture all unset intIds - Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shorcuts + Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shortcuts Called when the tween is set in a playing state, after any eventual delay. @@ -2485,12 +2886,20 @@ Tweeners-only (ignored by Sequences), returns TRUE if the tween was set as relative + + + Set by SetTarget if DOTween's Debug Mode is on (see DOTween Utility Panel -> "Store GameObject's ID" debug option + + FALSE when tween is (or should be) despawned - set only by TweenManager Gets and sets the time position (loops included, delays excluded) of the tween + + Returns TRUE if the tween is set to loop (either a set number of times or infinitely) + TRUE after the tween was set in a play state at least once, AFTER any delay is elapsed diff --git a/Assets/Demigiant/DOTween/DOTween.XML.meta b/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta similarity index 58% rename from Assets/Demigiant/DOTween/DOTween.XML.meta rename to Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta index c87a520..7a866b5 100644 --- a/Assets/Demigiant/DOTween/DOTween.XML.meta +++ b/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 34192c5e0d14aee43a0e86cc4823268a TextScriptImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTween/DOTween.dll b/Assets/Plugins/Demigiant/DOTween/DOTween.dll new file mode 100644 index 0000000..4c0bb10 Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTween/DOTween.dll differ diff --git a/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb b/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb new file mode 100644 index 0000000..87cabdb Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb differ diff --git a/Assets/Demigiant/DOTween/DOTween.dll.mdb.meta b/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta similarity index 58% rename from Assets/Demigiant/DOTween/DOTween.dll.mdb.meta rename to Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta index 779c1ad..f64a22a 100644 --- a/Assets/Demigiant/DOTween/DOTween.dll.mdb.meta +++ b/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 4f007001a22b3d24dae350342c4d19c8 DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/DOTween.dll.meta b/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta similarity index 55% rename from Assets/Demigiant/DOTween/DOTween.dll.meta rename to Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta index e8655b6..482dbb8 100644 --- a/Assets/Demigiant/DOTween/DOTween.dll.meta +++ b/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta @@ -1,21 +1,22 @@ fileFormatVersion: 2 guid: a811bde74b26b53498b4f6d872b09b6d PluginImporter: - externalObjects: {} - serializedVersion: 2 + serializedVersion: 1 iconMap: {} executionOrder: {} - defineConstraints: [] isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 platformData: - - first: - Any: - second: + Any: enabled: 1 settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTween/Editor.meta b/Assets/Plugins/Demigiant/DOTween/Editor.meta new file mode 100644 index 0000000..532edfb --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: b27f58ae5d5c33a4bb2d1f4f34bd036d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML similarity index 83% rename from Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML rename to Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML index 884656c..8b82472 100644 --- a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML +++ b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML @@ -10,10 +10,14 @@ Eventual callback to call after every update - + - Stops the update loop and clears any callback. + Stops the update loop and clears the onPreviewUpdated callback. + If TRUE also resets the tweened objects to their original state. + Note that this works by calling Rewind on all tweens, so it will work correctly + only if you have a single tween type per object and it wasn't killed + If TRUE also kills any cached tween @@ -24,6 +28,15 @@ If TRUE prevents the tween from being auto-killed at completion If TRUE starts playing the tween immediately + + Full major version + first minor version (ex: 2018.1f) + + + Major version + + + First minor version (ex: in 2018.1 it would be 1) + Checks that the given editor texture use the correct import settings, diff --git a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta similarity index 58% rename from Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta rename to Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta index 258ca87..7cec113 100644 --- a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta +++ b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 2e2c6224d345d9249acfa6e8ef40bb2d TextScriptImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll new file mode 100644 index 0000000..1599b40 Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll differ diff --git a/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb new file mode 100644 index 0000000..fa2e903 Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta similarity index 58% rename from Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta rename to Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta index 2ee6141..bf461f3 100644 --- a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta +++ b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 8f46310a8b0a8f04a92993c37c713243 DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta similarity index 55% rename from Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta rename to Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta index 8ae528a..53590f3 100644 --- a/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta +++ b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta @@ -1,21 +1,22 @@ fileFormatVersion: 2 guid: 45d5034162d6cf04dbe46da84fc7d074 PluginImporter: - externalObjects: {} - serializedVersion: 2 + serializedVersion: 1 iconMap: {} executionOrder: {} - defineConstraints: [] isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 platformData: - - first: - Any: - second: - enabled: 1 + Any: + enabled: 0 settings: {} + Editor: + enabled: 1 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta new file mode 100644 index 0000000..a81ba5f --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 0034ebae0c2a9344e897db1160d71b6d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png similarity index 100% rename from Assets/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png rename to Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png diff --git a/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta new file mode 100644 index 0000000..61c3cce --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 8da095e39e9b4df488dfd436f81116d6 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 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b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta similarity index 55% rename from Assets/Demigiant/DemiLib/Core/Editor/Imgs/blackSquare.png.meta rename to Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta index 0d69ecd..c343a61 100644 --- a/Assets/Demigiant/DemiLib/Core/Editor/Imgs/blackSquare.png.meta +++ b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 7ba4b2810f605d945af87e032ca2957b +guid: 61521df2e071645488ba3d05e49289ae +timeCreated: 1602317874 +licenseType: Store TextureImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 11 + fileIDToRecycleName: {} + serializedVersion: 4 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -11,8 +12,6 @@ TextureImporter: linearTexture: 0 fadeOut: 0 borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -21,23 +20,17 @@ 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applyGammaDecoding: 1 platformSettings: - - serializedVersion: 3 - buildTarget: DefaultTexturePlatform - maxTextureSize: 1024 - resizeAlgorithm: 0 + - buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] - physicsShape: [] - bones: [] - spriteID: - internalID: 0 - vertices: [] - indices: - edges: [] - weights: [] - secondaryTextures: [] spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Editor/Imgs/Footer.png b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png similarity index 100% rename from Assets/Demigiant/DOTween/Editor/Imgs/Footer.png rename to Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png diff --git 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Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg diff --git a/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta new file mode 100644 index 0000000..26e4255 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 78a59ca99f8987941adb61f9e14a06a7 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 512 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Assets/Plugins/Demigiant/DOTween/Modules.meta b/Assets/Plugins/Demigiant/DOTween/Modules.meta new file mode 100644 index 0000000..24cd2ac --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Modules.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 143604b8bad857d47a6f7cc7a533e2dc +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs similarity index 89% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs index c342c02..c195b6c 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs @@ -3,6 +3,8 @@ #if true // MODULE_MARKER using System; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; using UnityEngine; #if UNITY_5 || UNITY_2017_1_OR_NEWER using UnityEngine.Audio; // Required for AudioMixer @@ -20,19 +22,23 @@ namespace DG.Tweening /// Tweens an AudioSource's volume to the given value. /// Also stores the AudioSource as the tween's target so it can be used for filtered operations /// The end value to reach (0 to 1)The duration of the tween - public static Tweener DOFade(this AudioSource target, float endValue, float duration) + public static TweenerCore DOFade(this AudioSource target, float endValue, float duration) { if (endValue < 0) endValue = 0; else if (endValue > 1) endValue = 1; - return DOTween.To(() => target.volume, x => target.volume = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens an AudioSource's pitch to the given value. /// Also stores the AudioSource as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOPitch(this AudioSource target, float endValue, float duration) + public static TweenerCore DOPitch(this AudioSource target, float endValue, float duration) { - return DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration); + t.SetTarget(target); + return t; } #endregion @@ -45,14 +51,15 @@ namespace DG.Tweening /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer. /// Name given to the exposed float to set /// The end value to reachThe duration of the tween - public static Tweener DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration) + public static TweenerCore DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration) { - return DOTween.To(()=> { + TweenerCore t = DOTween.To(()=> { float currVal; target.GetFloat(floatName, out currVal); return currVal; - }, x=> target.SetFloat(floatName, x), endValue, duration) - .SetTarget(target); + }, x=> target.SetFloat(floatName, x), endValue, duration); + t.SetTarget(target); + return t; } #region Operation Shortcuts diff --git a/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta new file mode 100644 index 0000000..50aa010 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b766d08851589514b97afb23c6f30a70 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs new file mode 100644 index 0000000..aff1235 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs @@ -0,0 +1,142 @@ +using UnityEngine; + +#if false || EPO_DOTWEEN // MODULE_MARKER + +using EPOOutline; +using DG.Tweening.Plugins.Options; +using DG.Tweening; +using DG.Tweening.Core; + +namespace DG.Tweening +{ + public static class DOTweenModuleEPOOutline + { + public static int DOKill(this SerializedPass target, bool complete) + { + return DOTween.Kill(target, complete); + } + + public static TweenerCore DOFloat(this SerializedPass target, string propertyName, float endValue, float duration) + { + var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOFade(this SerializedPass target, string propertyName, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOColor(this SerializedPass target, string propertyName, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration) + { + var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DOFloat(this SerializedPass target, int propertyId, float endValue, float duration) + { + var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOFade(this SerializedPass target, int propertyId, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOColor(this SerializedPass target, int propertyId, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration) + { + var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + public static int DOKill(this Outliner target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + public static TweenerCore DOFade(this Outlinable.OutlineProperties target, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + public static TweenerCore DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + public static TweenerCore DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + public static TweenerCore DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + public static TweenerCore DOInfoRendererScale(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.InfoRendererScale, x => target.InfoRendererScale = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + public static TweenerCore DOPrimaryRendererScale(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.PrimaryRendererScale, x => target.PrimaryRendererScale = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + } +} +#endif diff --git a/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta new file mode 100644 index 0000000..4b8991f --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e944529dcaee98f4e9498d80e541d93e +timeCreated: 1602593330 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs similarity index 84% rename from Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs index 2a85cc6..08b0700 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs @@ -23,47 +23,51 @@ namespace DG.Tweening /// Also stores the rigidbody as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false) + public static TweenerCore DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.position, target.MovePosition, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens a Rigidbody's X position to the given value. /// Also stores the rigidbody as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration) - .SetOptions(AxisConstraint.X, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; } /// Tweens a Rigidbody's Y position to the given value. /// Also stores the rigidbody as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration) - .SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; } /// Tweens a Rigidbody's Z position to the given value. /// Also stores the rigidbody as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration) - .SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + return t; } /// Tweens a Rigidbody's rotation to the given value. /// Also stores the rigidbody as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// Rotation mode - public static Tweener DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) + public static TweenerCore DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) { TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); t.SetTarget(target); @@ -76,7 +80,7 @@ namespace DG.Tweening /// The position to look atThe duration of the tween /// Eventual axis constraint for the rotation /// The vector that defines in which direction up is (default: Vector3.up) - public static Tweener DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null) + public static TweenerCore DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null) { TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt); @@ -131,7 +135,7 @@ namespace DG.Tweening /// If you plan to publish there you should use a regular transform.DOPath. /// The waypoints to go through /// The duration of the tween - /// The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path) + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) /// The path mode: 3D, side-scroller 2D, top-down 2D /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints @@ -156,7 +160,7 @@ namespace DG.Tweening /// If you plan to publish there you should use a regular transform.DOLocalPath. /// The waypoint to go through /// The duration of the tween - /// The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path) + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) /// The path mode: 3D, side-scroller 2D, top-down 2D /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta similarity index 73% rename from Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta index 42a0566..0ce0d75 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: dae9aa560b4242648a3affa2bfabc365 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs new file mode 100644 index 0000000..d01f728 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs @@ -0,0 +1,193 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; +using UnityEngine; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModulePhysics2D + { + #region Shortcuts + + #region Rigidbody2D Shortcuts + + /// Tweens a Rigidbody2D's position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody2D's X position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody2D's Y position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody2D's rotation to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DORotate(this Rigidbody2D target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); + t.SetTarget(target); + return t; + } + + #region Special + + /// Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. + /// IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position + /// The end value to reach + /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) + /// Total number of jumps + /// The duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(() => startPosY = target.position.y); + s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + yTween.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); + target.MovePosition(pos); + }); + return s; + } + + /// Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. + /// NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened. + /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOPath. + /// The waypoints to go through + /// The duration of the tween + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + /// The path mode: 3D, side-scroller 2D, top-down 2D + /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) + public static TweenerCore DOPath( + this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + int len = path.Length; + Vector3[] path3D = new Vector3[len]; + for (int i = 0; i < len; ++i) path3D[i] = path[i]; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + return t; + } + /// Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened. + /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOLocalPath. + /// The waypoint to go through + /// The duration of the tween + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + /// The path mode: 3D, side-scroller 2D, top-down 2D + /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) + public static TweenerCore DOLocalPath( + this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + int len = path.Length; + Vector3[] path3D = new Vector3[len]; + for (int i = 0; i < len; ++i) path3D[i] = path[i]; + Transform trans = target.transform; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + // Used by path editor when creating the actual tween, so it can pass a pre-compiled path + internal static TweenerCore DOPath( + this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + return t; + } + internal static TweenerCore DOLocalPath( + this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + Transform trans = target.transform; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta similarity index 73% rename from Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta index 323d0dd..ca9ed29 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 230fe34542e175245ba74b4659dae700 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs similarity index 83% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs index 12e07aa..549fff3 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs @@ -5,6 +5,7 @@ using System; using UnityEngine; using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; #pragma warning disable 1591 namespace DG.Tweening @@ -18,18 +19,21 @@ namespace DG.Tweening /// Tweens a SpriteRenderer's color to the given value. /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this SpriteRenderer target, Color endValue, float duration) + public static TweenerCore DOColor(this SpriteRenderer target, Color endValue, float duration) { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a Material's alpha color to the given value. /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this SpriteRenderer target, float endValue, float duration) + public static TweenerCore DOFade(this SpriteRenderer target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a SpriteRenderer's color using the given gradient @@ -52,6 +56,7 @@ namespace DG.Tweening : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); } + s.SetTarget(target); return s; } diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta similarity index 73% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta index e6ade0c..a0c67c4 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 188918ab119d93148aa0de59ccf5286b MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs similarity index 66% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs index df2b42c..dc24ebf 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs @@ -2,11 +2,17 @@ // Created: 2018/07/13 #if true && (UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER + using System; +using System.Globalization; using UnityEngine; using UnityEngine.UI; using DG.Tweening.Core; using DG.Tweening.Core.Enums; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Options; +using Outline = UnityEngine.UI.Outline; +using Text = UnityEngine.UI.Text; #pragma warning disable 1591 namespace DG.Tweening @@ -20,10 +26,11 @@ namespace DG.Tweening /// Tweens a CanvasGroup's alpha color to the given value. /// Also stores the canvasGroup as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this CanvasGroup target, float endValue, float duration) + public static TweenerCore DOFade(this CanvasGroup target, float endValue, float duration) { - return DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration); + t.SetTarget(target); + return t; } #endregion @@ -33,18 +40,21 @@ namespace DG.Tweening /// Tweens an Graphic's color to the given value. /// Also stores the image as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this Graphic target, Color endValue, float duration) + public static TweenerCore DOColor(this Graphic target, Color endValue, float duration) { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens an Graphic's alpha color to the given value. /// Also stores the image as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this Graphic target, float endValue, float duration) + public static TweenerCore DOFade(this Graphic target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } #endregion @@ -54,29 +64,33 @@ namespace DG.Tweening /// Tweens an Image's color to the given value. /// Also stores the image as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this Image target, Color endValue, float duration) + public static TweenerCore DOColor(this Image target, Color endValue, float duration) { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens an Image's alpha color to the given value. /// Also stores the image as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this Image target, float endValue, float duration) + public static TweenerCore DOFade(this Image target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens an Image's fillAmount to the given value. /// Also stores the image as the tween's target so it can be used for filtered operations /// The end value to reach (0 to 1)The duration of the tween - public static Tweener DOFillAmount(this Image target, float endValue, float duration) + public static TweenerCore DOFillAmount(this Image target, float endValue, float duration) { if (endValue > 1) endValue = 1; else if (endValue < 0) endValue = 0; - return DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens an Image's colors using the given gradient @@ -99,6 +113,7 @@ namespace DG.Tweening : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); } + s.SetTarget(target); return s; } @@ -110,39 +125,42 @@ namespace DG.Tweening /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => { + TweenerCore t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => { target.flexibleWidth = x.x; target.flexibleHeight = x.y; - }, endValue, duration) - .SetOptions(snapping).SetTarget(target); + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens an LayoutElement's minWidth/Height to the given value. /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => { + TweenerCore t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => { target.minWidth = x.x; target.minHeight = x.y; - }, endValue, duration) - .SetOptions(snapping).SetTarget(target); + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens an LayoutElement's preferredWidth/Height to the given value. /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => { + TweenerCore t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => { target.preferredWidth = x.x; target.preferredHeight = x.y; - }, endValue, duration) - .SetOptions(snapping).SetTarget(target); + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } #endregion @@ -152,27 +170,31 @@ namespace DG.Tweening /// Tweens a Outline's effectColor to the given value. /// Also stores the Outline as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this Outline target, Color endValue, float duration) + public static TweenerCore DOColor(this Outline target, Color endValue, float duration) { - return DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a Outline's effectColor alpha to the given value. /// Also stores the Outline as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this Outline target, float endValue, float duration) + public static TweenerCore DOFade(this Outline target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a Outline's effectDistance to the given value. /// Also stores the Outline as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScale(this Outline target, Vector2 endValue, float duration) + public static TweenerCore DOScale(this Outline target, Vector2 endValue, float duration) { - return DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration); + t.SetTarget(target); + return t; } #endregion @@ -183,120 +205,133 @@ namespace DG.Tweening /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchoredPosition X to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration) - .SetOptions(AxisConstraint.X, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchoredPosition Y to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration) - .SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchoredPosition3D to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchoredPosition3D X to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration) - .SetOptions(AxisConstraint.X, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchoredPosition3D Y to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration) - .SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchoredPosition3D Z to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration) - .SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchorMax to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's anchorMin to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Tweens a RectTransform's pivot to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOPivot(this RectTransform target, Vector2 endValue, float duration) + public static TweenerCore DOPivot(this RectTransform target, Vector2 endValue, float duration) { - return DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a RectTransform's pivot X to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOPivotX(this RectTransform target, float endValue, float duration) + public static TweenerCore DOPivotX(this RectTransform target, float endValue, float duration) { - return DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration) - .SetOptions(AxisConstraint.X).SetTarget(target); + TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X).SetTarget(target); + return t; } /// Tweens a RectTransform's pivot Y to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOPivotY(this RectTransform target, float endValue, float duration) + public static TweenerCore DOPivotY(this RectTransform target, float endValue, float duration) { - return DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration) - .SetOptions(AxisConstraint.Y).SetTarget(target); + TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y).SetTarget(target); + return t; } /// Tweens a RectTransform's sizeDelta to the given value. /// Also stores the RectTransform as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + public static TweenerCore DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } /// Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one @@ -430,10 +465,11 @@ namespace DG.Tweening /// Also stores the Slider as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers - public static Tweener DOValue(this Slider target, float endValue, float duration, bool snapping = false) + public static TweenerCore DOValue(this Slider target, float endValue, float duration, bool snapping = false) { - return DOTween.To(() => target.value, x => target.value = x, endValue, duration) - .SetOptions(snapping).SetTarget(target); + TweenerCore t = DOTween.To(() => target.value, x => target.value = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; } #endregion @@ -443,18 +479,44 @@ namespace DG.Tweening /// Tweens a Text's color to the given value. /// Also stores the Text as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this Text target, Color endValue, float duration) + public static TweenerCore DOColor(this Text target, Color endValue, float duration) { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target); + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// + /// Tweens a Text's text from one integer to another, with options for thousands separators + /// + /// The value to start from + /// The end value to reach + /// The duration of the tween + /// If TRUE (default) also adds thousands separators + /// The to use (InvariantCulture if NULL) + public static TweenerCore DOCounter( + this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null + ){ + int v = fromValue; + CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture; + TweenerCore t = DOTween.To(() => v, x => { + v = x; + target.text = addThousandsSeparator + ? v.ToString("N0", cInfo) + : v.ToString(); + }, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a Text's alpha color to the given value. /// Also stores the Text as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this Text target, float endValue, float duration) + public static TweenerCore DOFade(this Text target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a Text's text to the given value. @@ -466,11 +528,16 @@ namespace DG.Tweening /// A string containing the characters to use for scrambling. /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. /// Leave it to NULL (default) to use default ones - public static Tweener DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + public static TweenerCore DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) { - return DOTween.To(() => target.text, x => target.text = x, endValue, duration) - .SetOptions(richTextEnabled, scrambleMode, scrambleChars) + if (endValue == null) { + if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors"); + endValue = ""; + } + TweenerCore t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); + t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) .SetTarget(target); + return t; } #endregion @@ -542,6 +609,29 @@ namespace DG.Tweening #endregion + #region Shapes + + /// Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations. + /// IMPORTANT: SetFrom(value) requires a instead of a float, where the X property represents the "from degrees value" + /// Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates) + /// The end value degrees to reach (to rotate counter-clockwise pass a negative value) + /// The duration of the tween + /// If TRUE the coordinates will be considered as relative to the target's current anchoredPosition + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOShapeCircle( + this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false + ) + { + TweenerCore t = DOTween.To( + CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration + ); + t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target); + return t; + } + + #endregion + #endregion // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta similarity index 73% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta index b7f95cb..60d55ef 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: a060394c03331a64392db53a10e7f2d1 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs similarity index 60% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs index 26c4a69..fa1ac05 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs @@ -4,6 +4,10 @@ using System; using UnityEngine; using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) +//using Task = System.Threading.Tasks.Task; +//#endif #pragma warning disable 1591 namespace DG.Tweening @@ -39,6 +43,7 @@ namespace DG.Tweening : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); } + s.SetTarget(target); return s; } /// Tweens a Material's named color property using the given gradient @@ -63,6 +68,7 @@ namespace DG.Tweening : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear)); } + s.SetTarget(target); return s; } @@ -72,7 +78,9 @@ namespace DG.Tweening #endif #if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER - #region CustomYieldInstructions (Unity 5.3 or Newer) + #region Unity 5.3 or Newer + + #region CustomYieldInstructions /// /// Returns a that waits until the tween is killed or complete. @@ -132,7 +140,8 @@ namespace DG.Tweening } /// - /// Returns a that waits until the tween is killed or has reached the given position (loops included, delays excluded). + /// Returns a that waits until the tween is killed + /// or has reached the given time position (loops included, delays excluded). /// It can be used inside a coroutine as a yield. /// Example usage:yield return myTween.WaitForPosition(2.5f); /// @@ -162,6 +171,148 @@ namespace DG.Tweening } #endregion + + #endregion +#endif + +#if UNITY_2018_1_OR_NEWER + #region Unity 2018.1 or Newer + + #region Material + + /// Tweens a Material's named texture offset property with the given ID to the given value. + /// Also stores the material as the tween's target so it can be used for filtered operations + /// The end value to reach + /// The ID of the material property to tween (also called nameID in Unity's manual) + /// The duration of the tween + public static TweenerCore DOOffset(this Material target, Vector2 endValue, int propertyID, float duration) + { + if (!target.HasProperty(propertyID)) { + if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); + return null; + } + TweenerCore t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Material's named texture scale property with the given ID to the given value. + /// Also stores the material as the tween's target so it can be used for filtered operations + /// The end value to reach + /// The ID of the material property to tween (also called nameID in Unity's manual) + /// The duration of the tween + public static TweenerCore DOTiling(this Material target, Vector2 endValue, int propertyID, float duration) + { + if (!target.HasProperty(propertyID)) { + if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); + return null; + } + TweenerCore t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region .NET 4.6 or Newer + +#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) + + #region Async Instructions + + /// + /// Returns an async that waits until the tween is killed or complete. + /// It can be used inside an async operation. + /// Example usage:await myTween.WaitForCompletion(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed or rewinded. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForRewind(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForKill(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed or has gone through the given amount of loops. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForElapsedLoops(); + /// + /// Elapsed loops to wait for + public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed or started + /// (meaning when the tween is set in a playing state the first time, after any eventual delay). + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForPosition(); + /// + /// Position (loops included, delays excluded) to wait for + public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForKill(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield(); + } + + #endregion +#endif + + #endregion + + #endregion #endif } diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta similarity index 73% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta index 6256c54..290189f 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 63c02322328255542995bd02b47b0457 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs similarity index 70% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs index acc9124..12a365d 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs @@ -1,6 +1,8 @@ // Author: Daniele Giardini - http://www.demigiant.com // Created: 2018/07/13 +using System; +using System.Reflection; using UnityEngine; using DG.Tweening.Core; using DG.Tweening.Plugins.Core.PathCore; @@ -25,9 +27,14 @@ namespace DG.Tweening { static bool _initialized; + #region Reflection + /// /// Called via Reflection by DOTweenComponent on Awake /// +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif public static void Init() { if (_initialized) return; @@ -36,7 +43,7 @@ namespace DG.Tweening DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath; #if UNITY_EDITOR -#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 +#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged; #else UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged; @@ -44,9 +51,23 @@ namespace DG.Tweening #endif } +#if UNITY_2018_1_OR_NEWER +#pragma warning disable + [UnityEngine.Scripting.Preserve] + // Just used to preserve methods when building, never called + static void Preserver() + { + Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies(); + MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub"); + } +#pragma warning restore +#endif + + #endregion + #if UNITY_EDITOR // Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime) -#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 +#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 static void PlaymodeStateChanged() #else static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state) @@ -89,6 +110,9 @@ namespace DG.Tweening // Called via Reflection by DOTweenPathInspector // Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif public static bool HasRigidbody(Component target) { #if true // PHYSICS_MARKER @@ -99,26 +123,41 @@ namespace DG.Tweening } // Called via Reflection by DOTweenPath +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif public static TweenerCore CreateDOTweenPathTween( MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode ){ - TweenerCore t; + TweenerCore t = null; + bool rBodyFoundAndTweened = false; #if true // PHYSICS_MARKER - Rigidbody rBody = tweenRigidbody ? target.GetComponent() : null; - if (tweenRigidbody && rBody != null) { - t = isLocal - ? rBody.DOLocalPath(path, duration, pathMode) - : rBody.DOPath(path, duration, pathMode); - } else { + if (tweenRigidbody) { + Rigidbody rBody = target.GetComponent(); + if (rBody != null) { + rBodyFoundAndTweened = true; + t = isLocal + ? rBody.DOLocalPath(path, duration, pathMode) + : rBody.DOPath(path, duration, pathMode); + } + } +#endif +#if true // PHYSICS2D_MARKER + if (!rBodyFoundAndTweened && tweenRigidbody) { + Rigidbody2D rBody2D = target.GetComponent(); + if (rBody2D != null) { + rBodyFoundAndTweened = true; + t = isLocal + ? rBody2D.DOLocalPath(path, duration, pathMode) + : rBody2D.DOPath(path, duration, pathMode); + } + } +#endif + if (!rBodyFoundAndTweened) { t = isLocal ? target.transform.DOLocalPath(path, duration, pathMode) : target.transform.DOPath(path, duration, pathMode); } -#else - t = isLocal - ? target.transform.DOLocalPath(path, duration, pathMode) - : target.transform.DOPath(path, duration, pathMode); -#endif return t; } diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta similarity index 73% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta rename to Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta index 9164e1e..ab62186 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta +++ b/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 7bcaf917d9cf5b84090421a5a2abe42e MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTween/readme.txt b/Assets/Plugins/Demigiant/DOTween/readme.txt similarity index 100% rename from Assets/Demigiant/DOTween/readme.txt rename to Assets/Plugins/Demigiant/DOTween/readme.txt diff --git a/Assets/Demigiant/DOTween/readme.txt.meta b/Assets/Plugins/Demigiant/DOTween/readme.txt.meta similarity index 58% rename from Assets/Demigiant/DOTween/readme.txt.meta rename to Assets/Plugins/Demigiant/DOTween/readme.txt.meta index 9c3a968..3799165 100644 --- a/Assets/Demigiant/DOTween/readme.txt.meta +++ b/Assets/Plugins/Demigiant/DOTween/readme.txt.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: fccfc62abf2eb0a4db614853430894fd TextScriptImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro Examples.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples.meta new file mode 100644 index 0000000..12bbcd4 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 0e606767f2f03204fb289d21d2696684 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- VisualScripting +- VisualEditor +- iTween +- DFTween +- LeanTween +- Ease +- Easing +- Shake +- Punch +- 2DToolkit +- TextMeshPro +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity similarity index 99% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity index 09a4bfa..5ca7105 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 6914d42df2cd2ab48897601759547b3b, type: 2} + m_LightingSettings: {fileID: 4890085278179872738, guid: c6b7023f13dc20c4d81ad9dd4f0184c4, type: 2} --- !u!196 &5 NavMeshSettings: serializedVersion: 2 @@ -356,6 +356,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 76224668} @@ -377,6 +378,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -461,6 +463,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 76224668} @@ -482,6 +485,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -566,6 +570,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 76224666} @@ -587,6 +592,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -876,6 +882,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 118309271} @@ -897,6 +904,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -1004,6 +1012,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 118309271} @@ -1025,6 +1034,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -1109,6 +1119,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 118309268} @@ -1130,6 +1141,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -1171,7 +1183,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -34} + m_AnchoredPosition: {x: 0, y: -34.000015} m_SizeDelta: {x: 0, y: -48.000015} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &191643490 @@ -4584,7 +4596,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -184} + m_AnchoredPosition: {x: 0, y: -184.00002} m_SizeDelta: {x: 0, y: -48} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &1812319720 @@ -4917,6 +4929,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 1844382606} @@ -4938,6 +4951,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -5022,6 +5036,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 1844382606} @@ -5043,6 +5058,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -5127,6 +5143,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 0 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 1844382611} @@ -5148,6 +5165,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -5238,6 +5256,6 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -110} + m_AnchoredPosition: {x: 0, y: -110.000015} m_SizeDelta: {x: 0, y: -200} m_Pivot: {x: 0.5, y: 0.5} diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity.meta index 88026a4..e46232a 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: a5f7a56d339da84449899ecf95fbe33d DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting similarity index 100% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting.meta similarity index 80% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting.meta index 23a63d2..eb8d508 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_AdvancedSettings.lighting.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6914d42df2cd2ab48897601759547b3b +guid: c6b7023f13dc20c4d81ad9dd4f0184c4 NativeFormatImporter: externalObjects: {} mainObjectFileID: 4890085278179872738 diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity similarity index 99% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity index 0902e49..0401d92 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 5e22310a645f7bd4ab6357d40c9f33fa, type: 2} + m_LightingSettings: {fileID: 4890085278179872738, guid: 8e365f9bddb7a2041b910bd4d06fdb3a, type: 2} --- !u!196 &5 NavMeshSettings: serializedVersion: 2 @@ -285,11 +285,12 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 1 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 118309271} animationType: 3 - targetType: 0 + targetType: 11 forcedTargetType: 0 autoPlay: 0 useTargetAsV3: 0 @@ -306,6 +307,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -390,11 +392,12 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 1 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 118309271} animationType: 1 - targetType: 0 + targetType: 11 forcedTargetType: 0 autoPlay: 0 useTargetAsV3: 0 @@ -411,6 +414,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -749,6 +753,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 1 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 990238544} @@ -771,6 +776,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 1 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -1252,6 +1258,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 1 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 1323952361} @@ -1273,6 +1280,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -1357,6 +1365,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 1 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 1323952361} @@ -1378,6 +1387,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 1 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 @@ -1692,6 +1702,7 @@ MonoBehaviour: isFrom: 0 isIndependentUpdate: 0 autoKill: 1 + autoGenerate: 1 isActive: 1 isValid: 1 target: {fileID: 1636198020} @@ -1713,6 +1724,7 @@ MonoBehaviour: height: 0 endValueTransform: {fileID: 0} optionalBool0: 0 + optionalBool1: 0 optionalFloat0: 0 optionalInt0: 0 optionalRotationMode: 0 diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity.meta index 5ebfe59..226d596 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 6a2ad353325ffe64983c28d69a8738f5 DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting similarity index 100% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting.meta similarity index 80% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting.meta index 4452a09..ead9324 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_BasicsSettings.lighting.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5e22310a645f7bd4ab6357d40c9f33fa +guid: 8e365f9bddb7a2041b910bd4d06fdb3a NativeFormatImporter: externalObjects: {} mainObjectFileID: 4890085278179872738 diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenPath.unity b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity similarity index 99% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenPath.unity rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity index 11408ec..0eeeeed 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenPath.unity +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 34ca5be95e0dca3489f5c662ce26a862, type: 2} + m_LightingSettings: {fileID: 4890085278179872738, guid: 691301b4611a90e49b2458ea7e8c6008, type: 2} --- !u!196 &5 NavMeshSettings: serializedVersion: 2 @@ -299,9 +299,6 @@ MonoBehaviour: - 6.6672983 - 7.1915474 - 11.289525 - type: 1 - subdivisionsXSegment: 10 - subdivisions: 70 wps: - {x: 4.45, y: -1.83, z: 0} - {x: 3.8321667, y: 6.9544535, z: 0} @@ -310,6 +307,9 @@ MonoBehaviour: - {x: -12.069786, y: -0.2641964, z: 0} - {x: -6.368099, y: -4.187376, z: 0} - {x: 4.45, y: -1.83, z: 0} + type: 1 + subdivisionsXSegment: 10 + subdivisions: 70 controlPoints: - a: {x: -6.368099, y: -4.187376, z: 0} b: {x: 0, y: 0, z: 0} @@ -469,6 +469,7 @@ MonoBehaviour: showWpLength: 0 pathColor: {r: 1, g: 1, b: 1, a: 0.5} lastSrcPosition: {x: 4.45, y: -1.83, z: 0} + lastSrcRotation: {x: 0, y: 0, z: 0, w: 0} wpsDropdown: 0 dropToFloorOffset: 0 --- !u!33 &118309270 @@ -873,9 +874,6 @@ MonoBehaviour: - 11.593836 - 8.754475 - 7.309784 - type: 1 - subdivisionsXSegment: 10 - subdivisions: 100 wps: - {x: 10.45, y: -1.83, z: 0} - {x: 13.417454, y: 2.978077, z: 0} @@ -887,6 +885,9 @@ MonoBehaviour: - {x: -4.1231623, y: -1.0233588, z: 0} - {x: 3.7979867, y: -4.5040193, z: 0} - {x: 10.45, y: -1.83, z: 0} + type: 1 + subdivisionsXSegment: 10 + subdivisions: 100 controlPoints: - a: {x: 3.7979867, y: -4.5040193, z: 0} b: {x: 0, y: 0, z: 0} @@ -1106,6 +1107,7 @@ MonoBehaviour: showWpLength: 0 pathColor: {r: 1, g: 1, b: 1, a: 0.5} lastSrcPosition: {x: 10.45, y: -1.83, z: 0} + lastSrcRotation: {x: 0, y: 0, z: 0, w: 0} wpsDropdown: 0 dropToFloorOffset: 0 --- !u!23 &1087750406 diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenPath.unity.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenPath.unity.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity.meta index f480ec1..9051851 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenPath.unity.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: a351b59ca54a0bc4083c35844da13a61 DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting similarity index 100% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting diff --git a/Assets/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting.meta similarity index 80% rename from Assets/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting.meta index 4a21714..80e5a92 100644 --- a/Assets/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPathSettings.lighting.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 34ca5be95e0dca3489f5c662ce26a862 +guid: 691301b4611a90e49b2458ea7e8c6008 NativeFormatImporter: externalObjects: {} mainObjectFileID: 4890085278179872738 diff --git a/Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets.meta new file mode 100644 index 0000000..27d6f9b --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 2add6a5374e55e642a55ed3b43fd9db4 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png b/Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png similarity index 100% rename from Assets/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png rename to Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png diff --git a/Assets/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png.meta b/Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png.meta similarity index 100% rename from Assets/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png.meta rename to Assets/Plugins/Demigiant/DOTweenPro Examples/Examples Assets/dotweenpro_logo.png.meta diff --git a/Assets/Plugins/Demigiant/DOTweenPro.meta b/Assets/Plugins/Demigiant/DOTweenPro.meta new file mode 100644 index 0000000..659537c --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: af55cfd0e7084ab4884c5a4f29b62d9f +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- VisualScripting +- VisualEditor +- iTween +- DFTween +- LeanTween +- Ease +- Easing +- Shake +- Punch +- 2DToolkit +- TextMeshPro +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenAnimation.cs similarity index 61% rename from Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenAnimation.cs index 6de61bb..8bf2ff1 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenAnimation.cs @@ -1,4 +1,4 @@ -// Author: Daniele Giardini - http://www.demigiant.com +// Author: Daniele Giardini - http://www.demigiant.com // Created: 2015/03/12 15:55 using System; @@ -21,9 +21,52 @@ namespace DG.Tweening [AddComponentMenu("DOTween/DOTween Animation")] public class DOTweenAnimation : ABSAnimationComponent { + public enum AnimationType + { + None, + Move, LocalMove, + Rotate, LocalRotate, + Scale, + Color, Fade, + Text, + PunchPosition, PunchRotation, PunchScale, + ShakePosition, ShakeRotation, ShakeScale, + CameraAspect, CameraBackgroundColor, CameraFieldOfView, CameraOrthoSize, CameraPixelRect, CameraRect, + UIWidthHeight + } + + public enum TargetType + { + Unset, + + Camera, + CanvasGroup, + Image, + Light, + RectTransform, + Renderer, SpriteRenderer, + Rigidbody, Rigidbody2D, + Text, + Transform, + + tk2dBaseSprite, + tk2dTextMesh, + + TextMeshPro, + TextMeshProUGUI + } + + #region EVENTS - EDITOR-ONLY + + /// Used internally by the editor + public static event Action OnReset; + static void Dispatch_OnReset(DOTweenAnimation anim) { if (OnReset != null) OnReset(anim); } + + #endregion + public bool targetIsSelf = true; // If FALSE allows to set the target manually public GameObject targetGO = null; // Used in case targetIsSelf is FALSE - // If TRUE always uses the GO containing this DOTweenAnimation (and not the one containing the target) as DOTween's SetTarget target + // If FALSE always uses the GO containing this DOTweenAnimation (and not the one containing the target) as DOTween's SetTarget target public bool tweenTargetIsTargetGO = true; public float delay; @@ -37,11 +80,12 @@ namespace DG.Tweening public bool isFrom; public bool isIndependentUpdate = false; public bool autoKill = true; + public bool autoGenerate = true; // If TRUE automatically creates the tween at startup public bool isActive = true; public bool isValid; public Component target; - public DOTweenAnimationType animationType; + public AnimationType animationType; public TargetType targetType; public TargetType forcedTargetType; // Used when choosing between multiple targets public bool autoPlay = true; @@ -55,47 +99,99 @@ namespace DG.Tweening public Rect endValueRect = new Rect(0, 0, 0, 0); public Transform endValueTransform; - public bool optionalBool0; + public bool optionalBool0, optionalBool1; public float optionalFloat0; public int optionalInt0; public RotateMode optionalRotationMode = RotateMode.Fast; public ScrambleMode optionalScrambleMode = ScrambleMode.None; public string optionalString; - bool _tweenCreated; // TRUE after the tweens have been created + bool _tweenAutoGenerationCalled; // TRUE after the tweens have been autoGenerated int _playCount = -1; // Used when calling DOPlayNext #region Unity Methods void Awake() { - if (!isActive || !isValid) return; + if (!isActive || !autoGenerate) return; - if (animationType != DOTweenAnimationType.Move || !useTargetAsV3) { + if (animationType != AnimationType.Move || !useTargetAsV3) { // Don't create tweens if we're using a RectTransform as a Move target, // because that will work only inside Start - CreateTween(); - _tweenCreated = true; + CreateTween(false, autoPlay); + _tweenAutoGenerationCalled = true; } } void Start() { - if (_tweenCreated || !isActive || !isValid) return; + if (_tweenAutoGenerationCalled || !isActive || !autoGenerate) return; - CreateTween(); - _tweenCreated = true; + CreateTween(false, autoPlay); + _tweenAutoGenerationCalled = true; + } + + void Reset() + { + Dispatch_OnReset(this); } void OnDestroy() { - if (tween != null && tween.IsActive()) tween.Kill(); + if (tween != null && tween.active) tween.Kill(); tween = null; } - // Used also by DOTweenAnimationInspector when applying runtime changes and restarting - public void CreateTween() + /// + /// Creates/recreates the tween without playing it, but first rewinding and killing the existing one if present. + /// + public void RewindThenRecreateTween() { + if (tween != null && tween.active) tween.Rewind(); + CreateTween(true, false); + } + /// + /// Creates/recreates the tween and plays it, first rewinding and killing the existing one if present. + /// + public void RewindThenRecreateTweenAndPlay() + { + if (tween != null && tween.active) tween.Rewind(); + CreateTween(true, true); + } + /// + /// Creates/recreates the tween from its target's current value without playing it, but first killing the existing one if present. + /// + public void RecreateTween() + { CreateTween(true, false); } + /// + /// Creates/recreates the tween from its target's current value and plays it, first killing the existing one if present. + /// + public void RecreateTweenAndPlay() + { CreateTween(true, true); } + // Used also by DOTweenAnimationInspector when applying runtime changes and restarting + /// + /// Creates the tween manually (called automatically if AutoGenerate is set in the Inspector) + /// from its target's current value. + /// + /// If TRUE and an existing tween was already created (and not killed), kills it and recreates it with the current + /// parameters. Otherwise, if a tween already exists, does nothing. + /// If TRUE also plays the tween, otherwise only creates it + public void CreateTween(bool regenerateIfExists = false, bool andPlay = true) + { + if (!isValid) { + if (regenerateIfExists) { // Called manually: warn users + Debug.LogWarning(string.Format("{0} :: This DOTweenAnimation isn't valid and its tween won't be created", this.gameObject.name), this.gameObject); + } + return; + } + if (tween != null) { + if (tween.active) { + if (regenerateIfExists) tween.Kill(); + else return; + } + tween = null; + } + // if (target == null) { // Debug.LogWarning(string.Format("{0} :: This DOTweenAnimation's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically", this.gameObject.name), this.gameObject); // return; @@ -120,9 +216,9 @@ namespace DG.Tweening } switch (animationType) { - case DOTweenAnimationType.None: + case AnimationType.None: break; - case DOTweenAnimationType.Move: + case AnimationType.Move: if (useTargetAsV3) { isRelative = false; if (endValueTransform == null) { @@ -176,10 +272,10 @@ namespace DG.Tweening break; } break; - case DOTweenAnimationType.LocalMove: + case AnimationType.LocalMove: tween = tweenGO.transform.DOLocalMove(endValueV3, duration, optionalBool0); break; - case DOTweenAnimationType.Rotate: + case AnimationType.Rotate: switch (targetType) { case TargetType.Transform: tween = ((Transform)target).DORotate(endValueV3, duration, optionalRotationMode); @@ -200,10 +296,10 @@ namespace DG.Tweening break; } break; - case DOTweenAnimationType.LocalRotate: + case AnimationType.LocalRotate: tween = tweenGO.transform.DOLocalRotate(endValueV3, duration, optionalRotationMode); break; - case DOTweenAnimationType.Scale: + case AnimationType.Scale: switch (targetType) { #if false // TK2D_MARKER case TargetType.tk2dTextMesh: @@ -219,11 +315,11 @@ namespace DG.Tweening } break; #if true // UI_MARKER - case DOTweenAnimationType.UIWidthHeight: + case AnimationType.UIWidthHeight: tween = ((RectTransform)target).DOSizeDelta(optionalBool0 ? new Vector2(endValueFloat, endValueFloat) : endValueV2, duration); break; #endif - case DOTweenAnimationType.Color: + case AnimationType.Color: isRelative = false; switch (targetType) { case TargetType.Renderer: @@ -239,7 +335,7 @@ namespace DG.Tweening #endif #if true // UI_MARKER case TargetType.Image: - tween = ((Image)target).DOColor(endValueColor, duration); + tween = ((Graphic)target).DOColor(endValueColor, duration); break; case TargetType.Text: tween = ((Text)target).DOColor(endValueColor, duration); @@ -263,7 +359,7 @@ namespace DG.Tweening #endif } break; - case DOTweenAnimationType.Fade: + case AnimationType.Fade: isRelative = false; switch (targetType) { case TargetType.Renderer: @@ -279,7 +375,7 @@ namespace DG.Tweening #endif #if true // UI_MARKER case TargetType.Image: - tween = ((Image)target).DOFade(endValueFloat, duration); + tween = ((Graphic)target).DOFade(endValueFloat, duration); break; case TargetType.Text: tween = ((Text)target).DOFade(endValueFloat, duration); @@ -306,7 +402,7 @@ namespace DG.Tweening #endif } break; - case DOTweenAnimationType.Text: + case AnimationType.Text: #if true // UI_MARKER switch (targetType) { case TargetType.Text: @@ -332,7 +428,7 @@ namespace DG.Tweening } #endif break; - case DOTweenAnimationType.PunchPosition: + case AnimationType.PunchPosition: switch (targetType) { case TargetType.Transform: tween = ((Transform)target).DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0); @@ -344,58 +440,60 @@ namespace DG.Tweening #endif } break; - case DOTweenAnimationType.PunchScale: + case AnimationType.PunchScale: tween = tweenGO.transform.DOPunchScale(endValueV3, duration, optionalInt0, optionalFloat0); break; - case DOTweenAnimationType.PunchRotation: + case AnimationType.PunchRotation: tween = tweenGO.transform.DOPunchRotation(endValueV3, duration, optionalInt0, optionalFloat0); break; - case DOTweenAnimationType.ShakePosition: + case AnimationType.ShakePosition: switch (targetType) { case TargetType.Transform: - tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0); + tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0, optionalBool1); break; #if true // UI_MARKER case TargetType.RectTransform: - tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0); + tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0, optionalBool1); break; #endif } break; - case DOTweenAnimationType.ShakeScale: - tween = tweenGO.transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0); + case AnimationType.ShakeScale: + tween = tweenGO.transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool1); break; - case DOTweenAnimationType.ShakeRotation: - tween = tweenGO.transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0); + case AnimationType.ShakeRotation: + tween = tweenGO.transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool1); break; - case DOTweenAnimationType.CameraAspect: + case AnimationType.CameraAspect: tween = ((Camera)target).DOAspect(endValueFloat, duration); break; - case DOTweenAnimationType.CameraBackgroundColor: + case AnimationType.CameraBackgroundColor: tween = ((Camera)target).DOColor(endValueColor, duration); break; - case DOTweenAnimationType.CameraFieldOfView: + case AnimationType.CameraFieldOfView: tween = ((Camera)target).DOFieldOfView(endValueFloat, duration); break; - case DOTweenAnimationType.CameraOrthoSize: + case AnimationType.CameraOrthoSize: tween = ((Camera)target).DOOrthoSize(endValueFloat, duration); break; - case DOTweenAnimationType.CameraPixelRect: + case AnimationType.CameraPixelRect: tween = ((Camera)target).DOPixelRect(endValueRect, duration); break; - case DOTweenAnimationType.CameraRect: + case AnimationType.CameraRect: tween = ((Camera)target).DORect(endValueRect, duration); break; } if (tween == null) return; + // Created + if (isFrom) { ((Tweener)tween).From(isRelative); } else { tween.SetRelative(isRelative); } - GameObject setTarget = targetIsSelf || !tweenTargetIsTargetGO ? this.gameObject : targetGO; + GameObject setTarget = GetTweenTarget(); tween.SetTarget(setTarget).SetDelay(delay).SetLoops(loops, loopType).SetAutoKill(autoKill) .OnKill(()=> tween = null); if (isSpeedBased) tween.SetSpeedBased(); @@ -423,7 +521,7 @@ namespace DG.Tweening if (onRewind != null) tween.OnRewind(onRewind.Invoke); } else onRewind = null; - if (autoPlay) tween.Play(); + if (andPlay) tween.Play(); else tween.Pause(); if (hasOnTweenCreated && onTweenCreated != null) onTweenCreated.Invoke(); @@ -433,33 +531,94 @@ namespace DG.Tweening #region Public Methods - // These methods are here so they can be called directly via Unity's UGUI event system + #region Special + /// + /// Returns the tweens (if generated and not killed) created by all DOTweenAnimations on this gameObject, + /// in the same order as they appear in the Inspector (top to bottom). + /// Note that a tween is generated inside the Awake call (except RectTransform tweens which are generated inside Start), + /// so this method won't return them before that + /// + public List GetTweens() + { + List result = new List(); + DOTweenAnimation[] anims = this.GetComponents(); + foreach (DOTweenAnimation anim in anims) { + if (anim.tween != null && anim.tween.active) result.Add(anim.tween); + } + return result; + } + + /// + /// Sets the animation target (which must be of the same type of the one set in the Inspector). + /// This is useful if you want to change it BEFORE this + /// creates a tween, while after that it won't have any effect. + /// Consider that a creates its tween inside its Awake (except for special tweens), + /// so you will need to sure your code runs before this object's Awake (via ScriptExecutionOrder or enabling/disabling methods) + /// + /// + /// New target for the animation (must be of the same type of the previous one) + /// If TRUE also uses tweenTarget's gameObject when settings the target-ID of the tween + /// (which is used with DOPlay/DORestart/etc to apply the same operation on all tweens that have the same target-id). + /// You should usually leave this to TRUE if you change the target. + /// + public void SetAnimationTarget(Component tweenTarget, bool useTweenTargetGameObjectForGroupOperations = true) + { + TargetType newTargetType = TypeToDOTargetType(target.GetType()); + if (newTargetType != targetType) { + Debug.LogError("DOTweenAnimation ► SetAnimationTarget: the new target is of a different type from the one set in the Inspector"); + return; + } + target = tweenTarget; + targetGO = target.gameObject; + tweenTargetIsTargetGO = useTweenTargetGameObjectForGroupOperations; + } + + #endregion + + /// + /// Plays all tweens whose target-id is the same as the one set by this animation + /// public override void DOPlay() { - DOTween.Play(this.gameObject); + DOTween.Play(GetTweenTarget()); } + /// + /// Plays backwards all tweens whose target-id is the same as the one set by this animation + /// public override void DOPlayBackwards() { - DOTween.PlayBackwards(this.gameObject); + DOTween.PlayBackwards(GetTweenTarget()); } + /// + /// Plays foward all tweens whose target-id is the same as the one set by this animation + /// public override void DOPlayForward() { - DOTween.PlayForward(this.gameObject); + DOTween.PlayForward(GetTweenTarget()); } + /// + /// Pauses all tweens whose target-id is the same as the one set by this animation + /// public override void DOPause() { - DOTween.Pause(this.gameObject); + DOTween.Pause(GetTweenTarget()); } + /// + /// Pauses/unpauses (depending on the current state) all tweens whose target-id is the same as the one set by this animation + /// public override void DOTogglePause() { - DOTween.TogglePause(this.gameObject); + DOTween.TogglePause(GetTweenTarget()); } + /// + /// Rewinds all tweens created by this animation in the correct order + /// public override void DORewind() { _playCount = -1; @@ -469,100 +628,148 @@ namespace DG.Tweening Tween t = anims[i].tween; if (t != null && t.IsInitialized()) anims[i].tween.Rewind(); } - // DOTween.Rewind(this.gameObject); + // DOTween.Rewind(GetTweenTarget()); } /// - /// Restarts the tween + /// Restarts all tweens whose target-id is the same as the one set by this animation + /// + public override void DORestart() + { DORestart(false); } + /// + /// Restarts all tweens whose target-id is the same as the one set by this animation /// /// If TRUE, re-evaluates the tween's start and end values from its current position. /// Set it to TRUE when spawning the same DOTweenAnimation in different positions (like when using a pooling system) - public override void DORestart(bool fromHere = false) + public override void DORestart(bool fromHere) { _playCount = -1; if (tween == null) { if (Debugger.logPriority > 1) Debugger.LogNullTween(tween); return; } if (fromHere && isRelative) ReEvaluateRelativeTween(); - DOTween.Restart(this.gameObject); + DOTween.Restart(GetTweenTarget()); } + /// + /// Completes all tweens whose target-id is the same as the one set by this animation + /// public override void DOComplete() { - DOTween.Complete(this.gameObject); + DOTween.Complete(GetTweenTarget()); } + /// + /// Kills all tweens whose target-id is the same as the one set by this animation + /// public override void DOKill() { - DOTween.Kill(this.gameObject); + DOTween.Kill(GetTweenTarget()); tween = null; } #region Specifics + /// + /// Plays all tweens with the given ID and whose target-id is the same as the one set by this animation + /// public void DOPlayById(string id) { - DOTween.Play(this.gameObject, id); + DOTween.Play(GetTweenTarget(), id); } + /// + /// Plays all tweens with the given ID (regardless of their target gameObject) + /// public void DOPlayAllById(string id) { DOTween.Play(id); } + /// + /// Pauses all tweens that with the given ID (regardless of their target gameObject) + /// public void DOPauseAllById(string id) { DOTween.Pause(id); } + /// + /// Plays backwards all tweens with the given ID and whose target-id is the same as the one set by this animation + /// public void DOPlayBackwardsById(string id) { - DOTween.PlayBackwards(this.gameObject, id); + DOTween.PlayBackwards(GetTweenTarget(), id); } + /// + /// Plays backwards all tweens with the given ID (regardless of their target gameObject) + /// public void DOPlayBackwardsAllById(string id) { DOTween.PlayBackwards(id); } + /// + /// Plays forward all tweens with the given ID and whose target-id is the same as the one set by this animation + /// public void DOPlayForwardById(string id) { - DOTween.PlayForward(this.gameObject, id); + DOTween.PlayForward(GetTweenTarget(), id); } + /// + /// Plays forward all tweens with the given ID (regardless of their target gameObject) + /// public void DOPlayForwardAllById(string id) { DOTween.PlayForward(id); } + /// + /// Plays the next animation on this animation's gameObject (if any) + /// public void DOPlayNext() { DOTweenAnimation[] anims = this.GetComponents(); while (_playCount < anims.Length - 1) { _playCount++; DOTweenAnimation anim = anims[_playCount]; - if (anim != null && anim.tween != null && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) { + if (anim != null && anim.tween != null && anim.tween.active && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) { anim.tween.Play(); break; } } } + /// + /// Rewinds all tweens with the given ID and whose target-id is the same as the one set by this animation, + /// then plays the next animation on this animation's gameObject (if any) + /// public void DORewindAndPlayNext() { _playCount = -1; - DOTween.Rewind(this.gameObject); + DOTween.Rewind(GetTweenTarget()); DOPlayNext(); } + /// + /// Rewinds all tweens with the given ID (regardless of their target gameObject) + /// public void DORewindAllById(string id) { _playCount = -1; DOTween.Rewind(id); } + /// + /// Restarts all tweens with the given ID and whose target-id is the same as the one set by this animation + /// public void DORestartById(string id) { _playCount = -1; - DOTween.Restart(this.gameObject, id); + DOTween.Restart(GetTweenTarget(), id); } + /// + /// Restarts all tweens with the given ID (regardless of their target gameObject) + /// public void DORestartAllById(string id) { _playCount = -1; @@ -570,16 +777,18 @@ namespace DG.Tweening } /// - /// Returns the tweens created by this DOTweenAnimation, in the same order as they appear in the Inspector (top to bottom) + /// Kills all tweens with the given ID and whose target-id is the same as the one set by this animation /// - public List GetTweens() + public void DOKillById(string id) { -// return DOTween.TweensByTarget(this.gameObject); - - List result = new List(); - DOTweenAnimation[] anims = this.GetComponents(); - foreach (DOTweenAnimation anim in anims) result.Add(anim.tween); - return result; + DOTween.Kill(GetTweenTarget(), id); + } + /// + /// Kills all tweens with the given ID (regardless of their target gameObject) + /// + public void DOKillAllById(string id) + { + DOTween.Kill(id); } #endregion @@ -592,14 +801,15 @@ namespace DG.Tweening int dotIndex = str.LastIndexOf("."); if (dotIndex != -1) str = str.Substring(dotIndex + 1); if (str.IndexOf("Renderer") != -1 && (str != "SpriteRenderer")) str = "Renderer"; -#if !true // PHYSICS_MARKER - if (str == "Rigidbody") str = "Transform"; -#endif -#if !true // PHYSICS2D_MARKER - if (str == "Rigidbody2D") str = "Transform"; -#endif -#if !true // UI_MARKER - if (str == "RectTransform") str = "Transform"; +//#if true // PHYSICS_MARKER +// if (str == "Rigidbody") str = "Transform"; +//#endif +//#if true // PHYSICS2D_MARKER +// if (str == "Rigidbody2D") str = "Transform"; +//#endif +#if true // UI_MARKER +// if (str == "RectTransform") str = "Transform"; + if (str == "RawImage" || str == "Graphic") str = "Image"; // RawImages/Graphics are managed like Images for DOTweenAnimation (color and fade use Graphic target anyway) #endif return (TargetType)Enum.Parse(typeof(TargetType), str); } @@ -612,7 +822,8 @@ namespace DG.Tweening { if (Application.isPlaying) return null; - CreateTween(); + // CHANGE: first param switched to TRUE otherwise changing an animation and replaying in editor would still play old one + CreateTween(true, autoPlay); return tween; } @@ -622,12 +833,23 @@ namespace DG.Tweening #region Private - // Returns the gameObject whose target component should be animated + /// + /// Returns the gameObject whose target component should be animated + /// + /// GameObject GetTweenGO() { return targetIsSelf ? this.gameObject : targetGO; } + /// + /// Returns the GameObject which should be used/retrieved for SetTarget + /// + GameObject GetTweenTarget() + { + return targetIsSelf || !tweenTargetIsTargetGO ? this.gameObject : targetGO; + } + // Re-evaluate relative position of path void ReEvaluateRelativeTween() { @@ -636,9 +858,9 @@ namespace DG.Tweening Debug.LogWarning(string.Format("{0} :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.", this.gameObject.name), this.gameObject); return; } - if (animationType == DOTweenAnimationType.Move) { + if (animationType == AnimationType.Move) { ((Tweener)tween).ChangeEndValue(tweenGO.transform.position + endValueV3, true); - } else if (animationType == DOTweenAnimationType.LocalMove) { + } else if (animationType == AnimationType.LocalMove) { ((Tweener)tween).ChangeEndValue(tweenGO.transform.localPosition + endValueV3, true); } } diff --git a/Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta similarity index 73% rename from Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta index 5d92ac7..a10ceea 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 4d0390bd8b8ffd640b34fe25065ff1df MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeAudio.cs b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeAudio.cs new file mode 100644 index 0000000..c9df396 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeAudio.cs @@ -0,0 +1,9 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2015/03/27 19:02 +// +// License Copyright (c) Daniele Giardini. +// This work is subject to the terms at http://dotween.demigiant.com/license.php + + +#if false // MODULE_MARKER +#endif diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeAudio.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeAudio.cs.meta new file mode 100644 index 0000000..32c1ec8 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeAudio.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1d1aa01bacf85c04ea18116651a7f0db +timeCreated: 1587116610 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs new file mode 100644 index 0000000..c9df396 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs @@ -0,0 +1,9 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2015/03/27 19:02 +// +// License Copyright (c) Daniele Giardini. +// This work is subject to the terms at http://dotween.demigiant.com/license.php + + +#if false // MODULE_MARKER +#endif diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs.meta new file mode 100644 index 0000000..9cba4ea --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0a0cc3e90c4a6ea41bb14d7f35c577c3 +timeCreated: 1587116610 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/DOTweenPro.XML b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML similarity index 75% rename from Assets/Demigiant/DOTweenPro/DOTweenPro.XML rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML index 9a8fa69..301a65a 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenPro.XML +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML @@ -4,6 +4,11 @@ DOTweenPro + + + Restarts the tween + + Restarts the tween @@ -16,6 +21,14 @@ Attach this to a GameObject to create and assign a path to it + + Used internally by the editor + + + + Restarts the tween + + Restarts the tween @@ -23,6 +36,11 @@ If TRUE, re-evaluates the tween's start and end values from its current position. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) + + + Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject) + + Returns a list of points that are used to draw the path inside the editor. diff --git a/Assets/Demigiant/DOTweenPro/DOTweenPro.XML.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro/DOTweenPro.XML.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML.meta index a396828..ddc78e5 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenPro.XML.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: db7d7ef84c388bc4fbc3835d31a15306 TextScriptImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll new file mode 100644 index 0000000..e3f9324 Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll differ diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.mdb b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.mdb new file mode 100644 index 0000000..2a047ce Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.mdb differ diff --git a/Assets/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta index c40cf1b..6979090 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: d719ed2e2c87eae4e8dd520e2df659c1 DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/DOTweenPro.dll.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.meta similarity index 55% rename from Assets/Demigiant/DOTweenPro/DOTweenPro.dll.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.meta index 6bcf817..9ecbfd3 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenPro.dll.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll.meta @@ -1,21 +1,22 @@ fileFormatVersion: 2 guid: aa0b1eebb5db27a419fa4564bbe5c9c5 PluginImporter: - externalObjects: {} - serializedVersion: 2 + serializedVersion: 1 iconMap: {} executionOrder: {} - defineConstraints: [] isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 platformData: - - first: - Any: - second: + Any: enabled: 1 settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/DOTweenProShortcuts.cs b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs similarity index 100% rename from Assets/Demigiant/DOTweenPro/DOTweenProShortcuts.cs rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs diff --git a/Assets/Demigiant/DOTweenPro/DOTweenProShortcuts.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs.meta similarity index 73% rename from Assets/Demigiant/DOTweenPro/DOTweenProShortcuts.cs.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs.meta index 99f8a2e..bc6e863 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenProShortcuts.cs.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 1c3190a1a1c53f449926f6d5542b4ce5 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs new file mode 100644 index 0000000..935bbee --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs @@ -0,0 +1,1037 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2015/03/27 19:02 +// +// License Copyright (c) Daniele Giardini. +// This work is subject to the terms at http://dotween.demigiant.com/license.php + + +#if false // MODULE_MARKER +using System; +using System.Globalization; +using System.Collections.Generic; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +using UnityEngine; +using TMPro; +using Object = UnityEngine.Object; + +namespace DG.Tweening +{ + public enum TMPSkewSpanMode + { + /// Applies the skew as-is (like normal skew works): the longer the text-span the higher the last character will be + Default, + /// Applies the skew scaled by the size of the text-span: the max skew/displacement will be the given skew factor + AsMaxSkewFactor + } + + /// + /// Methods that extend TMP_Text objects and allow to directly create and control tweens from their instances. + /// + public static class ShortcutExtensionsTMPText + { + #region Colors + + /// Tweens a TextMeshPro's color to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOColor(this TMP_Text target, Color endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's faceColor to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFaceColor(this TMP_Text target, Color32 endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's outlineColor to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOOutlineColor(this TMP_Text target, Color32 endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's glow color to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE will use the fontSharedMaterial instead than the fontMaterial + public static TweenerCore DOGlowColor(this TMP_Text target, Color endValue, float duration, bool useSharedMaterial = false) + { + TweenerCore t = useSharedMaterial + ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration) + : target.fontMaterial.DOColor(endValue, "_GlowColor", duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's alpha color to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this TMP_Text target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro faceColor's alpha to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFaceFade(this TMP_Text target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region Other + + /// Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires). + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOScale(this TMP_Text target, float endValue, float duration) + { + Transform trans = target.transform; + Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); + TweenerCore t = DOTween.To(() => trans.localScale, x => trans.localScale = x, endValueV3, duration); + t.SetTarget(target); + return t; + } + + /// + /// Tweens a TextMeshPro's text from one integer to another, with options for thousands separators + /// + /// The value to start from + /// The end value to reach + /// The duration of the tween + /// If TRUE (default) also adds thousands separators + /// The to use (InvariantCulture if NULL) + public static TweenerCore DOCounter( + this TMP_Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null + ){ + int v = fromValue; + CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture; + TweenerCore t = DOTween.To(() => v, x => { + v = x; + target.text = addThousandsSeparator + ? v.ToString("N0", cInfo) + : v.ToString(); + }, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's fontSize to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFontSize(this TMP_Text target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's maxVisibleCharacters to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOMaxVisibleCharacters(this TMP_Text target, int endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a TextMeshPro's text to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations + /// The end string to tween toThe duration of the tween + /// If TRUE (default), rich text will be interpreted correctly while animated, + /// otherwise all tags will be considered as normal text + /// The type of scramble mode to use, if any + /// A string containing the characters to use for scrambling. + /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + /// Leave it to NULL (default) to use default ones + public static TweenerCore DOText(this TMP_Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + { + TweenerCore t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); + t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) + .SetTarget(target); + return t; + } + + #endregion + } + + #region DOTweenTMPAnimator + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ CLASS ███████████████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + /// + /// Wrapper for objects that enables per-character tweening + /// (you don't need this if instead you want to animate the whole text object). + /// It also contains various handy methods to simply deform text without animating it ;) + /// EXAMPLE: + /// DOTweenTMPAnimator animator = new DOTweenTMPAnimator(myTextMeshProTextField); + /// Tween tween = animator.DOCharScale(characterIndex, scaleValue, duration); + /// + /// + public class DOTweenTMPAnimator : IDisposable + { + static readonly Dictionary _targetToAnimator = new Dictionary(); + + /// that this animator is linked to + public TMP_Text target { get; private set; } + public TMP_TextInfo textInfo { get; private set; } + readonly List _charTransforms = new List(); + TMP_MeshInfo[] _cachedMeshInfos; + bool _ignoreTextChangedEvent; + + /// + /// Creates a new instance of the , which is necessary to animate by single characters. + /// If a already exists for the same object it will be disposed + /// (but not its tweens, those you will have to kill manually). + /// If you want to animate the whole text object you don't need this, and you can use direct DO shortcuts instead. + /// IMPORTANT: the target must have been enabled/activated at least once before you can use it with this + /// + /// The that will be linked to this animator + public DOTweenTMPAnimator(TMP_Text target) + { + if (target == null) { + Debugger.LogError("DOTweenTMPAnimator target can't be null"); + return; + } + if (!target.gameObject.activeInHierarchy) { + Debugger.LogError("You can't create a DOTweenTMPAnimator if its target is disabled"); + return; + } + // Verify that there's no other animators for the same target, and in case dispose them + if (_targetToAnimator.ContainsKey(target)) { + if (Debugger.logPriority >= 2) { + Debugger.Log(string.Format( + "A DOTweenTMPAnimator for \"{0}\" already exists: disposing it because you can't have more than one DOTweenTMPAnimator" + + " for the same TextMesh Pro object. If you have tweens running on the disposed DOTweenTMPAnimator you should kill them manually", + target + )); + } + _targetToAnimator[target].Dispose(); + _targetToAnimator.Remove(target); + } + // + this.target = target; + _targetToAnimator.Add(target, this); + Refresh(); + // Listeners + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(OnTextChanged); + } + + /// + /// If a instance exists for the given target disposes it + /// + public static void DisposeInstanceFor(TMP_Text target) + { + if (!_targetToAnimator.ContainsKey(target)) return; + _targetToAnimator[target].Dispose(); + _targetToAnimator.Remove(target); + } + + /// + /// Clears and disposes of this object + /// + public void Dispose() + { + target = null; + _charTransforms.Clear(); + textInfo = null; + _cachedMeshInfos = null; + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(OnTextChanged); + } + + /// + /// Refreshes the animator text data and resets all transformation data. Call this after you change the target + /// + public void Refresh() + { + _ignoreTextChangedEvent = true; + target.ForceMeshUpdate(true); + textInfo = target.textInfo; + _cachedMeshInfos = textInfo.CopyMeshInfoVertexData(); + int totChars = textInfo.characterCount; + int totCurrent = _charTransforms.Count; + if (totCurrent > totChars) { + _charTransforms.RemoveRange(totChars, totCurrent - totChars); + totCurrent = totChars; + } + for (int i = 0; i < totCurrent; ++i) { + CharTransform c = _charTransforms[i]; + c.ResetTransformationData(); + c.Refresh(textInfo, _cachedMeshInfos); + _charTransforms[i] = c; + } + for (int i = totCurrent; i < totChars; ++i) _charTransforms.Add(new CharTransform(i, textInfo, _cachedMeshInfos)); + _ignoreTextChangedEvent = false; + } + + /// + /// Resets all deformations + /// + public void Reset() + { + int totCurrent = _charTransforms.Count; + for (int i = 0; i < totCurrent; ++i) _charTransforms[i].ResetAll(target, textInfo.meshInfo, _cachedMeshInfos); + } + + void OnTextChanged(Object obj) + { + if (_ignoreTextChangedEvent || target == null || obj != target) return; + Refresh(); + } + + bool ValidateChar(int charIndex, bool isTween = true) + { + if (textInfo.characterCount <= charIndex) { + Debugger.LogError(string.Format("CharIndex {0} doesn't exist", charIndex)); + return false; + } + if (!textInfo.characterInfo[charIndex].isVisible) { + if (Debugger.logPriority > 1) { + if (isTween) { + Debugger.Log(string.Format( + "CharIndex {0} isn't visible, ignoring it and returning an empty tween (TextMesh Pro will behave weirdly if invisible chars are included in the animation)", + charIndex + )); + } else { + Debugger.Log(string.Format("CharIndex {0} isn't visible, ignoring it", charIndex)); + } + } + return false; + } + return true; + } + + bool ValidateSpan(int fromCharIndex, int toCharIndex, out int firstVisibleCharIndex, out int lastVisibleCharIndex) + { + firstVisibleCharIndex = -1; // First visible/existing charIndex from given index + lastVisibleCharIndex = -1; // Last visible/existing charIndex backwards from given index + int charCount = textInfo.characterCount; + if (fromCharIndex >= charCount) return false; + if (toCharIndex >= charCount) toCharIndex = charCount - 1; + for (int i = fromCharIndex; i < toCharIndex + 1; ++i) { + if (!_charTransforms[i].isVisible) continue; + firstVisibleCharIndex = i; + break; + } + if (firstVisibleCharIndex == -1) return false; + for (int i = toCharIndex; i > firstVisibleCharIndex - 1; --i) { + if (!_charTransforms[i].isVisible) continue; + lastVisibleCharIndex = i; + break; + } + if (lastVisibleCharIndex == -1) return false; + return true; + } + + #region Word Setters + + /// + /// Skews a span of characters uniformly (like normal skew works in graphic applications) + /// + /// First char index of the span to skew + /// Last char index of the span to skew + /// Skew factor + /// If TRUE skews the top side of the span, otherwise the bottom one + public void SkewSpanX(int fromCharIndex, int toCharIndex, float skewFactor, bool skewTop = true) + { + int firstVisibleCharIndex, lastVisibleCharIndex; + if (!ValidateSpan(fromCharIndex, toCharIndex, out firstVisibleCharIndex, out lastVisibleCharIndex)) return; + for (int i = firstVisibleCharIndex; i < lastVisibleCharIndex + 1; ++i) { + if (!_charTransforms[i].isVisible) continue; + CharVertices v = _charTransforms[i].GetVertices(); + float skew = SkewCharX(i, skewFactor, skewTop); + } + } + + /// + /// Skews a span of characters uniformly (like normal skew works in graphic applications) + /// + /// First char index of the span to skew + /// Last char index of the span to skew + /// Skew factor + /// Skew mode + /// If TRUE skews the right side of the span, otherwise the left one + public void SkewSpanY( + int fromCharIndex, int toCharIndex, float skewFactor, + TMPSkewSpanMode mode = TMPSkewSpanMode.Default, bool skewRight = true + ){ + int firstVisibleCharIndex, lastVisibleCharIndex; + if (!ValidateSpan(fromCharIndex, toCharIndex, out firstVisibleCharIndex, out lastVisibleCharIndex)) return; + if (mode == TMPSkewSpanMode.AsMaxSkewFactor) { + CharVertices firstVisibleCharVertices = _charTransforms[firstVisibleCharIndex].GetVertices(); + CharVertices lastVisibleCharVertices = _charTransforms[lastVisibleCharIndex].GetVertices(); + float spanW = Mathf.Abs(lastVisibleCharVertices.bottomRight.x - firstVisibleCharVertices.bottomLeft.x); + float spanH = Mathf.Abs(lastVisibleCharVertices.topRight.y - lastVisibleCharVertices.bottomRight.y); + float ratio = spanH / spanW; + skewFactor *= ratio; + } + float offsetY = 0; + CharVertices prevCharVertices = new CharVertices(); + float prevCharSkew = 0; + if (skewRight) { + for (int i = firstVisibleCharIndex; i < lastVisibleCharIndex + 1; ++i) { + if (!_charTransforms[i].isVisible) continue; + CharVertices v = _charTransforms[i].GetVertices(); + float skew = SkewCharY(i, skewFactor, skewRight); + if (i > firstVisibleCharIndex) { + float prevCharW = Mathf.Abs(prevCharVertices.bottomLeft.x - prevCharVertices.bottomRight.x); + float charsDist = Mathf.Abs(v.bottomLeft.x - prevCharVertices.bottomRight.x); + offsetY += prevCharSkew + (prevCharSkew * charsDist) / prevCharW; + SetCharOffset(i, new Vector3(0, _charTransforms[i].offset.y + offsetY, 0)); + } + prevCharVertices = v; + prevCharSkew = skew; + } + } else { + for (int i = lastVisibleCharIndex; i > firstVisibleCharIndex - 1; --i) { + if (!_charTransforms[i].isVisible) continue; + CharVertices v = _charTransforms[i].GetVertices(); + float skew = SkewCharY(i, skewFactor, skewRight); + if (i < lastVisibleCharIndex) { + float prevCharW = Mathf.Abs(prevCharVertices.bottomLeft.x - prevCharVertices.bottomRight.x); + float charsDist = Mathf.Abs(v.bottomRight.x - prevCharVertices.bottomLeft.x); + offsetY += prevCharSkew + (prevCharSkew * charsDist) / prevCharW; + SetCharOffset(i, new Vector3(0, _charTransforms[i].offset.y + offsetY, 0)); + } + prevCharVertices = v; + prevCharSkew = skew; + } + } + } + + #endregion + + #region Char Getters + + /// + /// Returns the current color of the given character, if it exists and is visible. + /// + /// Character index + public Color GetCharColor(int charIndex) + { + if (!ValidateChar(charIndex)) return Color.white; + return _charTransforms[charIndex].GetColor(textInfo.meshInfo); + } + + /// + /// Returns the current offset of the given character, if it exists and is visible. + /// + /// Character index + public Vector3 GetCharOffset(int charIndex) + { + if (!ValidateChar(charIndex)) return Vector3.zero; + return _charTransforms[charIndex].offset; + } + + /// + /// Returns the current rotation of the given character, if it exists and is visible. + /// + /// Character index + public Vector3 GetCharRotation(int charIndex) + { + if (!ValidateChar(charIndex)) return Vector3.zero; + return _charTransforms[charIndex].rotation.eulerAngles; + } + + /// + /// Returns the current scale of the given character, if it exists and is visible. + /// + /// Character index + public Vector3 GetCharScale(int charIndex) + { + if (!ValidateChar(charIndex)) return Vector3.zero; + return _charTransforms[charIndex].scale; + } + + #endregion + + #region Char Setters + + /// + /// Immediately sets the color of the given character. + /// Will do nothing if the is invalid or the character isn't visible + /// + /// Character index + /// Color to set + public void SetCharColor(int charIndex, Color32 color) + { + if (!ValidateChar(charIndex)) return; + CharTransform c = _charTransforms[charIndex]; + c.UpdateColor(target, color, textInfo.meshInfo); + _charTransforms[charIndex] = c; + } + + /// + /// Immediately sets the offset of the given character. + /// Will do nothing if the is invalid or the character isn't visible + /// + /// Character index + /// Offset to set + public void SetCharOffset(int charIndex, Vector3 offset) + { + if (!ValidateChar(charIndex)) return; + CharTransform c = _charTransforms[charIndex]; + c.UpdateGeometry(target, offset, c.rotation, c.scale, _cachedMeshInfos); + _charTransforms[charIndex] = c; + } + + /// + /// Immediately sets the rotation of the given character. + /// Will do nothing if the is invalid or the character isn't visible + /// + /// Character index + /// Rotation to set + public void SetCharRotation(int charIndex, Vector3 rotation) + { + if (!ValidateChar(charIndex)) return; + CharTransform c = _charTransforms[charIndex]; + c.UpdateGeometry(target, c.offset, Quaternion.Euler(rotation), c.scale, _cachedMeshInfos); + _charTransforms[charIndex] = c; + } + + /// + /// Immediately sets the scale of the given character. + /// Will do nothing if the is invalid or the character isn't visible + /// + /// Character index + /// Scale to set + public void SetCharScale(int charIndex, Vector3 scale) + { + if (!ValidateChar(charIndex)) return; + CharTransform c = _charTransforms[charIndex]; + c.UpdateGeometry(target, c.offset, c.rotation, scale, _cachedMeshInfos); + _charTransforms[charIndex] = c; + } + + /// + /// Immediately shifts the vertices of the given character by the given factor. + /// Will do nothing if the is invalid or the character isn't visible + /// + /// Character index + /// Top left offset + /// Top right offset + /// Bottom left offset + /// Bottom right offset + public void ShiftCharVertices(int charIndex, Vector3 topLeftShift, Vector3 topRightShift, Vector3 bottomLeftShift, Vector3 bottomRightShift) + { + if (!ValidateChar(charIndex)) return; + CharTransform c = _charTransforms[charIndex]; + c.ShiftVertices(target, topLeftShift, topRightShift, bottomLeftShift, bottomRightShift); + _charTransforms[charIndex] = c; + } + + /// + /// Skews the given character horizontally along the X axis and returns the skew amount applied (based on the character's size) + /// + /// Character index + /// skew amount + /// If TRUE skews the top side of the character, otherwise the bottom one + public float SkewCharX(int charIndex, float skewFactor, bool skewTop = true) + { + if (!ValidateChar(charIndex)) return 0; + Vector3 skewV = new Vector3(skewFactor, 0, 0); + CharTransform c = _charTransforms[charIndex]; + if (skewTop) c.ShiftVertices(target, skewV, skewV, Vector3.zero, Vector3.zero); + else c.ShiftVertices(target, Vector3.zero, Vector3.zero, skewV, skewV); + _charTransforms[charIndex] = c; + return skewFactor; + } + + /// + /// Skews the given character vertically along the Y axis and returns the skew amount applied (based on the character's size) + /// + /// Character index + /// skew amount + /// If TRUE skews the right side of the character, otherwise the left one + /// If TRUE applies exactly the given , + /// otherwise modifies it based on the aspectRation of the character + public float SkewCharY(int charIndex, float skewFactor, bool skewRight = true, bool fixedSkew = false) + { + if (!ValidateChar(charIndex)) return 0; + float skew = fixedSkew ? skewFactor : skewFactor * textInfo.characterInfo[charIndex].aspectRatio; + Vector3 skewV = new Vector3(0, skew, 0); + CharTransform c = _charTransforms[charIndex]; + if (skewRight) c.ShiftVertices(target, Vector3.zero, skewV, Vector3.zero, skewV); + else c.ShiftVertices(target, skewV, Vector3.zero, skewV, Vector3.zero); + _charTransforms[charIndex] = c; + return skew; + } + + /// + /// Resets the eventual vertices shift applied to the given character via . + /// Will do nothing if the is invalid or the character isn't visible + /// + /// Character index + public void ResetVerticesShift(int charIndex) + { + if (!ValidateChar(charIndex)) return; + CharTransform c = _charTransforms[charIndex]; + c.ResetVerticesShift(target); + _charTransforms[charIndex] = c; + } + + #endregion + + #region Char Tweens + + /// Tweens a character's alpha to the given value and returns the . + /// Will return NULL if the is invalid or the character isn't visible. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The end value to reachThe duration of the tween + public TweenerCore DOFadeChar(int charIndex, float endValue, float duration) + { + if (!ValidateChar(charIndex)) return null; + TweenerCore t = DOTween.ToAlpha(() => _charTransforms[charIndex].GetColor(textInfo.meshInfo), x => { + _charTransforms[charIndex].UpdateAlpha(target, x, textInfo.meshInfo); + }, endValue, duration); + return t; + } + + /// Tweens a character's color to the given value and returns the . + /// Will return NULL if the is invalid or the character isn't visible. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The end value to reachThe duration of the tween + public TweenerCore DOColorChar(int charIndex, Color endValue, float duration) + { + if (!ValidateChar(charIndex)) return null; + TweenerCore t = DOTween.To(() => _charTransforms[charIndex].GetColor(textInfo.meshInfo), x => { + _charTransforms[charIndex].UpdateColor(target, x, textInfo.meshInfo); + }, endValue, duration); + return t; + } + + /// Tweens a character's offset to the given value and returns the . + /// Will return NULL if the is invalid or the character isn't visible. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The end value to reachThe duration of the tween + public TweenerCore DOOffsetChar(int charIndex, Vector3 endValue, float duration) + { + if (!ValidateChar(charIndex)) return null; + TweenerCore t = DOTween.To(() => _charTransforms[charIndex].offset, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, x, charT.rotation, charT.scale, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, endValue, duration); + return t; + } + + /// Tweens a character's rotation to the given value and returns the . + /// Will return NULL if the is invalid or the character isn't visible. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The end value to reachThe duration of the tween + /// Rotation mode + public TweenerCore DORotateChar(int charIndex, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) + { + if (!ValidateChar(charIndex)) return null; + TweenerCore t = DOTween.To(() => _charTransforms[charIndex].rotation, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, charT.offset, x, charT.scale, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, endValue, duration); + t.plugOptions.rotateMode = mode; + return t; + } + + /// Tweens a character's scale to the given value and returns the . + /// Will return NULL if the is invalid or the character isn't visible. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The end value to reachThe duration of the tween + public TweenerCore DOScaleChar(int charIndex, float endValue, float duration) + { + return DOScaleChar(charIndex, new Vector3(endValue, endValue, endValue), duration); + } + /// Tweens a character's color to the given value and returns the . + /// Will return NULL if the is invalid or the character isn't visible. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The end value to reachThe duration of the tween + public TweenerCore DOScaleChar(int charIndex, Vector3 endValue, float duration) + { + if (!ValidateChar(charIndex)) return null; + TweenerCore t = DOTween.To(() => _charTransforms[charIndex].scale, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, charT.offset, charT.rotation, x, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, endValue, duration); + return t; + } + + /// Punches a character's offset towards the given direction and then back to the starting one + /// as if it was connected to the starting position via an elastic. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The punch strength + /// The duration of the tween + /// Indicates how much will the punch vibrate per second + /// Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + /// 1 creates a full oscillation between the punch offset and the opposite offset, + /// while 0 oscillates only between the punch offset and the start offset + public Tweener DOPunchCharOffset(int charIndex, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1) + { + if (!ValidateChar(charIndex)) return null; + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("Duration can't be 0, returning NULL without creating a tween"); + return null; + } + return DOTween.Punch(() => _charTransforms[charIndex].offset, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, x, charT.rotation, charT.scale, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, punch, duration, vibrato, elasticity); + } + + /// Punches a character's rotation towards the given direction and then back to the starting one + /// as if it was connected to the starting position via an elastic. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The punch strength + /// The duration of the tween + /// Indicates how much will the punch vibrate per second + /// Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + /// 1 creates a full oscillation between the punch rotation and the opposite rotation, + /// while 0 oscillates only between the punch rotation and the start rotation + public Tweener DOPunchCharRotation(int charIndex, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1) + { + if (!ValidateChar(charIndex)) return null; + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("Duration can't be 0, returning NULL without creating a tween"); + return null; + } + return DOTween.Punch(() => _charTransforms[charIndex].rotation.eulerAngles, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, charT.offset, Quaternion.Euler(x), charT.scale, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, punch, duration, vibrato, elasticity); + } + + /// Punches a character's scale towards the given direction and then back to the starting one + /// as if it was connected to the starting position via an elastic. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The punch strength (added to the character's current scale) + /// The duration of the tween + /// Indicates how much will the punch vibrate per second + /// Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + /// 1 creates a full oscillation between the punch scale and the opposite scale, + /// while 0 oscillates only between the punch scale and the start scale + public Tweener DOPunchCharScale(int charIndex, float punch, float duration, int vibrato = 10, float elasticity = 1) + { + return DOPunchCharScale(charIndex, new Vector3(punch, punch, punch), duration, vibrato, elasticity); + } + /// Punches a character's scale towards the given direction and then back to the starting one + /// as if it was connected to the starting position via an elastic. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The punch strength (added to the character's current scale) + /// The duration of the tween + /// Indicates how much will the punch vibrate per second + /// Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + /// 1 creates a full oscillation between the punch scale and the opposite scale, + /// while 0 oscillates only between the punch scale and the start scale + public Tweener DOPunchCharScale(int charIndex, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1) + { + if (!ValidateChar(charIndex)) return null; + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("Duration can't be 0, returning NULL without creating a tween"); + return null; + } + return DOTween.Punch(() => _charTransforms[charIndex].scale, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, charT.offset, charT.rotation, x, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, punch, duration, vibrato, elasticity); + } + + /// Shakes a character's offset with the given values. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The duration of the tween + /// The shake strength + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + public Tweener DOShakeCharOffset(int charIndex, float duration, float strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) + { + return DOShakeCharOffset(charIndex, duration, new Vector3(strength, strength, strength), vibrato, randomness, fadeOut); + } + /// Shakes a character's offset with the given values. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The duration of the tween + /// The shake strength + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + public Tweener DOShakeCharOffset(int charIndex, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) + { + if (!ValidateChar(charIndex)) return null; + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("Duration can't be 0, returning NULL without creating a tween"); + return null; + } + return DOTween.Shake(() => _charTransforms[charIndex].offset, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, x, charT.rotation, charT.scale, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, duration, strength, vibrato, randomness, fadeOut); + } + + /// Shakes a character's rotation with the given values. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The duration of the tween + /// The shake strength + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + public Tweener DOShakeCharRotation(int charIndex, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) + { + if (!ValidateChar(charIndex)) return null; + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("Duration can't be 0, returning NULL without creating a tween"); + return null; + } + return DOTween.Shake(() => _charTransforms[charIndex].rotation.eulerAngles, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, charT.offset, Quaternion.Euler(x), charT.scale, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, duration, strength, vibrato, randomness, fadeOut); + } + + /// Shakes a character's scale with the given values. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The duration of the tween + /// The shake strength + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + public Tweener DOShakeCharScale(int charIndex, float duration, float strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) + { + return DOShakeCharScale(charIndex, duration, new Vector3(strength, strength, strength), vibrato, randomness, fadeOut); + } + /// Shakes a character's scale with the given values. + /// The index of the character to tween (will throw an error if it doesn't exist) + /// The duration of the tween + /// The shake strength + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + public Tweener DOShakeCharScale(int charIndex, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) + { + if (!ValidateChar(charIndex)) return null; + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("Duration can't be 0, returning NULL without creating a tween"); + return null; + } + return DOTween.Shake(() => _charTransforms[charIndex].scale, x => { + CharTransform charT = _charTransforms[charIndex]; + charT.UpdateGeometry(target, charT.offset, charT.rotation, x, _cachedMeshInfos); + _charTransforms[charIndex] = charT; + }, duration, strength, vibrato, randomness, fadeOut); + } + + #endregion + + // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ + + struct CharVertices + { + public Vector3 bottomLeft, topLeft, topRight, bottomRight; + + public CharVertices(Vector3 bottomLeft, Vector3 topLeft, Vector3 topRight, Vector3 bottomRight) + { + this.bottomLeft = bottomLeft; + this.topLeft = topLeft; + this.topRight = topRight; + this.bottomRight = bottomRight; + } + } + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + // Vertices of each character are: + // 0 : bottom left, 1 : top left, 2 : top right, 3 : bottom right + struct CharTransform + { + public int charIndex; + public bool isVisible { get; private set; } // FALSE both if it's invisible or if it's a space + public Vector3 offset; + public Quaternion rotation; + public Vector3 scale; + Vector3 _topLeftShift, _topRightShift, _bottomLeftShift, _bottomRightShift; + Vector3 _charMidBaselineOffset; + int _matIndex, _firstVertexIndex; + TMP_MeshInfo _meshInfo; + + public CharTransform(int charIndex, TMP_TextInfo textInfo, TMP_MeshInfo[] cachedMeshInfos) : this() + { + this.charIndex = charIndex; + offset = Vector3.zero; + rotation = Quaternion.identity; + scale = Vector3.one; + Refresh(textInfo, cachedMeshInfos); + } + + public void Refresh(TMP_TextInfo textInfo, TMP_MeshInfo[] cachedMeshInfos) + { + TMP_CharacterInfo charInfo = textInfo.characterInfo[charIndex]; + bool isSpaceChar = charInfo.character == ' '; + isVisible = charInfo.isVisible && !isSpaceChar; + _matIndex = charInfo.materialReferenceIndex; + _firstVertexIndex = charInfo.vertexIndex; + _meshInfo = textInfo.meshInfo[_matIndex]; + Vector3[] cachedVertices = cachedMeshInfos[_matIndex].vertices; + _charMidBaselineOffset = isSpaceChar + ? Vector3.zero + : (cachedVertices[_firstVertexIndex] + cachedVertices[_firstVertexIndex + 2]) * 0.5f; + } + + public void ResetAll(TMP_Text target, TMP_MeshInfo[] meshInfos, TMP_MeshInfo[] cachedMeshInfos) + { + ResetGeometry(target, cachedMeshInfos); + ResetColors(target, meshInfos); + } + + public void ResetTransformationData() + { + offset = Vector3.zero; + rotation = Quaternion.identity; + scale = Vector3.one; + _topLeftShift = _topRightShift = _bottomLeftShift = _bottomRightShift = Vector3.zero; + } + + public void ResetGeometry(TMP_Text target, TMP_MeshInfo[] cachedMeshInfos) + { + ResetTransformationData(); + Vector3[] destinationVertices = _meshInfo.vertices; + Vector3[] cachedVertices = cachedMeshInfos[_matIndex].vertices; + destinationVertices[_firstVertexIndex + 0] = cachedVertices[_firstVertexIndex + 0]; + destinationVertices[_firstVertexIndex + 1] = cachedVertices[_firstVertexIndex + 1]; + destinationVertices[_firstVertexIndex + 2] = cachedVertices[_firstVertexIndex + 2]; + destinationVertices[_firstVertexIndex + 3] = cachedVertices[_firstVertexIndex + 3]; + _meshInfo.mesh.vertices = _meshInfo.vertices; + target.UpdateGeometry(_meshInfo.mesh, _matIndex); + } + + public void ResetColors(TMP_Text target, TMP_MeshInfo[] meshInfos) + { + Color color = target.color; + Color32[] vertexCols = meshInfos[_matIndex].colors32; + vertexCols[_firstVertexIndex] = color; + vertexCols[_firstVertexIndex + 1] = color; + vertexCols[_firstVertexIndex + 2] = color; + vertexCols[_firstVertexIndex + 3] = color; + target.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32); + } + + public Color32 GetColor(TMP_MeshInfo[] meshInfos) + { + return meshInfos[_matIndex].colors32[_firstVertexIndex]; + } + + public CharVertices GetVertices() + { + return new CharVertices( + _meshInfo.vertices[_firstVertexIndex], _meshInfo.vertices[_firstVertexIndex + 1], + _meshInfo.vertices[_firstVertexIndex + 2], _meshInfo.vertices[_firstVertexIndex + 3] + ); + } + + public void UpdateAlpha(TMP_Text target, Color alphaColor, TMP_MeshInfo[] meshInfos, bool apply = true) + { + byte alphaByte = (byte)(alphaColor.a * 255); + Color32[] vertexCols = meshInfos[_matIndex].colors32; + vertexCols[_firstVertexIndex].a = alphaByte; + vertexCols[_firstVertexIndex + 1].a = alphaByte; + vertexCols[_firstVertexIndex + 2].a = alphaByte; + vertexCols[_firstVertexIndex + 3].a = alphaByte; + if (apply) target.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32); + } + + public void UpdateColor(TMP_Text target, Color32 color, TMP_MeshInfo[] meshInfos, bool apply = true) + { + Color32[] vertexCols = meshInfos[_matIndex].colors32; + vertexCols[_firstVertexIndex] = color; + vertexCols[_firstVertexIndex + 1] = color; + vertexCols[_firstVertexIndex + 2] = color; + vertexCols[_firstVertexIndex + 3] = color; + if (apply) target.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32); + } + + public void UpdateGeometry(TMP_Text target, Vector3 offset, Quaternion rotation, Vector3 scale, TMP_MeshInfo[] cachedMeshInfos, bool apply = true) + { + this.offset = offset; + this.rotation = rotation; + this.scale = scale; + + if (!apply) return; + + Vector3[] destinationVertices = _meshInfo.vertices; + Vector3[] cachedVertices = cachedMeshInfos[_matIndex].vertices; + destinationVertices[_firstVertexIndex] = cachedVertices[_firstVertexIndex + 0] - _charMidBaselineOffset; + destinationVertices[_firstVertexIndex + 1] = cachedVertices[_firstVertexIndex + 1] - _charMidBaselineOffset; + destinationVertices[_firstVertexIndex + 2] = cachedVertices[_firstVertexIndex + 2] - _charMidBaselineOffset; + destinationVertices[_firstVertexIndex + 3] = cachedVertices[_firstVertexIndex + 3] - _charMidBaselineOffset; + Matrix4x4 matrix = Matrix4x4.TRS(this.offset, this.rotation, this.scale); + destinationVertices[_firstVertexIndex] + = matrix.MultiplyPoint3x4(destinationVertices[_firstVertexIndex + 0]) + _charMidBaselineOffset + _bottomLeftShift; + destinationVertices[_firstVertexIndex + 1] + = matrix.MultiplyPoint3x4(destinationVertices[_firstVertexIndex + 1]) + _charMidBaselineOffset + _topLeftShift; + destinationVertices[_firstVertexIndex + 2] + = matrix.MultiplyPoint3x4(destinationVertices[_firstVertexIndex + 2]) + _charMidBaselineOffset + _topRightShift; + destinationVertices[_firstVertexIndex + 3] + = matrix.MultiplyPoint3x4(destinationVertices[_firstVertexIndex + 3]) + _charMidBaselineOffset + _bottomRightShift; + _meshInfo.mesh.vertices = _meshInfo.vertices; + target.UpdateGeometry(_meshInfo.mesh, _matIndex); + } + + public void ShiftVertices(TMP_Text target, Vector3 topLeftShift, Vector3 topRightShift, Vector3 bottomLeftShift, Vector3 bottomRightShift) + { + _topLeftShift += topLeftShift; + _topRightShift += topRightShift; + _bottomLeftShift += bottomLeftShift; + _bottomRightShift += bottomRightShift; + Vector3[] destinationVertices = _meshInfo.vertices; + destinationVertices[_firstVertexIndex] = destinationVertices[_firstVertexIndex] + _bottomLeftShift; + destinationVertices[_firstVertexIndex + 1] = destinationVertices[_firstVertexIndex + 1] + _topLeftShift; + destinationVertices[_firstVertexIndex + 2] = destinationVertices[_firstVertexIndex + 2] + _topRightShift; + destinationVertices[_firstVertexIndex + 3] = destinationVertices[_firstVertexIndex + 3] + _bottomRightShift; + _meshInfo.mesh.vertices = _meshInfo.vertices; + target.UpdateGeometry(_meshInfo.mesh, _matIndex); + } + + public void ResetVerticesShift(TMP_Text target) + { + Vector3[] destinationVertices = _meshInfo.vertices; + destinationVertices[_firstVertexIndex] = destinationVertices[_firstVertexIndex] - _bottomLeftShift; + destinationVertices[_firstVertexIndex + 1] = destinationVertices[_firstVertexIndex + 1] - _topLeftShift; + destinationVertices[_firstVertexIndex + 2] = destinationVertices[_firstVertexIndex + 2] - _topRightShift; + destinationVertices[_firstVertexIndex + 3] = destinationVertices[_firstVertexIndex + 3] - _bottomRightShift; + _meshInfo.mesh.vertices = _meshInfo.vertices; + target.UpdateGeometry(_meshInfo.mesh, _matIndex); + _topLeftShift = _topRightShift = _bottomLeftShift = _bottomRightShift = Vector3.zero; + } + } + } + + #endregion +} +#endif diff --git a/Assets/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.meta similarity index 73% rename from Assets/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.meta index 66ff6cd..613cdbc 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 8fb0d65aa5b048649a3a785b82b8f8db MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/DOTweenTk2d.cs b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTk2d.cs similarity index 62% rename from Assets/Demigiant/DOTweenPro/DOTweenTk2d.cs rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenTk2d.cs index d55cc3e..0c57bfe 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenTk2d.cs +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTk2d.cs @@ -5,6 +5,8 @@ // This work is subject to the terms at http://dotween.demigiant.com/license.php #if false // MODULE_MARKER +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; using UnityEngine; namespace DG.Tweening @@ -19,55 +21,61 @@ namespace DG.Tweening /// Tweens a 2D Toolkit Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration) + public static TweenerCore DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration) + public static TweenerCore DOScaleX(this tk2dBaseSprite target, float endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration) - .SetOptions(AxisConstraint.X) + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X) .SetTarget(target); + return t; } /// Tweens a Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration) + public static TweenerCore DOScaleY(this tk2dBaseSprite target, float endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration) - .SetOptions(AxisConstraint.Y) + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y) .SetTarget(target); + return t; } /// Tweens a Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration) + public static TweenerCore DOScaleZ(this tk2dBaseSprite target, float endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration) - .SetOptions(AxisConstraint.Z) + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z) .SetTarget(target); + return t; } /// Tweens a 2D Toolkit Sprite's color to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration) + public static TweenerCore DOColor(this tk2dBaseSprite target, Color endValue, float duration) { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a 2D Toolkit Sprite's alpha color to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration) + public static TweenerCore DOFade(this tk2dBaseSprite target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a 2D Toolkit Sprite's color using the given gradient @@ -90,6 +98,7 @@ namespace DG.Tweening : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); } + s.SetTarget(target); return s; } @@ -100,28 +109,31 @@ namespace DG.Tweening /// Tweens a 2D Toolkit SlicedSprite's dimensions to the given value. /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleDimensions(this tk2dSlicedSprite target, Vector2 endValue, float duration) + public static TweenerCore DOScaleDimensions(this tk2dSlicedSprite target, Vector2 endValue, float duration) { - return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a SlicedSprite's dimensions to the given value. /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleDimensionsX(this tk2dSlicedSprite target, float endValue, float duration) + public static TweenerCore DOScaleDimensionsX(this tk2dSlicedSprite target, float endValue, float duration) { - return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration) - .SetOptions(AxisConstraint.X) + TweenerCore t = DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X) .SetTarget(target); + return t; } /// Tweens a SlicedSprite's dimensions to the given value. /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleDimensionsY(this tk2dSlicedSprite target, float endValue, float duration) + public static TweenerCore DOScaleDimensionsY(this tk2dSlicedSprite target, float endValue, float duration) { - return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration) - .SetOptions(AxisConstraint.Y) + TweenerCore t = DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y) .SetTarget(target); + return t; } #endregion @@ -131,55 +143,61 @@ namespace DG.Tweening /// Tweens a 2D Toolkit TextMesh's dimensions to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScale(this tk2dTextMesh target, Vector3 endValue, float duration) + public static TweenerCore DOScale(this tk2dTextMesh target, Vector3 endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a 2D Toolkit TextMesh's dimensions to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleX(this tk2dTextMesh target, float endValue, float duration) + public static TweenerCore DOScaleX(this tk2dTextMesh target, float endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration) - .SetOptions(AxisConstraint.X) + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X) .SetTarget(target); + return t; } /// Tweens a 2D Toolkit TextMesh's dimensions to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleY(this tk2dTextMesh target, float endValue, float duration) + public static TweenerCore DOScaleY(this tk2dTextMesh target, float endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration) - .SetOptions(AxisConstraint.Y) + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y) .SetTarget(target); + return t; } /// Tweens a 2D Toolkit TextMesh's dimensions to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOScaleZ(this tk2dTextMesh target, float endValue, float duration) + public static TweenerCore DOScaleZ(this tk2dTextMesh target, float endValue, float duration) { - return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration) - .SetOptions(AxisConstraint.Z) + TweenerCore t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z) .SetTarget(target); + return t; } /// Tweens a 2D Toolkit TextMesh's color to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration) + public static TweenerCore DOColor(this tk2dTextMesh target, Color endValue, float duration) { - return DOTween.To(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a 2D Toolkit TextMesh's alpha color to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween - public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration) + public static TweenerCore DOFade(this tk2dTextMesh target, float endValue, float duration) { - return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) - .SetTarget(target); + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; } /// Tweens a 2D Toolkit TextMesh's color using the given gradient @@ -202,6 +220,7 @@ namespace DG.Tweening : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); } + s.SetTarget(target); return s; } @@ -214,11 +233,12 @@ namespace DG.Tweening /// A string containing the characters to use for scrambling. /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. /// Leave it to NULL (default) to use default ones - public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + public static TweenerCore DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) { - return DOTween.To(() => target.text, x => target.text = x, endValue, duration) - .SetOptions(richTextEnabled, scrambleMode, scrambleChars) + TweenerCore t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); + t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) .SetTarget(target); + return t; } #endregion diff --git a/Assets/Demigiant/DOTweenPro/DOTweenTk2d.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTk2d.cs.meta similarity index 73% rename from Assets/Demigiant/DOTweenPro/DOTweenTk2d.cs.meta rename to Assets/Plugins/Demigiant/DOTweenPro/DOTweenTk2d.cs.meta index d9c7902..c909f96 100644 --- a/Assets/Demigiant/DOTweenPro/DOTweenTk2d.cs.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/DOTweenTk2d.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: b590cd7c24ffa5d4faa5b6fa993cccad MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro/Editor.meta b/Assets/Plugins/Demigiant/DOTweenPro/Editor.meta new file mode 100644 index 0000000..e9164f7 --- /dev/null +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 34ca5bde92f87fa4dbeb9593d201fde2 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs similarity index 70% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs index d0b8379..0b38964 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs @@ -1,4 +1,4 @@ -// Author: Daniele Giardini - http://www.demigiant.com +// Author: Daniele Giardini - http://www.demigiant.com // Created: 2015/03/12 16:03 using System; @@ -11,6 +11,7 @@ using DG.Tweening; using DG.Tweening.Core; using UnityEditor; using UnityEngine; +using DOTweenSettings = DG.Tweening.Core.DOTweenSettings; #if true // UI_MARKER using UnityEngine.UI; #endif @@ -35,8 +36,8 @@ namespace DG.DOTweenEditor BetweenCanvasGroupAndImage } - static readonly Dictionary _AnimationTypeToComponent = new Dictionary() { - { DOTweenAnimationType.Move, new[] { + static readonly Dictionary _AnimationTypeToComponent = new Dictionary() { + { DOTweenAnimation.AnimationType.Move, new[] { #if true // PHYSICS_MARKER typeof(Rigidbody), #endif @@ -48,7 +49,7 @@ namespace DG.DOTweenEditor #endif typeof(Transform) }}, - { DOTweenAnimationType.Rotate, new[] { + { DOTweenAnimation.AnimationType.Rotate, new[] { #if true // PHYSICS_MARKER typeof(Rigidbody), #endif @@ -57,72 +58,72 @@ namespace DG.DOTweenEditor #endif typeof(Transform) }}, - { DOTweenAnimationType.LocalMove, new[] { typeof(Transform) } }, - { DOTweenAnimationType.LocalRotate, new[] { typeof(Transform) } }, - { DOTweenAnimationType.Scale, new[] { typeof(Transform) } }, - { DOTweenAnimationType.Color, new[] { + { DOTweenAnimation.AnimationType.LocalMove, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.LocalRotate, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.Scale, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.Color, new[] { typeof(Light), #if true // SPRITE_MARKER typeof(SpriteRenderer), #endif #if true // UI_MARKER - typeof(Image), typeof(Text), + typeof(Image), typeof(Text), typeof(RawImage), typeof(Graphic), #endif typeof(Renderer), }}, - { DOTweenAnimationType.Fade, new[] { + { DOTweenAnimation.AnimationType.Fade, new[] { typeof(Light), #if true // SPRITE_MARKER typeof(SpriteRenderer), #endif #if true // UI_MARKER - typeof(Image), typeof(Text), typeof(CanvasGroup), + typeof(Image), typeof(Text), typeof(CanvasGroup), typeof(RawImage), typeof(Graphic), #endif typeof(Renderer), }}, #if true // UI_MARKER - { DOTweenAnimationType.Text, new[] { typeof(Text) } }, + { DOTweenAnimation.AnimationType.Text, new[] { typeof(Text) } }, #endif - { DOTweenAnimationType.PunchPosition, new[] { + { DOTweenAnimation.AnimationType.PunchPosition, new[] { #if true // UI_MARKER typeof(RectTransform), #endif typeof(Transform) }}, - { DOTweenAnimationType.PunchRotation, new[] { typeof(Transform) } }, - { DOTweenAnimationType.PunchScale, new[] { typeof(Transform) } }, - { DOTweenAnimationType.ShakePosition, new[] { + { DOTweenAnimation.AnimationType.PunchRotation, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.PunchScale, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.ShakePosition, new[] { #if true // UI_MARKER typeof(RectTransform), #endif typeof(Transform) }}, - { DOTweenAnimationType.ShakeRotation, new[] { typeof(Transform) } }, - { DOTweenAnimationType.ShakeScale, new[] { typeof(Transform) } }, - { DOTweenAnimationType.CameraAspect, new[] { typeof(Camera) } }, - { DOTweenAnimationType.CameraBackgroundColor, new[] { typeof(Camera) } }, - { DOTweenAnimationType.CameraFieldOfView, new[] { typeof(Camera) } }, - { DOTweenAnimationType.CameraOrthoSize, new[] { typeof(Camera) } }, - { DOTweenAnimationType.CameraPixelRect, new[] { typeof(Camera) } }, - { DOTweenAnimationType.CameraRect, new[] { typeof(Camera) } }, + { DOTweenAnimation.AnimationType.ShakeRotation, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.ShakeScale, new[] { typeof(Transform) } }, + { DOTweenAnimation.AnimationType.CameraAspect, new[] { typeof(Camera) } }, + { DOTweenAnimation.AnimationType.CameraBackgroundColor, new[] { typeof(Camera) } }, + { DOTweenAnimation.AnimationType.CameraFieldOfView, new[] { typeof(Camera) } }, + { DOTweenAnimation.AnimationType.CameraOrthoSize, new[] { typeof(Camera) } }, + { DOTweenAnimation.AnimationType.CameraPixelRect, new[] { typeof(Camera) } }, + { DOTweenAnimation.AnimationType.CameraRect, new[] { typeof(Camera) } }, #if true // UI_MARKER - { DOTweenAnimationType.UIWidthHeight, new[] { typeof(RectTransform) } }, + { DOTweenAnimation.AnimationType.UIWidthHeight, new[] { typeof(RectTransform) } }, #endif }; #if false // TK2D_MARKER - static readonly Dictionary _Tk2dAnimationTypeToComponent = new Dictionary() { - { DOTweenAnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, - { DOTweenAnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, - { DOTweenAnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, - { DOTweenAnimationType.Text, new[] { typeof(tk2dTextMesh) } } + static readonly Dictionary _Tk2dAnimationTypeToComponent = new Dictionary() { + { DOTweenAnimation.AnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, + { DOTweenAnimation.AnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, + { DOTweenAnimation.AnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, + { DOTweenAnimation.AnimationType.Text, new[] { typeof(tk2dTextMesh) } } }; #endif #if false // TEXTMESHPRO_MARKER - static readonly Dictionary _TMPAnimationTypeToComponent = new Dictionary() { - { DOTweenAnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, - { DOTweenAnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, - { DOTweenAnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } } + static readonly Dictionary _TMPAnimationTypeToComponent = new Dictionary() { + { DOTweenAnimation.AnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, + { DOTweenAnimation.AnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, + { DOTweenAnimation.AnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } } }; #endif @@ -152,6 +153,7 @@ namespace DG.DOTweenEditor static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons) DOTweenAnimation _src; + DOTweenSettings _settings; bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime bool _refreshRequired; // If TRUE refreshes components data int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source @@ -178,6 +180,7 @@ namespace DG.DOTweenEditor void OnEnable() { _src = target as DOTweenAnimation; + _settings = DOTweenUtilityWindow.GetDOTweenSettings(); onStartProperty = base.serializedObject.FindProperty("onStart"); onPlayProperty = base.serializedObject.FindProperty("onPlay"); @@ -241,6 +244,7 @@ namespace DG.DOTweenEditor } Undo.RecordObject(_src, "DOTween Animation"); + Undo.RecordObject(_settings, "DOTween Animation"); // _src.isValid = Validate(); // Moved down @@ -266,16 +270,26 @@ namespace DG.DOTweenEditor GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap); DeGUILayout.EndVBox(); } else { + GUILayout.BeginHorizontal(); bool hasManager = _src.GetComponent() != null; + EditorGUI.BeginChangeCheck(); + _settings.showPreviewPanel = hasManager + ? DeGUILayout.ToggleButton(_settings.showPreviewPanel, "Preview Controls", styles.custom.inlineToggle) + : DeGUILayout.ToggleButton(_settings.showPreviewPanel, "Preview Controls", styles.custom.inlineToggle, GUILayout.Width(120)); + if (EditorGUI.EndChangeCheck()) { + EditorUtility.SetDirty(_settings); + DOTweenPreviewManager.StopAllPreviews(); + } if (!hasManager) { if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) { _src.gameObject.AddComponent(); } } + GUILayout.EndHorizontal(); } // Preview in editor - bool isPreviewing = DOTweenPreviewManager.PreviewGUI(_src); + bool isPreviewing = _settings.showPreviewPanel ? DOTweenPreviewManager.PreviewGUI(_src) : false; EditorGUI.BeginDisabledGroup(isPreviewing); // Choose target @@ -318,11 +332,14 @@ namespace DG.DOTweenEditor } } else { GUILayout.BeginHorizontal(); - DOTweenAnimationType prevAnimType = _src.animationType; -// _src.animationType = (DOTweenAnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton); + DOTweenAnimation.AnimationType prevAnimType = _src.animationType; +// _src.animationType = (DOTweenAnimation.AnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton); GUI.enabled = GUI.enabled && _src.isActive; _src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]); - _src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically")); + _src.autoGenerate = DeGUILayout.ToggleButton(_src.autoGenerate, new GUIContent("AutoGenerate", "If selected, the tween will be generated at startup (during Start for RectTransform position tween, Awake for all the others)")); + if (_src.autoGenerate) { + _src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically")); + } _src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable")); GUILayout.EndHorizontal(); if (prevAnimType != _src.animationType) { @@ -330,56 +347,57 @@ namespace DG.DOTweenEditor _src.endValueTransform = null; _src.useTargetAsV3 = false; switch (_src.animationType) { - case DOTweenAnimationType.Move: - case DOTweenAnimationType.LocalMove: - case DOTweenAnimationType.Rotate: - case DOTweenAnimationType.LocalRotate: - case DOTweenAnimationType.Scale: + case DOTweenAnimation.AnimationType.Move: + case DOTweenAnimation.AnimationType.LocalMove: + case DOTweenAnimation.AnimationType.Rotate: + case DOTweenAnimation.AnimationType.LocalRotate: + case DOTweenAnimation.AnimationType.Scale: _src.endValueV3 = Vector3.zero; _src.endValueFloat = 0; - _src.optionalBool0 = _src.animationType == DOTweenAnimationType.Scale; + _src.optionalBool0 = _src.animationType == DOTweenAnimation.AnimationType.Scale; break; - case DOTweenAnimationType.UIWidthHeight: + case DOTweenAnimation.AnimationType.UIWidthHeight: _src.endValueV3 = Vector3.zero; _src.endValueFloat = 0; - _src.optionalBool0 = _src.animationType == DOTweenAnimationType.UIWidthHeight; + _src.optionalBool0 = _src.animationType == DOTweenAnimation.AnimationType.UIWidthHeight; break; - case DOTweenAnimationType.Color: - case DOTweenAnimationType.Fade: + case DOTweenAnimation.AnimationType.Color: + case DOTweenAnimation.AnimationType.Fade: _isLightSrc = targetGO.GetComponent() != null; _src.endValueFloat = 0; break; - case DOTweenAnimationType.Text: + case DOTweenAnimation.AnimationType.Text: _src.optionalBool0 = true; break; - case DOTweenAnimationType.PunchPosition: - case DOTweenAnimationType.PunchRotation: - case DOTweenAnimationType.PunchScale: - _src.endValueV3 = _src.animationType == DOTweenAnimationType.PunchRotation ? new Vector3(0, 180, 0) : Vector3.one; + case DOTweenAnimation.AnimationType.PunchPosition: + case DOTweenAnimation.AnimationType.PunchRotation: + case DOTweenAnimation.AnimationType.PunchScale: + _src.endValueV3 = _src.animationType == DOTweenAnimation.AnimationType.PunchRotation ? new Vector3(0, 180, 0) : Vector3.one; _src.optionalFloat0 = 1; _src.optionalInt0 = 10; _src.optionalBool0 = false; break; - case DOTweenAnimationType.ShakePosition: - case DOTweenAnimationType.ShakeRotation: - case DOTweenAnimationType.ShakeScale: - _src.endValueV3 = _src.animationType == DOTweenAnimationType.ShakeRotation ? new Vector3(90, 90, 90) : Vector3.one; + case DOTweenAnimation.AnimationType.ShakePosition: + case DOTweenAnimation.AnimationType.ShakeRotation: + case DOTweenAnimation.AnimationType.ShakeScale: + _src.endValueV3 = _src.animationType == DOTweenAnimation.AnimationType.ShakeRotation ? new Vector3(90, 90, 90) : Vector3.one; _src.optionalInt0 = 10; _src.optionalFloat0 = 90; _src.optionalBool0 = false; + _src.optionalBool1 = true; break; - case DOTweenAnimationType.CameraAspect: - case DOTweenAnimationType.CameraFieldOfView: - case DOTweenAnimationType.CameraOrthoSize: + case DOTweenAnimation.AnimationType.CameraAspect: + case DOTweenAnimation.AnimationType.CameraFieldOfView: + case DOTweenAnimation.AnimationType.CameraOrthoSize: _src.endValueFloat = 0; break; - case DOTweenAnimationType.CameraPixelRect: - case DOTweenAnimationType.CameraRect: + case DOTweenAnimation.AnimationType.CameraPixelRect: + case DOTweenAnimation.AnimationType.CameraRect: _src.endValueRect = new Rect(0, 0, 0, 0); break; } } - if (_src.animationType == DOTweenAnimationType.None) { + if (_src.animationType == DOTweenAnimation.AnimationType.None) { _src.isValid = false; if (GUI.changed) EditorUtility.SetDirty(_src); return; @@ -390,22 +408,22 @@ namespace DG.DOTweenEditor _src.isValid = Validate(targetGO); // See if we need to choose between multiple targets #if true // UI_MARKER - if (_src.animationType == DOTweenAnimationType.Fade && targetGO.GetComponent() != null && targetGO.GetComponent() != null) { + if (_src.animationType == DOTweenAnimation.AnimationType.Fade && targetGO.GetComponent() != null && targetGO.GetComponent() != null) { _chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage; // Reassign target and forcedTargetType if lost - if (_src.forcedTargetType == TargetType.Unset) _src.forcedTargetType = _src.targetType; + if (_src.forcedTargetType == DOTweenAnimation.TargetType.Unset) _src.forcedTargetType = _src.targetType; switch (_src.forcedTargetType) { - case TargetType.CanvasGroup: + case DOTweenAnimation.TargetType.CanvasGroup: _src.target = targetGO.GetComponent(); break; - case TargetType.Image: + case DOTweenAnimation.TargetType.Image: _src.target = targetGO.GetComponent(); break; } } else { #endif _chooseTargetMode = ChooseTargetMode.None; - _src.forcedTargetType = TargetType.Unset; + _src.forcedTargetType = DOTweenAnimation.TargetType.Unset; #if true // UI_MARKER } #endif @@ -423,17 +441,17 @@ namespace DG.DOTweenEditor #if true // UI_MARKER // Special cases in which multiple target types could be used (set after validation) - if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != TargetType.Unset) { + if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != DOTweenAnimation.TargetType.Unset) { FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString()); - TargetType prevTargetType = _src.forcedTargetType; - _src.forcedTargetType = (TargetType)Enum.Parse(typeof(TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString()); + DOTweenAnimation.TargetType prevTargetType = _src.forcedTargetType; + _src.forcedTargetType = (DOTweenAnimation.TargetType)Enum.Parse(typeof(DOTweenAnimation.TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString()); if (_src.forcedTargetType != prevTargetType) { // Target type change > assign correct target switch (_src.forcedTargetType) { - case TargetType.CanvasGroup: + case DOTweenAnimation.TargetType.CanvasGroup: _src.target = targetGO.GetComponent(); break; - case TargetType.Image: + case DOTweenAnimation.TargetType.Image: _src.target = targetGO.GetComponent(); break; } @@ -449,7 +467,7 @@ namespace DG.DOTweenEditor _src.delay = EditorGUILayout.FloatField("Delay", _src.delay); if (_src.delay < 0) _src.delay = 0; _src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate); - _src.easeType = EditorGUIUtils.FilteredEasePopup(_src.easeType); + _src.easeType = EditorGUIUtils.FilteredEasePopup("Ease", _src.easeType); if (_src.easeType == Ease.INTERNAL_Custom) { _src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve); } @@ -462,14 +480,14 @@ namespace DG.DOTweenEditor bool canBeRelative = true; // End value and eventual specific options switch (_src.animationType) { - case DOTweenAnimationType.Move: - case DOTweenAnimationType.LocalMove: - GUIEndValueV3(targetGO, _src.animationType == DOTweenAnimationType.Move); + case DOTweenAnimation.AnimationType.Move: + case DOTweenAnimation.AnimationType.LocalMove: + GUIEndValueV3(targetGO, _src.animationType == DOTweenAnimation.AnimationType.Move); _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); canBeRelative = !_src.useTargetAsV3; break; - case DOTweenAnimationType.Rotate: - case DOTweenAnimationType.LocalRotate: + case DOTweenAnimation.AnimationType.Rotate: + case DOTweenAnimation.AnimationType.LocalRotate: bool isRigidbody2D = DOTweenModuleUtils.Physics.HasRigidbody2D(_src); if (isRigidbody2D) GUIEndValueFloat(); else { @@ -477,62 +495,63 @@ namespace DG.DOTweenEditor _src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode); } break; - case DOTweenAnimationType.Scale: + case DOTweenAnimation.AnimationType.Scale: if (_src.optionalBool0) GUIEndValueFloat(); else GUIEndValueV3(targetGO); _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0); break; - case DOTweenAnimationType.UIWidthHeight: + case DOTweenAnimation.AnimationType.UIWidthHeight: if (_src.optionalBool0) GUIEndValueFloat(); else GUIEndValueV2(); _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0); break; - case DOTweenAnimationType.Color: + case DOTweenAnimation.AnimationType.Color: GUIEndValueColor(); canBeRelative = false; break; - case DOTweenAnimationType.Fade: + case DOTweenAnimation.AnimationType.Fade: GUIEndValueFloat(); if (_src.endValueFloat < 0) _src.endValueFloat = 0; if (!_isLightSrc && _src.endValueFloat > 1) _src.endValueFloat = 1; canBeRelative = false; break; - case DOTweenAnimationType.Text: + case DOTweenAnimation.AnimationType.Text: GUIEndValueString(); _src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0); _src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode); _src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString); break; - case DOTweenAnimationType.PunchPosition: - case DOTweenAnimationType.PunchRotation: - case DOTweenAnimationType.PunchScale: + case DOTweenAnimation.AnimationType.PunchPosition: + case DOTweenAnimation.AnimationType.PunchRotation: + case DOTweenAnimation.AnimationType.PunchScale: GUIEndValueV3(targetGO); canBeRelative = false; _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50); _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1); - if (_src.animationType == DOTweenAnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); + if (_src.animationType == DOTweenAnimation.AnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); break; - case DOTweenAnimationType.ShakePosition: - case DOTweenAnimationType.ShakeRotation: - case DOTweenAnimationType.ShakeScale: + case DOTweenAnimation.AnimationType.ShakePosition: + case DOTweenAnimation.AnimationType.ShakeRotation: + case DOTweenAnimation.AnimationType.ShakeScale: GUIEndValueV3(targetGO); canBeRelative = false; _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50); _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90); - if (_src.animationType == DOTweenAnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); + _src.optionalBool1 = EditorGUILayout.Toggle(new GUIContent(" FadeOut", "If selected the shake will fade out, otherwise it will constantly play with full force"), _src.optionalBool1); + if (_src.animationType == DOTweenAnimation.AnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); break; - case DOTweenAnimationType.CameraAspect: - case DOTweenAnimationType.CameraFieldOfView: - case DOTweenAnimationType.CameraOrthoSize: + case DOTweenAnimation.AnimationType.CameraAspect: + case DOTweenAnimation.AnimationType.CameraFieldOfView: + case DOTweenAnimation.AnimationType.CameraOrthoSize: GUIEndValueFloat(); canBeRelative = false; break; - case DOTweenAnimationType.CameraBackgroundColor: + case DOTweenAnimation.AnimationType.CameraBackgroundColor: GUIEndValueColor(); canBeRelative = false; break; - case DOTweenAnimationType.CameraPixelRect: - case DOTweenAnimationType.CameraRect: + case DOTweenAnimation.AnimationType.CameraPixelRect: + case DOTweenAnimation.AnimationType.CameraRect: GUIEndValueRect(); canBeRelative = false; break; @@ -564,7 +583,7 @@ namespace DG.DOTweenEditor // Checks if a Component that can be animated with the given animationType is attached to the src bool Validate(GameObject targetGO) { - if (_src.animationType == DOTweenAnimationType.None) return false; + if (_src.animationType == DOTweenAnimation.AnimationType.None) return false; Component srcTarget; // First check for external plugins @@ -606,13 +625,13 @@ namespace DG.DOTweenEditor return false; } - DOTweenAnimationType AnimationToDOTweenAnimationType(string animation) + DOTweenAnimation.AnimationType AnimationToDOTweenAnimationType(string animation) { - if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimationType)); + if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimation.AnimationType)); animation = animation.Replace("/", ""); - return (DOTweenAnimationType)(Array.IndexOf(_datString, animation)); + return (DOTweenAnimation.AnimationType)(Array.IndexOf(_datString, animation)); } - int DOTweenAnimationTypeToPopupId(DOTweenAnimationType animation) + int DOTweenAnimationTypeToPopupId(DOTweenAnimation.AnimationType animation) { return Array.IndexOf(_animationTypeNoSlashes, animation.ToString()); } @@ -704,4 +723,28 @@ namespace DG.DOTweenEditor #endregion } + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + [InitializeOnLoad] + static class Initializer + { + static Initializer() + { + DOTweenAnimation.OnReset += OnReset; + } + + static void OnReset(DOTweenAnimation src) + { + DOTweenSettings settings = DOTweenUtilityWindow.GetDOTweenSettings(); + if (settings == null) return; + + Undo.RecordObject(src, "DOTweenAnimation"); + src.autoPlay = settings.defaultAutoPlay == AutoPlay.All || settings.defaultAutoPlay == AutoPlay.AutoPlayTweeners; + src.autoKill = settings.defaultAutoKill; + EditorUtility.SetDirty(src); + } + } } diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta similarity index 73% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta index a3905ce..d2d7eee 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: e0203fd81362bab4d842d87ad09ee76e MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs similarity index 94% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs index 8e1d35b..e607979 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs @@ -52,7 +52,7 @@ namespace DG.DOTweenEditor // Preview - Play GUILayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup( - isPreviewingThis || src.animationType == DOTweenAnimationType.None + isPreviewingThis || src.animationType == DOTweenAnimation.AnimationType.None || !src.isActive || _previewOnlyIfSetToAutoPlay && !src.autoPlay ); if (GUILayout.Button("► Play", Styles.btPreview)) { @@ -189,8 +189,12 @@ namespace DG.DOTweenEditor Debug.LogWarning("DOTween Preview ► Couldn't find tween to stop"); return; } - if (tInfo.isFrom) tInfo.tween.Complete(); - else tInfo.tween.Rewind(); + if (tInfo.isFrom) { + int totLoops = tInfo.tween.Loops(); + if (totLoops < 0 || totLoops > 1) { + tInfo.tween.Goto(tInfo.tween.Duration(false)); + } else tInfo.tween.Complete(); + } else tInfo.tween.Rewind(); tInfo.tween.Kill(); EditorUtility.SetDirty(tInfo.animation); // Refresh views @@ -204,8 +208,12 @@ namespace DG.DOTweenEditor for (int i = keys.Count - 1; i > -1; --i) { DOTweenAnimation anim = keys[i]; TweenInfo tInfo = _AnimationToTween[anim]; - if (tInfo.isFrom) tInfo.tween.Complete(); - else tInfo.tween.Rewind(); + if (tInfo.isFrom) { + int totLoops = tInfo.tween.Loops(); + if (totLoops < 0 || totLoops > 1) { + tInfo.tween.Goto(tInfo.tween.Duration(false)); + } else tInfo.tween.Complete(); + } else tInfo.tween.Rewind(); tInfo.tween.Kill(); EditorUtility.SetDirty(anim); // Refresh views _AnimationToTween.Remove(anim); diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs.meta b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs.meta similarity index 73% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs.meta rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs.meta index 1586a48..53780cc 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenPreviewManager.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 guid: 22292a5f27a9a644ba9e6ad1bf863531 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML similarity index 100% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta index 5328cb8..f37a133 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 753a4f4ed73b17143923101226957756 TextScriptImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll new file mode 100644 index 0000000..7bce843 Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll differ diff --git a/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb new file mode 100644 index 0000000..4078476 Binary files /dev/null and b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb differ diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta index dc73eda..f7149bc 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: ee3a420017f129443896310d9fab256b DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta similarity index 55% rename from Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta rename to Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta index c980e74..62ab8c0 100644 --- a/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta @@ -1,21 +1,22 @@ fileFormatVersion: 2 guid: a6402d4311c862b4eb1325590d6466af PluginImporter: - externalObjects: {} - serializedVersion: 2 + serializedVersion: 1 iconMap: {} executionOrder: {} - defineConstraints: [] isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 platformData: - - first: - Any: - second: - enabled: 1 + Any: + enabled: 0 settings: {} + Editor: + enabled: 1 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Demigiant/DOTweenPro/readme.txt b/Assets/Plugins/Demigiant/DOTweenPro/readme.txt similarity index 100% rename from Assets/Demigiant/DOTweenPro/readme.txt rename to Assets/Plugins/Demigiant/DOTweenPro/readme.txt diff --git a/Assets/Demigiant/DOTweenPro/readme.txt.meta b/Assets/Plugins/Demigiant/DOTweenPro/readme.txt.meta similarity index 58% rename from Assets/Demigiant/DOTweenPro/readme.txt.meta rename to Assets/Plugins/Demigiant/DOTweenPro/readme.txt.meta index 17911b4..6a87c35 100644 --- a/Assets/Demigiant/DOTweenPro/readme.txt.meta +++ b/Assets/Plugins/Demigiant/DOTweenPro/readme.txt.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: aa8f07903bf128e44a7d0b91a63dedab TextScriptImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Demigiant/DemiLib.meta b/Assets/Plugins/Demigiant/DemiLib.meta new file mode 100644 index 0000000..edcf2cc --- /dev/null +++ b/Assets/Plugins/Demigiant/DemiLib.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 5a499e4809836274eb38cd99b370a2c1 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- iTween +- DFTween +- LeanTween +- Ease +- Easing +- Shake +- Punch +- 2DToolkit +- TextMeshPro +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Demigiant/DemiLib/Core.meta b/Assets/Plugins/Demigiant/DemiLib/Core.meta new file mode 100644 index 0000000..86e5075 --- /dev/null +++ b/Assets/Plugins/Demigiant/DemiLib/Core.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 03513cf143bb144409fbb3a51ec77b1b +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll new file mode 100644 index 0000000..61b6899 Binary files /dev/null and b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll differ diff --git a/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.mdb b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.mdb new file mode 100644 index 0000000..969d808 Binary files /dev/null and b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.mdb differ diff --git a/Assets/Demigiant/DemiLib/Core/DemiLib.dll.mdb.meta b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.mdb.meta similarity index 58% rename from Assets/Demigiant/DemiLib/Core/DemiLib.dll.mdb.meta rename to Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.mdb.meta index 4b7d047..de5f720 100644 --- a/Assets/Demigiant/DemiLib/Core/DemiLib.dll.mdb.meta +++ b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.mdb.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 995cf2d9b4a41f840b3a41712e9b3bc0 DefaultImporter: - externalObjects: {} userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demigiant/DemiLib/Core/DemiLib.dll.meta b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.meta similarity index 55% rename from Assets/Demigiant/DemiLib/Core/DemiLib.dll.meta rename to Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.meta index c99073f..1ed9199 100644 --- a/Assets/Demigiant/DemiLib/Core/DemiLib.dll.meta +++ b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll.meta @@ -1,21 +1,22 @@ fileFormatVersion: 2 guid: 54be29b67d0d29a478da2c6e5c62f091 PluginImporter: - externalObjects: {} - serializedVersion: 2 + serializedVersion: 1 iconMap: {} executionOrder: {} - defineConstraints: [] isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 platformData: - - first: - Any: - second: + Any: enabled: 1 settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Demigiant/DemiLib/Core/DemiLib.xml b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.xml similarity index 73% rename from Assets/Demigiant/DemiLib/Core/DemiLib.xml rename to Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.xml index 7246b6d..3b65c54 100644 --- a/Assets/Demigiant/DemiLib/Core/DemiLib.xml +++ b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.xml @@ -4,6 +4,18 @@ DemiLib + + + Class attribute + Sets the script execution order index + + + + + Sets the script execution order for this class + + Script execution order index + Set when calling DeGUI.BeginGUI @@ -40,6 +52,22 @@ Content colors + + + Toggle button specific colors + + + + + Various Input utils + + + + + Returns a number key int if a number key was pressed in this frame, or -1 otherwise + + + Extend this to replicate Unity's Scope system with any Unity version. @@ -90,16 +118,31 @@ If the item exists sets it, otherwise first creates it and then sets it + + + If the item exists sets it, otherwise first creates it and then sets it + + Returns TRUE if the item existed and was removed. + + + Returns TRUE if the item existed and was changed. + + Returns the customizedItem for the given gameObject, or NULL if none was found + + + Returns the color corresponding to the given + + Must be univocal @@ -131,6 +174,9 @@ Returns a random value within this range (min/max included) + + + A serializable struct including a min and a max float value @@ -152,5 +198,8 @@ Returns a random value within this range (min/max included) + + + diff --git a/Assets/Demigiant/DemiLib/Core/DemiLib.xml.meta b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.xml.meta similarity index 58% rename from Assets/Demigiant/DemiLib/Core/DemiLib.xml.meta rename to Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.xml.meta index 2192b21..473a9b5 100644 --- a/Assets/Demigiant/DemiLib/Core/DemiLib.xml.meta +++ b/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.xml.meta @@ -1,7 +1,4 @@ fileFormatVersion: 2 guid: 9bf2564c9817bb34988453ae948954d2 TextScriptImporter: - 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Utils to use he correct method based on Unity's version + Utils to use the correct method based on Unity's version @@ -21,6 +21,27 @@ + + + Starts an editor coroutine. You can't use normal yield new WaitFor methods because + those are Unity runtime, but you can instead use . + Other than that, you can use normal yield null/etc. + Returns an which you can use with to cancel the coroutine. + + + + + Stops the given coroutine generated by + + + + + To be used inside a coroutine as a yield instruction: waits for the given seconds + (replaces Unity's yield new WaitForSeconds because it's not available in-editor). + Example usage: + yield return DeEditorCoroutines.WaitForSeconds(1); + + File utils @@ -88,6 +109,12 @@ string to replace Minimum length for considering the string valid + + + Returns TRUE if the given filepath is within this Unity project Assets folder + + Full file path + Returns the given string stripped of any invalid filename characters. @@ -151,6 +178,67 @@ Precisely returns the last controlId assigned to a GUI element + + + Framework used to fix missing monoScript reference in GameObjects when a script's meta guid changes + + + + + Retrieves the GUID in the given meta file and returns it, or NULL if it's not found + + Full filePath to the meta file + + + + Fixes all wrong Component GUIDs in scenes and prefabs + + objects to use for the operation + + + + Fixes all wrong Component GUIDs in the active scene and returns the total number of Components fixed + + objects to use for the operation + + + + Finds all MonoBehaviour/Behaviour/Component in the given scene/prefab file string + that contain the given + and replaces their GUID with the one passed (if different). + Returns the total number of Component GUIDs that were fixed + + + + + Utils to manage UnityPackages import/export and file mirroring + + + + + Stores all file paths (excluding metas) found in the given AssetDatabase directory and subdirectory + into the given AssetDatabase file (which will be created if missing), + writing them as relative to the given directory. + EXAMPLE: + adbReadFromDirPath = "Plugins/DOTween" + file "Assets/Plugins/DOTween/aScript.cs" stored as "aScript.cs" + file "Assets/Plugins/DOTween/Subdir/aScript.cs" stored as "Subdir/aScript.cs" + + + AssetDatabase path ("Assets/...") where the list should be written + AssetDatabase path ("Assets/...") from which the list of files should be retrieved, without final slash + If TRUE ignores ASMDEF files + + + + Parses a file list created via and removes any files not present in the list from the given directory + + Label to use when logging the result + AssetDatabase path ("Assets/...") to the file containing the list + AssetDatabase path ("Assets/...") to the directory to parse for extra files to remove + If TRUE ignores ASMDEF files + If TRUE only returns a report log and doesn't actually delete the files + Utilities for Editor Panels. @@ -167,6 +255,15 @@ If TRUE and the requested asset doesn't exist, forces its creation If TRUE also creates the path folders if they don't exist + + + Check if the at the given path exists and eventually if it's available + + File path (relative to Unity's project folder) + If TRUE also check if the file is available + (file can be unavailable if it was deleted outside Unity, or if Unity is just starting) + + Returns TRUE if the given is dockable, FALSE if instead it's a utility window @@ -182,6 +279,11 @@ Icon to apply Title. If NULL doesn't change it + + + Repaints the currently focues editor + + Prefab utilities @@ -223,7 +325,13 @@ Return the size of the editor game view, eventual extra bars excluded (meaning the true size of the game area) - + + + + Returns a value from 1 to N (2 for 200% scaling) indicating the UI Scaling of Unity's editor. + The first time this is called it will store the scaling and keep it without refreshing, + since you need to restart Unity in order to apply a scaling change + @@ -258,6 +366,20 @@ to use. Leave NULL to check in all of them. + + + Sets the gizmos icon visibility in the Scene and Game view for the given class names + + Visibility + Class names (no namespace), as many as you want separated by a comma + + + + Sets the gizmos icon visibility in the Scene and Game view for all custom icons + (for example icons created with HOTools) + + Visibility + Returns all components of type T in the currently open scene, or NULL if none could be found. @@ -265,6 +387,21 @@ instead, which is more efficient. + + + Shifts an item from an index to another, without modifying the list except than by moving elements around + + + + + Expands the given array and adds the given element as the last one + + + + + Removes the element at index from the given array, shifts everything after by -1 position and resizes the array + + Nothing is being dragged @@ -283,6 +420,16 @@ Dragging concluced but not accepted because too short + + Automatically determines if dragged elements are horizontal, vertical, or both + + + Forces vertical drag + + + Forces horizontal drag (useful to avoid initial wrong drag indicators + if the users starts dragging an horizontal system vertically) + Manages the dragging of GUI elements @@ -313,6 +460,15 @@ Retrieves the eventual optional data stored via the StartDrag method + + + Starts a drag operation on a GUI element. + + Reference to the current editor drawing the GUI (used when a Repaint is needed) + List containing the dragged item and all other relative draggable items + DraggableList index of the item being dragged + Optional data that can be retrieved via the static property + Starts a drag operation on a GUI element. @@ -323,6 +479,15 @@ DraggableList index of the item being dragged Optional data that can be retrieved via the static property + + + Starts a drag operation on a GUI element. + + Reference to the current editor drawing the GUI (used when a Repaint is needed) + List containing the dragged item and all other relative draggable items + DraggableList index of the item being dragged + Optional data that can be retrieved via the static property + Starts a drag operation on a GUI element. @@ -333,7 +498,7 @@ DraggableList index of the item being dragged Optional data that can be retrieved via the static property - + Call this after each draggable GUI block, to calculate and draw the current drag state (or complete it if the mouse was released). @@ -343,8 +508,22 @@ Current index of the draggable item being drawn If NULL will calculate this automatically using . Pass this if you're creating a drag between elements that don't use GUILayout + Drag direction. You can leave it to + unless you want to skip eventual layout calculations - + + + Call this after each draggable GUI block, to calculate and draw the current drag state + (or complete it if the mouse was released). + + List containing the draggable item and all other relative draggable items + Current index of the draggable item being drawn + If NULL will calculate this automatically using . + Pass this if you're creating a drag between elements that don't use GUILayout + Drag direction. You can leave it to + unless you want to skip eventual layout calculations + + Call this after each draggable GUI block, to calculate and draw the current drag state (or complete it if the mouse was released). @@ -355,6 +534,21 @@ Color to use for drag divider and selection If NULL will calculate this automatically using . Pass this if you're creating a drag between elements that don't use GUILayout + Drag direction. You can leave it to + unless you want to skip eventual layout calculations + + + + Call this after each draggable GUI block, to calculate and draw the current drag state + (or complete it if the mouse was released). + + List containing the draggable item and all other relative draggable items + Current index of the draggable item being drawn + Color to use for drag divider and selection + If NULL will calculate this automatically using . + Pass this if you're creating a drag between elements that don't use GUILayout + Drag direction. You can leave it to + unless you want to skip eventual layout calculations @@ -410,7 +604,7 @@ - Returns a clone of the given node (clones also lists, but leaves other references as references). + Returns a deep clone of the given node but doesn't clone UnityEngine references. A new ID will be automatically generated. @@ -486,6 +680,14 @@ Partially independent, mainly controlled by process. + + TRUE when read-to or dragging nodes + + + + Resets the interaction state + + Returns TRUE if the given node is currently being dragged @@ -501,7 +703,8 @@ Create it, then enclose your GUI node calls inside a . CODING ORDER: - Create a to use for your node system (create it once, obviously) - - Inside OnGUI, write all your nodes GUI code inside a + - Inside OnGUI, write all your nodes GUI code inside a + - To draw the nodes, loop through the list and call for each node @@ -513,6 +716,10 @@ Position with zeroed coordinates (used by all node GUI since it's inside a GUILayout(area)) + + Contains the nodes passed to NodeProcessScope ordered by depth. + You should loop through this list when drawing nodes + Creates a new NodeProcess. @@ -541,7 +748,12 @@ Forces the refresh of the area calculations. Useful if you need them before the first GUI call has run - + + + Shifts the visible are to the given coordinates and repaints on end + + + Shifts the visible are to the given coordinates and repaints on end @@ -555,7 +767,7 @@ Draws the given node using the given T editor GUINode type. - Retuns the full area of the node + Returns the full area of the node @@ -578,6 +790,25 @@ Returns TRUE if the given area is visible (even if partially) inside the current nodeProcess area + + + Captures a screenshot of the node editor area and returns it when calling the onComplete method. + Sadly this requires a callback because if called immediately the capture will fail + with a "[d3d11] attempting to ReadPixels outside of RenderTexture bounds!" error in most cases + + Screenshot mode + A callback that accepts the generated Texture2D object + Screenshot scale factor (only used if screenshotMode is set to ) + If TRUE (default) displays a progress bar during the operation. + You'll want to set this to FALSE when you're already using a custom progressBar + and the screenshot is only part of a larger queue of operations + + + + Removes the node with the given ID from the list and removes all connections to it from other nodes. + Doesn't mark things dirty nor prepares them for undo + + Use this to encapsulate node GUI operations. @@ -625,6 +856,26 @@ Returns the given as an int, or -1 if it's not a number + + + Used code from Celtc on StackOverflow: https://stackoverflow.com/a/54044197/10151925 + + + + + Gets all fields from an object and its hierarchy inheritance + + + + + Perform a deep copy of the class + + + + + Does the copy + + Returns by . @@ -649,11 +900,15 @@ Returns the current open, or an empty one if none is open. + + + Sets the width + + Sets the height - @@ -669,6 +924,14 @@ if TRUE (default) automatically increases the height of the accordingly + + + Returns a Rect for a single line at the current scrollView yMax, as wide as the max visible rect width + + If less than 0 uses default line height, otherwise the value passed + if TRUE (default) automatically increases the height of the accordingly + + Returns TRUE if the given rect is at least partially visible in the displayed scroll area @@ -695,6 +958,36 @@ Stops all clips playing. + + + A stopwatch whose time can be changed manually via + + + + + Start or resume playing + + + + + Stop the watch and reset the time + + + + + Restart measuring from zero + + + + + Pause the watch + + + + + Send the watch to the given time + + Util to determine Unity editor version and store them as comparable numbers @@ -758,6 +1051,11 @@ Sets the border of the style + + + Sets the border of the style + + Sets the border of the style @@ -768,6 +1066,11 @@ Sets the background of the style + + + Sets the background of the style + + Sets the contentOffset of the style @@ -925,6 +1228,7 @@ Called automatically by DeGUI.BeginGUI. Override when adding new style subclasses. + Returns TRUE if the styles were initialized or re-initialized @@ -937,6 +1241,39 @@ GUILayout methods + + + A button that triggers an immediate repaint when hovered/pressed/unhovered + (which otherwise doesn't happen if you set a background to the button's GUIStyle). + Requires to be activated. + + + + + A button that triggers an immediate repaint when hovered/pressed/unhovered + (which otherwise doesn't happen if you set a background to the button's GUIStyle) + and also assigns different GUI colors based on the button's state and the given one. + Requires to be activated. + + Content + Default color + Style + GUILayout options + + + + A button that triggers an immediate repaint when hovered/pressed/unhovered + (which otherwise doesn't happen if you set a background to the button's GUIStyle) + and also assigns different GUI colors based on the button's state with options to eventually auto-generate them. + Requires to be activated. + + Content + Default color + Hover color (if NULL auto-generates it from the given one by making it brighter + Pressed color (if NULL auto-generates it from the given one by making it even brighter + Style + GUILayout options + Shaded button @@ -971,24 +1308,42 @@ Draws a button that returns TRUE the first time it's pressed, instead than when its released. + + + Draws a button that returns TRUE the first time the mouse moves over it while the mouse button is pressed, + even if it was pressed outside of the button first + + + + + Draws a button that returns TRUE the first time the mouse moves over it while the mouse button is pressed, + even if it was pressed outside of the button first + + + + Toolbar foldout button + Toolbar foldout button + + Toolbar foldout button + Button that can be toggled on and off - - Button that can be toggled on and off - - - Button that can be toggled on and off - Button that can be toggled on and off + + Button that can be toggled on and off + Button that can be toggled on and off + + Button that can be toggled on and off + Button that can be toggled on and off @@ -998,6 +1353,18 @@ Button that can be toggled on and off + + Button that can be toggled on and off + + + Button that can be toggled on and off + + + Button that can be toggled on and off + + + Button that can be toggled on and off + Button that can be toggled on and off @@ -1034,6 +1401,78 @@ A toolbar with a label + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values. Auto-determines object type from the field's type + + + Returns TRUE if there's mixed values. Forces field to accept only objects of the given type + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + Vertical box layout with style and color options @@ -1066,28 +1505,26 @@ Style for default (non-editing mode) appearance Style for editing mode - + A text field that becomes editable only on double-click and can also be dragged EditorWindow reference A unique ID to use in order to determine if the text is selected or not Text - ID for this drag operation (must be the same for both this and Drag List containing the dragged item and all other relative draggable items DraggableList index of the item being dragged Style for default (non-editing mode) appearance Style for editing mode - + A text field that becomes editable only on double-click and can also be dragged Editor reference A unique ID to use in order to determine if the text is selected or not Text - ID for this drag operation (must be the same for both this and Drag List containing the dragged item and all other relative draggable items DraggableList index of the item being dragged Style for default (non-editing mode) appearance @@ -1122,7 +1559,8 @@ - Call this at the beginning of GUI methods + Call this at the beginning of GUI methods. + Returns TRUE if the styles were initialized or re-initialized Eventual to use Eventual to use @@ -1131,10 +1569,23 @@ Better implementation of GUI.BeginScrollView. Returns the modified scrollView struct. - Must be closed by a DeGUI.. + Must be closed by a DeGUI.. +
EXAMPLE
+            Rect scrollViewArea = ...;
+            Rect drawArea = scrollViewArea;
+            // Decrease the full drawing area to exclude scrollbars if necessary
+            if (_scrollView.fullContentArea.height > scrollViewArea.height) drawArea = drawArea.Shift(0, 0, -11, 0);
+            // Begin scrollView
+            _scrollView = DeGUI.BeginScrollView(scrollViewArea, _scrollView);
+            // Increase scrollView area correctly (or directly set it with SetFullContentHeight
+            _scrollView.IncreaseContentHeightBy(...)
+            // End
+            DeGUI.EndScrollView();
+            
- Area used by the scrollView - target + Visible area used by the scrollView + target. You'll need to set its size to the correct full content height + (either within the Begin/ENd ScrollView calls or before them) If TRUE (default) resets .height to 0 after beginning the ScrollView
@@ -1148,10 +1599,16 @@ Exits the current event correctly, also taking care of eventual drag operations
+ + + Removes focus from any GUI button/text/element that has focus + + Changes the active palettes to the given ones - (or resets them to the default ones if NULL) + (or resets them to the default ones if NULL). + Returns TRUE if the styles were initialized or re-initialized @@ -1164,6 +1621,21 @@ Sets the GUI colors to the given ones
+ + + Opens a panel that previews the given texture (if not NULL) + + + + + Gets either black or white, depending on the color that would be most visible on the given one + + + + + Gets either black or white, depending on the color that would be most visible on the given one + + Sets the GUI cursor color to the given ones @@ -1174,6 +1646,53 @@ Sets the GUI matrix to the given ones + + + Wrapper to set serialized fields with multiple sources selected: automatically sets GUI to show mixed values when necessary + and contains a fieldInfo which is set within the wrapper. + Note that you must set the property within the wrapper so that it's assigned correctly when closing the scope. + + + + Multi property scope + Name of the field so it can be found and set/get via Reflection + List of the sources containing the given field + If TRUE validates EditorGUI.EndChangeCheck before calling it + (fixes an issue which happens with advanced Undo usage in DOTween Timeline and ColorFields) + + + + A button that triggers an immediate repaint when hovered/pressed/unhovered + (which otherwise doesn't happen if you apply a background to the button's GUIStyle). + Requires to be activated. + + + + + A button that triggers an immediate repaint when hovered/pressed/unhovered + (which otherwise doesn't happen if you apply a background to the button's GUIStyle) + and also assigns different GUI colors based on the button's state and the given one. + Requires to be activated. + + Rect + Content + Default color + Style + + + + A button that triggers an immediate repaint when hovered/pressed/unhovered + (which otherwise doesn't happen if you apply a background to the button's GUIStyle) + and also assigns different GUI colors based on the button's state with options to eventually auto-generate them. + Requires to be activated. + + Rect + Content + Default color + Hover color (if NULL auto-generates it from the given one by making it brighter + Pressed color (if NULL auto-generates it from the given one by making it even brighter + Style + Shaded button @@ -1201,6 +1720,9 @@ Toolbar foldout button which allows clicking even on its label + + Foldout button + label (not intended to be used in toolbar) which allows click-to-foldout/foldin + Draws a button that returns TRUE the first time it's pressed, instead than when its released. @@ -1211,24 +1733,36 @@ Draws a button that returns TRUE the first time it's pressed, instead than when its released. + + + Draws a button that returns TRUE the first time the mouse moves over it while the mouse button is pressed, + even if it was pressed outside of the button first + + + + + Draws a button that returns TRUE the first time the mouse moves over it while the mouse button is pressed, + even if it was pressed outside of the button first + + Toolbar foldout button Button that can be toggled on and off - - Button that can be toggled on and off - - - Button that can be toggled on and off - Button that can be toggled on and off + + Button that can be toggled on and off + Button that can be toggled on and off + + Button that can be toggled on and off + Button that can be toggled on and off @@ -1238,6 +1772,18 @@ Button that can be toggled on and off + + Button that can be toggled on and off + + + Button that can be toggled on and off + + + Button that can be toggled on and off + + + Button that can be toggled on and off + Button that can be toggled on and off @@ -1277,6 +1823,8 @@ Draws the given texture tiled within the given rect + Rect + Texture Eventual scale to apply If not NULL, colorizes the texture with this color @@ -1302,7 +1850,7 @@ Style for default (non-editing mode) appearance Style for editing mode - + A text field that becomes editable only on double-click and can also be dragged @@ -1310,13 +1858,12 @@ EditorWindow reference A unique ID to use in order to determine if the text is selected or not Text - ID for this drag operation (must be the same for both this and Drag List containing the dragged item and all other relative draggable items DraggableList index of the item being dragged Style for default (non-editing mode) appearance Style for editing mode - + A text field that becomes editable only on double-click and can also be dragged @@ -1324,7 +1871,6 @@ Editor reference A unique ID to use in order to determine if the text is selected or not Text - ID for this drag operation (must be the same for both this and Drag List containing the dragged item and all other relative draggable items DraggableList index of the item being dragged Style for default (non-editing mode) appearance @@ -1355,34 +1901,179 @@ Divider - + + Draws a Vector3Field that can have single axes disabled + + + Draws a Vector3Field that can have single axes disabled + + + Draws a Vector3Field that can have single axes disabled + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values. Supports using an int as an enum + + + Returns TRUE if there's mixed values. Supports using an int as an enum + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values. Supports also uint fields + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values. Auto-determines object type from the field's type + + + Returns TRUE if there's mixed values. Forces field to accept only objects of the given type + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values. Supports passing int values as bool (1 = true, 0 = false) + + + Returns TRUE if there's mixed values. Supports passing int values as bool (1 = true, 0 = false) + + + Returns TRUE if there's mixed values. Supports passing int values as bool (1 = true, 0 = false) + + + Returns TRUE if there's mixed values. Requires a SerializedProperty representation of each UnityEven field + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + Returns TRUE if there's mixed values + + + + Returns a new color equal to the given one with changed brightness + + Color to evaluate + Brightness factor (multiplied by current brightness) + If set applies this alpha value + + + + Returns a new color equal to the given one with changed saturation + + Color to evaluate + Saturation factor (multiplied by current brightness) + If set applies this alpha value + + Changes the alpha of this color and returns it - + + + Returns a new color equal to the given one with changed alpha + + + + + Returns a HEX version of the given Unity Color, without the initial # + + If TRUE, also converts the alpha value and returns a hex of 8 characters, + otherwise doesn't and returns a hex of 6 characters + + + + Returns a HEX version of the given Unity Color, without the initial # + + If TRUE, also converts the alpha value and returns a hex of 8 characters, + otherwise doesn't and returns a hex of 6 characters + + + + Replicates parts of DeExtensions.ListExtensions for internal usage + + + + + Shifts an item from an index to another, without modifying the list except than by moving elements around + + + + + Shuffles the list + + + Replicates DeExtensions.RectExtensions for internal usage - + Adds one rect into another, and returns the resulting a - + Returns a copy or the Rect expanded around its center by the given amount Indicates how much to expand the rect on each size - + + + Returns a copy or the Rect expanded around its center by the given amount + + Indicates how much to expand the rect on each horizontal side + Indicates how much to expand the rect on each vertical side + + Returns a copy or the Rect contracted around its center by the given amount Indicates how much to contract the rect on each size - + + + Returns a copy or the Rect contracted around its center by the given amount + + Indicates how much to contract the rect on each horizontal side + Indicates how much to contract the rect on each vertical side + + Returns a copy of the Rect resized so it fits proportionally within the given size limits @@ -1391,49 +2082,104 @@ If TRUE (default) only shrinks the rect if needed, if FALSE also enlarges it to fit - + Returns TRUE if the first rect includes the second one If TRUE, returns TRUE only if the second rect is fully included, otherwise just if some part of it is included - + + + Returns TRUE if this rect intersects the given one, and also outputs the intersection area + + Intersection area + + Returns a copy of the Rect with its X/Y coordinates set to 0 - + + + Sets this rect to the left of the given x position, with options for margin and width resize + + Distance between this rect and the given x position + If greater than zero resizes this rect to the given size + + + + Sets this rect to the right of the given x position and resizes it so that its xMax remains the same. + + Distance between this rect and the given x position + Extra offset to add to the resulting width + + Returns a copy of the Rect with its values shifted according the the given parameters - + + + Returns a copy of the Rect with its X value shifted by the given value + + + + + Returns a copy of the Rect with its Y value shifted by the given value + + + + + Returns a copy of the Rect with its x shifted by the given value and its width shrinked/expanded accordingly + (so that the xMax value will stay the same as before) + + + + + Returns a copy of the Rect with its y shifted by the given value and its height shrinked/expanded accordingly + (so that the yMax value will stay the same as before) + + + Returns a copy of the Rect with its X property set to the given value - + Returns a copy of the Rect with its Y property set to the given value - + Returns a copy of the Rect with its height property set to the given value - + Returns a copy of the Rect with its width property set to the given value + + + Returns a copy of the Rect with its X,Y properties set so the rect center corresponds to the given values + + + + + Returns a copy of the Rect with its X property set so the rect X center corresponds to the given value + + + + + Returns a copy of the Rect with its Y property set so the rect Y center corresponds to the given value + + - Returns the value of the given property (works like a cast to type). - + Returns the value of the given property (works like a cast to type). Improved from HiddenMonk's functions (http://answers.unity3d.com/questions/627090/convert-serializedproperty-to-custom-class.html) - @@ -1446,11 +2192,49 @@ Returns -1 if the property is not inside an array, otherwise returns its index inside the array
+ + + Returns the height of a UnityEvent serializedProperty + + + + + Uses code from FlaShG's GitMerge: https://github.com/FlaShG/GitMerge-for-Unity/blob/master/Editor/SerializedPropertyExtensions.cs + + + + + Uses code from FlaShG's GitMerge: https://github.com/FlaShG/GitMerge-for-Unity/blob/master/Editor/SerializedPropertyExtensions.cs + + String extensions + + + Returns TRUE if the string is null or empty + + If TRUE (default) and the string contains only spaces, considers it empty + + + + Compares a version string (in format #.#.###) with another of the same format, + and return TRUE if this one is minor. Boths trings must have the same number of dot separators. + + + + + Converts a HEX color to a Unity Color and returns it + + The HEX color, either with or without the initial # (accepts both regular and short format) + + + + Nicifies a string, replacing underscores with spaces, and adding a space before Uppercase letters (except the first character) + + If the given string is a directory path, returns its parent @@ -1464,24 +2248,42 @@ Works better than Path.GetDirectoryName, which kind of sucks imho + + + Evaluates the string as a property or field and returns its value. + + If NULL considers the string as a static property, otherwise uses obj as the starting instance + Texture extensions + + + Returns the full Rect of this texture, with options for position and scale + + Checks that the texture uses the correct import settings, and applies them if they're incorrect. - + - Replicates parts of DeExtensions.ListExtensions for internal usage + Returns a clone of the event - + - Shifts an item from an index to another, without modifying the list except than by moving elements around + Utility class. 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[EnumPaging][SerializeField][ReadOnly][Header("当前状态")] + [EnumPaging][SerializeField][ReadOnly][Header("当前状态")][BoxGroup("状态")] protected State state; - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } - // ______ _ // | ____| | | // | |____ _____ _ __ | |_ @@ -92,7 +79,7 @@ public class Enemy : MonoBehaviour /// /// 当怪物触碰到玩家的时候Call这个 /// - protected void OnTouchThePlayer(){} + protected virtual void OnTouchThePlayer(MyPlayer player){} /// /// 当怪物被打的时候触发 @@ -116,7 +103,7 @@ public class Enemy : MonoBehaviour protected void OnCollisionEnter2D(Collision2D other)//当有物体碰上 { if(other.gameObject.TryGetComponent(out MyPlayer player)) - {OnTouchThePlayer();}//如果创到的是玩家,则Call事件 + {OnTouchThePlayer(player);}//如果创到的是玩家,则Call事件 } protected void OnTriggerEnter2D(Collider2D other) { diff --git a/Assets/Scripts/MyPlayer.cs b/Assets/Scripts/MyPlayer.cs index e61ceec..ccb3aca 100644 --- a/Assets/Scripts/MyPlayer.cs +++ b/Assets/Scripts/MyPlayer.cs @@ -5,7 +5,6 @@ using UnityEngine.InputSystem; using DG.Tweening; using Sirenix.OdinInspector; - // _ // | | // _ __ | | __ _ _ _ ___ _ __ @@ -18,35 +17,36 @@ using Sirenix.OdinInspector; /// /// 玩家类,控制玩家相关的东西 /// - -[RequireComponent(typeof(Rigidbody2D))] public class MyPlayer : MonoBehaviour { - // _____ _ _ _ // | __ \ | | | (_) // | |__) | _| |__ | |_ ___ // | ___/ | | | '_ \| | |/ __| // | | | |_| | |_) | | | (__ // |_| \__,_|_.__/|_|_|\___| - - + [Header("玩家平时地面移动的速度")][FoldoutGroup("Info")] - - public float speed = 10f; + public float speed = 10f; [Header("玩家跳跃力度的大小")][FoldoutGroup("Info")] - public float jumpForce = 10f; - [BoxGroup("CD")] - [Header("挥动锤子的CD时长")] + [BoxGroup("CD")][Header("挥动锤子的CD时长")] public float hammerCD = 1f; - [BoxGroup("CD")] - [Header("发射镰刀的CD时长")] + [BoxGroup("CD")][Header("发射镰刀的CD时长")] public float sickleCD = 10f; - [Header("镰刀发射点Transform")] - [BoxGroup("预制体")] + [Header("镰刀游戏物体")][BoxGroup("预制体")] public GameObject sicklePrefab; public enum AtkMethod{镰刀,锤子,反弹炸弹}; + /// + /// 生命值上限 + /// + [FoldoutGroup("Info")][Header("生命值上限")] + public float HP; + /// + /// 被击飞后的飞行方向的调整值 + /// + [Header("被攻击后击飞的力度调整值")][FoldoutGroup("其他",false,0)] + public Vector2 hitToflyParameter; // _____ _ _ // | __ \ (_) | | @@ -61,17 +61,27 @@ public class MyPlayer : MonoBehaviour [SerializeField][ReadOnly][FoldoutGroup("Info")] private bool isLanding;//记录自己当前是否着地 private DOTweenAnimation wavingAnimation;//锤子挥动动画组件 - private SpriteRenderer hammerSprite; - private BoxCollider2D hammerCollider; + private SpriteRenderer hammerSprite;//锤子的图片组件 + private BoxCollider2D hammerCollider;//锤子的碰撞体 [BoxGroup("CD")][Header("挥动锤子的CD还剩多长时间")][SerializeField][ReadOnly] private float hammerCDLeft = 0f; [BoxGroup("CD")][Header("发射镰刀的CD还剩多长时间")][SerializeField][ReadOnly] private float sickleCDLeft = 0f; private int faceDir = 1;//面部朝向 - private Transform sickleFirePoint; - private Transform sickleClearerL; - private Transform sickleClearerR; + private Transform sickleFirePoint;//镰刀发射点的transform + private Transform sickleClearerL;//左边的镰刀清除触发器 + private Transform sickleClearerR;//右边的镰刀清除触发器 + [FoldoutGroup("其他",false,1)][Header("玩家现在是否处于控制状态下(物理)")][SerializeField][ReadOnly] + private bool inControl = true; + [SerializeField][ReadOnly][ProgressBar(0,10,0.15f,0.47f,0.74f)] + private float HPLeft; + // _____ _ _ ____ _ + // / ____| | | | _ \ | | + // | | __ _| | | |_) | __ _ ___| | __ + // | | / _` | | | _ < / _` |/ __| |/ / + // | |___| (_| | | | |_) | (_| | (__| < + // \_____\__,_|_|_|____/ \__,_|\___|_|\_\ void Start() { Init();//初始化一些参数 @@ -87,6 +97,13 @@ public class MyPlayer : MonoBehaviour Move();//处理水平移动 } + // _ _ _ + // | \ | | | | + // | \| | ___ _ __ _ __ ___ __ _| | + // | . ` |/ _ \| '__| '_ ` _ \ / _` | | + // | |\ | (_) | | | | | | | | (_| | | + // |_| \_|\___/|_| |_| |_| |_|\__,_|_| + //初始化函数 private void Init() { @@ -99,11 +116,13 @@ public class MyPlayer : MonoBehaviour sickleClearerL.gameObject.AddComponent(); sickleClearerR = transform.Find("镰刀飞出消除触发器右"); sickleClearerR.gameObject.AddComponent(); + HPLeft = HP; } //移动函数,处理水平方向移动 private void Move() { + if(inControl) //直接修改刚体速度 m_rigidbody.velocity = new Vector2(inputDir * speed,//水平方向以输入方向乘以预设速度大小 m_rigidbody.velocity.y);//垂直方向不变 @@ -116,15 +135,25 @@ public class MyPlayer : MonoBehaviour if(sickleCDLeft > 0) sickleCDLeft -= Time.deltaTime; } - private void OnTurnAround() + private void TurnAround() { faceDir = inputDir; transform.localScale = new Vector3( //x乘-1以显示转身 transform.localScale.x * -1, //y、z不变 - transform.localScale.y, transform.localScale.z); - - + transform.localScale.y, transform.localScale.z); + } + + /// + /// 被击飞的时候Call这个 + /// + /// 被击方向 + public void BeHitToFly(int dir) + { + m_rigidbody.velocity += new Vector2( + -1 * dir * hitToflyParameter.x, + hitToflyParameter.y + ); } //碰撞检测代码 @@ -137,12 +166,13 @@ public class MyPlayer : MonoBehaviour private void OnCollisionEnter2D(Collision2D collision)//当有物体碰上 { if(collision.transform.tag == "地面") - isLanding = true;//若碰撞物体标签为地面,标记自身着地 + {isLanding = true;//若碰撞物体标签为地面,标记自身着地 + inControl = true;} } private void OnCollisionExit2D(Collision2D collision)//当有碰撞体离开 { if(collision.transform.tag == "地面") - isLanding = false;//若碰撞物体标签为地面,标记自身未着地 + {isLanding = false;}//若碰撞物体标签为地面,标记自身未着地 } // 以下为操作监听事件 @@ -163,7 +193,7 @@ public class MyPlayer : MonoBehaviour if(faceDir * inputDir < 0) { - OnTurnAround(); + TurnAround(); } } @@ -223,6 +253,21 @@ public class MyPlayer : MonoBehaviour hammerCollider.enabled = false; } + /// + /// 当玩家被打则Call这个函数 + /// + /// 遭受的攻击力 + /// 攻击来源的方向,-1左,1右 + public void OnBeHit(float atk, int dir) + { + Debug.Log("我被攻击了!受到的攻击力是:" + atk + + "攻击方向来自" + ((dir == 1) ? "右边" : "左边")); + BeHitToFly(dir); + inControl = false; + HPLeft -= atk; + } + + // _______ _ _____ _ // |__ __| | |/ ____| | // | | ___ ___ | | | | | __ _ ___ ___ diff --git a/Assets/Scripts/NormalEnemy.cs b/Assets/Scripts/NormalEnemy.cs new file mode 100644 index 0000000..f23c11a --- /dev/null +++ b/Assets/Scripts/NormalEnemy.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NormalEnemy : Enemy +{ + protected override void OnTouchThePlayer(MyPlayer player) + { + player.OnBeHit(ATK, + ((transform.position.x - + player.transform.position.x) + > 0) ? 1 : -1); + } +} diff --git a/Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta b/Assets/Scripts/NormalEnemy.cs.meta similarity index 83% rename from Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta rename to Assets/Scripts/NormalEnemy.cs.meta index 5568217..6606bff 100644 --- a/Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta +++ b/Assets/Scripts/NormalEnemy.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b766d08851589514b97afb23c6f30a70 +guid: 2127494698a58b642b7d3ec5f92f8974 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Logs/ApiUpdaterCheck.txt b/Logs/ApiUpdaterCheck.txt index dd5595a..bf62b1f 100644 --- a/Logs/ApiUpdaterCheck.txt +++ b/Logs/ApiUpdaterCheck.txt @@ -18,3 +18,60 @@ C# parse time : 639ms candidates check time : 57ms console write time : 0ms +[api-updater (non-obsolete-error-filter)] 2021/11/27 22:03:44 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 246.7565ms +moved types parse time: 48ms +candidates parse time : 1ms +C# parse time : 693ms +candidates check time : 71ms +console write time : 0ms + +[api-updater (non-obsolete-error-filter)] 2021/11/27 22:09:10 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] Exception caught while loading types from C:\Users\13259\Desktop\宗教\Library\ScriptAssemblies\Sirenix.OdinInspector.CompatibilityLayer.Editor.dll (some types may not be loaded) + Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. + at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) + at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 + at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+d__3.MoveNext () [0x000c8] in <00f49e0ec5f946baac3cd78779c2f2a8>:0 + Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. + + Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. + + Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. + + Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. + + Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. + + Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. + +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 73.807ms +moved types parse time: 49ms +candidates parse time : 1ms +C# parse time : 259ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/11/27 22:11:26 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 86.7683ms +moved types parse time: 48ms +candidates parse time : 1ms +C# parse time : 276ms +candidates check time : 84ms +console write time : 0ms + +[api-updater (non-obsolete-error-filter)] 2021/11/27 22:42:03 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 86.7738ms +moved types parse time: 49ms +candidates parse time : 1ms +C# parse time : 218ms +candidates check time : 79ms +console write time : 0ms + diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 3d6898d..744e910 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,9 +5,12 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 0 + path: + guid: 00000000000000000000000000000000 - enabled: 1 path: Assets/Scenes/test.unity - guid: 2cda990e2423bbf4892e6590ba056729 + guid: 57c7619c790d5a94890207bd10cc8aca m_configObjects: com.unity.adaptiveperformance.loader_settings: {fileID: 11400000, guid: c904ac9773b374d419329ca1a0f380ac, type: 2} com.unity.adaptiveperformance.simulator.provider_settings: {fileID: 11400000, guid: ad690714d07fc1a44849fae3ac890474, type: 2} diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset index 3b0b7c3..35d25c6 100644 --- a/ProjectSettings/NavMeshAreas.asset +++ b/ProjectSettings/NavMeshAreas.asset @@ -69,7 +69,7 @@ NavMeshProjectSettings: cost: 1 - name: cost: 1 - m_LastAgentTypeID: -887442657 + m_LastAgentTypeID: -1372625422 m_Settings: - serializedVersion: 2 agentTypeID: 0 @@ -85,7 +85,28 @@ NavMeshProjectSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + - serializedVersion: 2 + agentTypeID: -1372625422 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_SettingNames: - Humanoid + - New Agent diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index a49acf2..7d60824 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -146,7 +146,8 @@ PlayerSettings: 16:9: 1 Others: 1 bundleVersion: 1.0 - preloadedAssets: [] + preloadedAssets: + - {fileID: -233813179328996068, guid: c904ac9773b374d419329ca1a0f380ac, type: 2} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index b2f8bbe..6b7451a 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index bb23fb6..e625419 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,35 +6,35 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedScenePath-0: - 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