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@ -16697,7 +16696,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &2019120193
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -16843,7 +16842,7 @@ BoxCollider2D:
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m_GameObject: {fileID: 2029924575}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: e9fe73f08a54f52478fbf9f9b31e0da7, type: 2}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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@ -17044,6 +17043,148 @@ Animator:
|
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m_HasTransformHierarchy: 1
|
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!1 &2106898233
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2106898235}
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- component: {fileID: 2106898234}
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- component: {fileID: 2106898236}
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m_Layer: 0
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m_Name: BGMPlayer
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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--- !u!114 &2106898234
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2106898233}
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m_Script: {fileID: 11500000, guid: 6e74793365791d7449b53d066e2155a7, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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fadeSpeed: 1
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newBGM: {fileID: 0}
|
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--- !u!4 &2106898235
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2106898233}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -18.089996, y: 0.32000732, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 20
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!82 &2106898236
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2106898233}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
|
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
|
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m_Volume: 1
|
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m_Pitch: 1
|
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Loop: 1
|
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Mute: 0
|
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Spatialize: 0
|
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SpatializePostEffects: 0
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Priority: 128
|
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DopplerLevel: 1
|
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MinDistance: 1
|
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MaxDistance: 500
|
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Pan2D: 0
|
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rolloffMode: 0
|
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BypassEffects: 0
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BypassListenerEffects: 0
|
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BypassReverbZones: 0
|
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rolloffCustomCurve:
|
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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time: 1
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value: 0
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outWeight: 0.33333334
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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reverbZoneMixCustomCurve:
|
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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--- !u!1 &2123063625
|
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GameObject:
|
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m_ObjectHideFlags: 0
|
||||
@ -17087,7 +17228,7 @@ AudioSource:
|
||||
OutputAudioMixerGroup: {fileID: 0}
|
||||
m_audioClip: {fileID: 8300000, guid: 7c28c6023338cfb4f86cb1c96c52451c, type: 3}
|
||||
m_PlayOnAwake: 0
|
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m_Volume: 0.545
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m_Volume: 1
|
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m_Pitch: 1
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Loop: 0
|
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Mute: 0
|
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@ -17225,6 +17366,7 @@ MonoBehaviour:
|
||||
- {fileID: 2146435910}
|
||||
stages3:
|
||||
- {fileID: 210229902}
|
||||
BGM: {fileID: 8300000, guid: c10b9610dfee4784fa0ee4974dd4a5db, type: 3}
|
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--- !u!1 &2132913884
|
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GameObject:
|
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m_ObjectHideFlags: 0
|
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|
@ -37,9 +37,12 @@ public class Board : Interactive
|
||||
}
|
||||
void Update(){
|
||||
if(CheckComfirm()){
|
||||
if(UI.activeSelf){
|
||||
UI.SetActive(false);
|
||||
player.GetComponent<PlayerInput>().SwitchCurrentActionMap("Normal");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void Init(){
|
||||
@ -57,6 +60,7 @@ public class Board : Interactive
|
||||
textUI.text = text;
|
||||
UIDUI.text = "UID:"+uid;
|
||||
player.GetComponent<PlayerInput>().SwitchCurrentActionMap("NullMap");
|
||||
player.inputDir = 0;
|
||||
}
|
||||
|
||||
private bool CheckComfirm(){
|
||||
|
50
Assets/Scripts/抽象/BGMPlayer.cs
Normal file
50
Assets/Scripts/抽象/BGMPlayer.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class BGMPlayer : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
private AudioSource audioPlayer;
|
||||
private bool isSlowlyStopTheClip;
|
||||
[Tooltip("请填入BGM切换时淡出原BGM的速度")]
|
||||
public float fadeSpeed;
|
||||
public AudioClip newBGM;
|
||||
private float defulatVolume;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
audioPlayer = GetComponent<AudioSource>();
|
||||
defulatVolume = audioPlayer.volume;
|
||||
if(FindObjectsOfType<BGMPlayer>().Length > 1) Destroy(gameObject);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(isSlowlyStopTheClip)
|
||||
{
|
||||
audioPlayer.volume -= fadeSpeed*Time.deltaTime;
|
||||
if(audioPlayer.volume.Equals(0f))
|
||||
{
|
||||
isSlowlyStopTheClip = false;
|
||||
audioPlayer.clip = newBGM;
|
||||
audioPlayer.volume = defulatVolume;
|
||||
audioPlayer.Play();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
Debug.Log(FindObjectOfType<PlayerInput>().currentActionMap);
|
||||
//
|
||||
}
|
||||
|
||||
public void ChangedTheBGM(AudioClip newBGM)
|
||||
{
|
||||
isSlowlyStopTheClip = true;
|
||||
this.newBGM = newBGM;
|
||||
}
|
||||
}
|
11
Assets/Scripts/抽象/BGMPlayer.cs.meta
Normal file
11
Assets/Scripts/抽象/BGMPlayer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e74793365791d7449b53d066e2155a7
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
@ -16,6 +16,7 @@ public class YiSaOpeningStage : Stage
|
||||
|
||||
public AudioSource rushaudio;
|
||||
public AudioSource appearaudio;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
//找到必要的游戏物体和组件
|
||||
@ -27,6 +28,12 @@ public class YiSaOpeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 0.7f;
|
||||
}
|
||||
//初始化玩家位置
|
||||
player.transform.position = new Vector3(0.430000007f,-2.91000009f,0f);
|
||||
//更新玩家进度
|
||||
|
@ -9,6 +9,7 @@ public class YiOpeningStage : Stage
|
||||
{
|
||||
private GameObject airWall;
|
||||
private PlayerInfo sql;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
//找到必要的游戏物体和组件
|
||||
@ -18,6 +19,12 @@ public class YiOpeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 0.7f;
|
||||
}
|
||||
//初始化玩家位置
|
||||
player.transform.position = new Vector3(-21.9099998f,-3.67000008f,0f);
|
||||
//更新玩家进度
|
||||
|
@ -14,6 +14,7 @@ public class FoOpeningStage : Stage
|
||||
private NormalEnemy right;
|
||||
private bool isConversationComplete = false;
|
||||
private PlayerInfo sql;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
//找到必要的游戏物体和组件
|
||||
@ -26,6 +27,12 @@ public class FoOpeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 0.4f;
|
||||
}
|
||||
//初始化玩家位置
|
||||
player.transform.position = new Vector3(
|
||||
-22.0799999f,-1.89999998f,0
|
||||
|
@ -15,6 +15,7 @@ public class DiZangOpeningStage : Stage
|
||||
private DiZang diZang;
|
||||
private CinemachineVirtualCamera m_Camera;
|
||||
private PlayerInfo sql;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
//找到必要的游戏物体和组件
|
||||
@ -26,6 +27,12 @@ public class DiZangOpeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 0.7f;
|
||||
}
|
||||
//初始化进度
|
||||
MyPlayer.progress = MyPlayer.Progress.通Fo;
|
||||
//初始化玩家位置
|
||||
|
@ -6,6 +6,7 @@ public class JiOpeningStage : Stage
|
||||
{
|
||||
private GameObject airWall;
|
||||
private PlayerInfo sql;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
//找到必要的游戏物体和组件
|
||||
@ -15,6 +16,12 @@ public class JiOpeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 0.7f;
|
||||
}
|
||||
//拉取留言板
|
||||
sql.GetComponent<GetDateBaseBoard>().Get();
|
||||
//拉取死亡列表
|
||||
|
@ -18,6 +18,7 @@ public class CunOpeningStage : Stage
|
||||
private GameObject airWall;
|
||||
private PlayerInfo sql;
|
||||
private GetDateBaseBoard getDateBaseBoard;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
//找到必要的游戏物体和组件
|
||||
@ -28,6 +29,12 @@ public class CunOpeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 1f;
|
||||
}
|
||||
//更新玩家进度
|
||||
MyPlayer.progress = (MyPlayer.Progress)FindObjectOfType<PlayerInfo>().rate;
|
||||
if(MyPlayer.progress == MyPlayer.Progress.通佛) MyPlayer.progress = MyPlayer.Progress.过佛;
|
||||
|
@ -13,8 +13,10 @@ public class TrojanopeningStage : Stage
|
||||
private GameObject airWall;
|
||||
private TrojanHorse horse;
|
||||
private PlayerInfo sql;
|
||||
public AudioClip BGM;
|
||||
|
||||
protected override void Init(){
|
||||
|
||||
//找到必要的游戏物体和组件
|
||||
base.Init();
|
||||
airWall = GameObject.Find("空气墙");
|
||||
@ -24,6 +26,12 @@ public class TrojanopeningStage : Stage
|
||||
}
|
||||
|
||||
protected override IEnumerator Main(){
|
||||
//替换BGM
|
||||
if(FindObjectOfType<BGMPlayer>().newBGM != BGM){
|
||||
FindObjectOfType<BGMPlayer>().ChangedTheBGM(BGM);
|
||||
yield return new WaitForEndOfFrame();
|
||||
FindObjectOfType<BGMPlayer>().GetComponent<AudioSource>().volume = 0.4f;
|
||||
}
|
||||
//初始化玩家位置
|
||||
player.transform.position = new Vector3(-9.04f,-3.48000002f,0f);
|
||||
//更新玩家进度
|
||||
|
BIN
Assets/Sprites/封面.png
Normal file
BIN
Assets/Sprites/封面.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 64 KiB |
96
Assets/Sprites/封面.png.meta
Normal file
96
Assets/Sprites/封面.png.meta
Normal file
@ -0,0 +1,96 @@
|
||||
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
|
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|
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|
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Loading…
x
Reference in New Issue
Block a user