diff --git a/Assets/InputAssets/Player.cs b/Assets/InputAssets/Player.cs
index ba49c48..a17ca55 100644
--- a/Assets/InputAssets/Player.cs
+++ b/Assets/InputAssets/Player.cs
@@ -215,6 +215,33 @@ public class @Player : IInputActionCollection, IDisposable
""isPartOfComposite"": false
}
]
+ },
+ {
+ ""name"": ""NullMap"",
+ ""id"": ""5167283d-f146-4538-9eb5-86f686e115be"",
+ ""actions"": [
+ {
+ ""name"": ""New action"",
+ ""type"": ""Button"",
+ ""id"": ""268f2409-b46a-4eed-abf4-ff0db96e8d46"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """"
+ }
+ ],
+ ""bindings"": [
+ {
+ ""name"": """",
+ ""id"": ""55661416-d91a-4139-8e39-ef584cc7f8b4"",
+ ""path"": """",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""New action"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ }
+ ]
}
],
""controlSchemes"": [
@@ -243,6 +270,9 @@ public class @Player : IInputActionCollection, IDisposable
m_Normal_Wave = m_Normal.FindAction("Wave", throwIfNotFound: true);
m_Normal_Sickle = m_Normal.FindAction("Sickle", throwIfNotFound: true);
m_Normal_Interactive = m_Normal.FindAction("Interactive", throwIfNotFound: true);
+ // NullMap
+ m_NullMap = asset.FindActionMap("NullMap", throwIfNotFound: true);
+ m_NullMap_Newaction = m_NullMap.FindAction("New action", throwIfNotFound: true);
}
public void Dispose()
@@ -353,6 +383,39 @@ public class @Player : IInputActionCollection, IDisposable
}
}
public NormalActions @Normal => new NormalActions(this);
+
+ // NullMap
+ private readonly InputActionMap m_NullMap;
+ private INullMapActions m_NullMapActionsCallbackInterface;
+ private readonly InputAction m_NullMap_Newaction;
+ public struct NullMapActions
+ {
+ private @Player m_Wrapper;
+ public NullMapActions(@Player wrapper) { m_Wrapper = wrapper; }
+ public InputAction @Newaction => m_Wrapper.m_NullMap_Newaction;
+ public InputActionMap Get() { return m_Wrapper.m_NullMap; }
+ public void Enable() { Get().Enable(); }
+ public void Disable() { Get().Disable(); }
+ public bool enabled => Get().enabled;
+ public static implicit operator InputActionMap(NullMapActions set) { return set.Get(); }
+ public void SetCallbacks(INullMapActions instance)
+ {
+ if (m_Wrapper.m_NullMapActionsCallbackInterface != null)
+ {
+ @Newaction.started -= m_Wrapper.m_NullMapActionsCallbackInterface.OnNewaction;
+ @Newaction.performed -= m_Wrapper.m_NullMapActionsCallbackInterface.OnNewaction;
+ @Newaction.canceled -= m_Wrapper.m_NullMapActionsCallbackInterface.OnNewaction;
+ }
+ m_Wrapper.m_NullMapActionsCallbackInterface = instance;
+ if (instance != null)
+ {
+ @Newaction.started += instance.OnNewaction;
+ @Newaction.performed += instance.OnNewaction;
+ @Newaction.canceled += instance.OnNewaction;
+ }
+ }
+ }
+ public NullMapActions @NullMap => new NullMapActions(this);
private int m_PlaySchemeIndex = -1;
public InputControlScheme PlayScheme
{
@@ -370,4 +433,8 @@ public class @Player : IInputActionCollection, IDisposable
void OnSickle(InputAction.CallbackContext context);
void OnInteractive(InputAction.CallbackContext context);
}
+ public interface INullMapActions
+ {
+ void OnNewaction(InputAction.CallbackContext context);
+ }
}
diff --git a/Assets/InputAssets/Player.inputactions b/Assets/InputAssets/Player.inputactions
index 0a03e0c..b55a6bb 100644
--- a/Assets/InputAssets/Player.inputactions
+++ b/Assets/InputAssets/Player.inputactions
@@ -202,6 +202,33 @@
"isPartOfComposite": false
}
]
+ },
+ {
+ "name": "NullMap",
+ "id": "5167283d-f146-4538-9eb5-86f686e115be",
+ "actions": [
+ {
+ "name": "New action",
+ "type": "Button",
+ "id": "268f2409-b46a-4eed-abf4-ff0db96e8d46",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": ""
+ }
+ ],
+ "bindings": [
+ {
+ "name": "",
+ "id": "55661416-d91a-4139-8e39-ef584cc7f8b4",
+ "path": "",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "New action",
+ "isComposite": false,
+ "isPartOfComposite": false
+ }
+ ]
}
],
"controlSchemes": [
diff --git a/Assets/Prefabs/普通小怪.prefab b/Assets/Prefabs/普通小怪.prefab
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diff --git a/Assets/Prefabs/普通小怪.prefab.meta b/Assets/Prefabs/普通小怪.prefab.meta
new file mode 100644
index 0000000..9a9393f
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diff --git a/Assets/Scenes/Fo.unity b/Assets/Scenes/Fo.unity
index c98d8d7..789b69f 100644
--- a/Assets/Scenes/Fo.unity
+++ b/Assets/Scenes/Fo.unity
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diff --git a/Assets/Scripts/事件.meta b/Assets/Scripts/事件.meta
new file mode 100644
index 0000000..4eb2828
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+++ b/Assets/Scripts/事件.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/事件/佛教前置关.meta b/Assets/Scripts/事件/佛教前置关.meta
new file mode 100644
index 0000000..eb20f9d
--- /dev/null
+++ b/Assets/Scripts/事件/佛教前置关.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/事件/佛教前置关/DropANormalEnemy.cs b/Assets/Scripts/事件/佛教前置关/DropANormalEnemy.cs
new file mode 100644
index 0000000..abc13a5
--- /dev/null
+++ b/Assets/Scripts/事件/佛教前置关/DropANormalEnemy.cs
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 从天上召唤一个小怪
+///
+public class DropANormalEnemy : Event
+{
+ ///
+ /// 要召唤的怪物
+ ///
+ public GameObject enemy;
+ private NormalEnemy temp;
+ public override void OnCall(){
+ temp = Instantiate(
+ enemy,
+ new Vector3(4.69999981f,6.46999979f,-0.492015928f),
+ Quaternion.identity
+ ).GetComponent();
+ temp.transform.localScale = new Vector3(
+ temp.transform.localScale.x * -1,
+ temp.transform.localScale.y,
+ temp.transform.localScale.z
+ );
+ temp.needWalk = false;
+ temp.GetComponent().gravityScale = 2f;
+ Invoke("MakeItFollowTheGround",0.5f);
+ }
+
+ private void MakeItFollowTheGround(){
+ temp.HPLeft = 1;
+ temp.transform.SetParent(
+ GameObject.Find("浮空平台").transform.Find("浮空平台5")
+ );
+ }
+}
diff --git a/Assets/Scripts/事件/佛教前置关/DropANormalEnemy.cs.meta b/Assets/Scripts/事件/佛教前置关/DropANormalEnemy.cs.meta
new file mode 100644
index 0000000..1caca35
--- /dev/null
+++ b/Assets/Scripts/事件/佛教前置关/DropANormalEnemy.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/小怪/NormalEnemy.cs b/Assets/Scripts/小怪/NormalEnemy.cs
index a08dfe7..4d31dbd 100644
--- a/Assets/Scripts/小怪/NormalEnemy.cs
+++ b/Assets/Scripts/小怪/NormalEnemy.cs
@@ -22,6 +22,11 @@ public class NormalEnemy : Enemy
public float deadRotationRangeMax;
[FoldoutGroup("其他",false,0)]
public float deadRotationRangeMin;
+ ///
+ /// 这个小怪需要移动吗?
+ ///
+ [FoldoutGroup("其他",false,0)][Header("这个小怪需要移动吗?")]
+ public bool needWalk;
// _____ _ _
// | __ \ (_) | |
@@ -46,6 +51,7 @@ public class NormalEnemy : Enemy
/// 现在正在执行的动画,在受击中断的时候用
///
protected Tween tweenNow;
+ private Animator animator;
// _____ _ _ ____ _
// / ____| | | | _ \ | |
@@ -68,8 +74,11 @@ public class NormalEnemy : Enemy
doTweenPath = GetComponent();
m_rigidbody = GetComponent();
sourcePosition = transform.position;
+ animator = GetComponent();
//初始话目前播放的Tween动画为巡逻
tweenNow = doTweenPath.tween;
+ //如果是需要走路的类型,则播放状态至走路状体
+ if(needWalk) animator.SetBool("isWalk",true);
}
///
@@ -117,6 +126,8 @@ public class NormalEnemy : Enemy
if(CheckDead()) {deadDir = hitDir;OnDead();}
//被打飞了在着地前都不会挨打了
canBeHit = false;
+ //播放受击动画
+ animator.SetBool("isBeHit",true);
}
public override void OnRetouchedTheGround(){
@@ -145,6 +156,8 @@ public class NormalEnemy : Enemy
transform.rotation.z);
}
canBeHit = true;
+ //停止受击动画
+ animator.SetBool("isBeHit",false);
}
protected override void OnDead()
diff --git a/Assets/Scripts/抽象/EntryTrigger.cs b/Assets/Scripts/抽象/EntryTrigger.cs
new file mode 100644
index 0000000..aa4591a
--- /dev/null
+++ b/Assets/Scripts/抽象/EntryTrigger.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 进入式触发器,当玩家进入触发器范围触发内含的Event.内部的Oncall也可以不用触发器,而用其他东西主动触发
+///
+public class EntryTrigger : Event
+{
+ [Header("玩家进入后需要执行的事件")]
+ public Event next;
+ ///
+ /// 可重复执行的次数
+ ///
+ [Header("可重复执行的次数")]
+ public int count;
+
+ public override void OnCall(){
+ next.OnCall();
+ }
+
+ void OnTriggerEnter2D(Collider2D other){
+ //如果 ❗被玩家触发❗ 并且 ❗还剩下可触发次数❗ 才会触发
+ if(other.TryGetComponent(out MyPlayer player) && count-- > 0)
+ OnCall();
+ }
+}
diff --git a/Assets/Scripts/抽象/EntryTrigger.cs.meta b/Assets/Scripts/抽象/EntryTrigger.cs.meta
new file mode 100644
index 0000000..bb993e1
--- /dev/null
+++ b/Assets/Scripts/抽象/EntryTrigger.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/抽象/Event.cs b/Assets/Scripts/抽象/Event.cs
new file mode 100644
index 0000000..9780ab7
--- /dev/null
+++ b/Assets/Scripts/抽象/Event.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 事件类的基类,所有事件均继承于此类.内仅含一个可覆盖的OnCall
+///
+public class Event : MonoBehaviour
+{
+ public virtual void OnCall(){}
+}
diff --git a/Assets/Scripts/抽象/Event.cs.meta b/Assets/Scripts/抽象/Event.cs.meta
new file mode 100644
index 0000000..39346fb
--- /dev/null
+++ b/Assets/Scripts/抽象/Event.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/抽象/Stage.cs b/Assets/Scripts/抽象/Stage.cs
new file mode 100644
index 0000000..27afc7d
--- /dev/null
+++ b/Assets/Scripts/抽象/Stage.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+///
+/// 演出类,基类,继承自Event,后续演出均继承于此类
+///
+public class Stage : Event
+{
+ [Header("结束事件")]
+ public Event endEvent;
+ protected MyPlayer player;
+
+ public override void OnCall(){
+ //准备工作
+ Ready();
+ //主体部分
+ StartCoroutine(Main());
+ }
+
+ protected virtual void Init(){
+ //找到必要的游戏物体和组件
+ player = FindObjectOfType();
+ }
+
+ protected virtual void Ready(){
+ //初始化
+ Init();
+ //清空玩家操作地图
+ player.GetComponent().SwitchCurrentActionMap("NullMap");
+ }
+
+ protected virtual IEnumerator Main(){
+ yield return new WaitForEndOfFrame();
+ //自身善后工作
+ End();
+ //如果有外接结束事件,则再执行外接结束事件
+ if(endEvent)endEvent.OnCall();
+ }
+ protected virtual void End(){
+ //恢复玩家操作地图
+ player.GetComponent().SwitchCurrentActionMap("Normal");
+ }
+}
diff --git a/Assets/Scripts/抽象/Stage.cs.meta b/Assets/Scripts/抽象/Stage.cs.meta
new file mode 100644
index 0000000..6d811bb
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diff --git a/Assets/Scripts/演出.meta b/Assets/Scripts/演出.meta
new file mode 100644
index 0000000..8fc5c3e
--- /dev/null
+++ b/Assets/Scripts/演出.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/演出/佛教前置关.meta b/Assets/Scripts/演出/佛教前置关.meta
new file mode 100644
index 0000000..aff03f6
--- /dev/null
+++ b/Assets/Scripts/演出/佛教前置关.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/玩家/MyPlayer.cs b/Assets/Scripts/玩家/MyPlayer.cs
index 6883905..8ea7965 100644
--- a/Assets/Scripts/玩家/MyPlayer.cs
+++ b/Assets/Scripts/玩家/MyPlayer.cs
@@ -290,10 +290,26 @@ public class MyPlayer : MonoBehaviour, Boomer.I_CanBeBoomedObj
// | |___| (_) | | | \__ \ | (_) | | | |
// \_____\___/|_|_|_|___/_|\___/|_| |_|
private void OnCollisionEnter2D(Collision2D collision)//当有物体碰上
- {
- if(collision.transform.tag == "地面")
- {isLanding = true;//若碰撞物体标签为地面,标记自身着地
- if(!isCatching)inControl = true;}
+ {
+ //创到地面时触发一次
+ if(collision.transform.tag == "地面"){
+ //向脚底发射一条短射线
+ Ray2D ray = new Ray2D(
+ (Vector2)transform.position + new Vector2(0,-0.3f),
+ Vector2.down
+ );
+ Debug.DrawRay(ray.origin,ray.direction,Color.red,10f);
+ //获取射线的碰撞结果
+ RaycastHit2D hit2D;
+ hit2D = Physics2D.Raycast(ray.origin,ray.direction,0.001f);
+ //如果射线有结果并且射线创到的是地面,才表示着地了
+ if(hit2D && hit2D.collider.tag == "地面"){
+ //通过射线检测,标记自身着地
+ isLanding = true;
+ //如果没有被附身,则着地时再表示自己inControl
+ if(!isCatching)inControl = true;
+ }
+ }
}
private void OnCollisionExit2D(Collision2D collision)//当有碰撞体离开
{
@@ -337,6 +353,8 @@ public class MyPlayer : MonoBehaviour, Boomer.I_CanBeBoomedObj
jumpForce);//垂直方向给予预设跳跃速度
//标记自身正在跳跃
isJumping = true;
+ //解除着地状态
+ isLanding = false;
vibrationManager.ShakeScream(Vector2.up,0.5f);
StartCoroutine(vibrationManager.ShakePad(0.1f,0.2f,0.2f,VibrationManager.PadShakeitem.跳跃));
}
diff --git a/Assets/Sprites/佛教前置关/石板.png b/Assets/Sprites/佛教前置关/石板.png
new file mode 100644
index 0000000..3efd273
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new file mode 100644
index 0000000..72a83d5
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+++ b/Assets/Sprites/佛教前置关/石板.png.meta
@@ -0,0 +1,96 @@
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diff --git a/Assets/动画/AC/Player.controller b/Assets/动画/AC/Player.controller
index eb88c0c..e670ba0 100644
--- a/Assets/动画/AC/Player.controller
+++ b/Assets/动画/AC/Player.controller
@@ -323,49 +323,49 @@ AnimatorController:
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diff --git a/Assets/动画/AC/test.controller b/Assets/动画/AC/test.controller
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+++ b/Assets/动画/AC/test.controller
@@ -0,0 +1,72 @@
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new file mode 100644
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