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+ m_SortingLayer: 0
+ m_SortingOrder: -1
+ m_Sprite: {fileID: 21300000, guid: 0524a118693de844792a47d96c9f05c4, type: 3}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
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+ m_DrawMode: 0
+ m_Size: {x: 16.56, y: 9.6}
+ m_AdaptiveModeThreshold: 0.5
+ m_SpriteTileMode: 0
+ m_WasSpriteAssigned: 1
+ m_MaskInteraction: 0
+ m_SpriteSortPoint: 0
--- !u!1 &2108572885
GameObject:
m_ObjectHideFlags: 0
@@ -2160,3 +2361,64 @@ MonoBehaviour:
optionalRotationMode: 0
optionalScrambleMode: 0
optionalString:
+--- !u!1001 &7438740032665260723
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
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+ m_Modifications:
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+ propertyPath: m_Name
+ value: "\u70B8\u5F39"
+ objectReference: {fileID: 0}
+ - target: {fileID: 7438740031623559657, guid: 6f425457493cafb409f540876c51609c, type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
+ propertyPath: m_RootOrder
+ value: 7
+ objectReference: {fileID: 0}
+ - target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 4.98
+ objectReference: {fileID: 0}
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+ value: -1.46
+ objectReference: {fileID: 0}
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+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
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+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 6f425457493cafb409f540876c51609c, type: 3}
diff --git a/Assets/Scenes/test.unity b/Assets/Scenes/test.unity
index 496c860..5f69d11 100644
--- a/Assets/Scenes/test.unity
+++ b/Assets/Scenes/test.unity
@@ -571,7 +571,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 326335321}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 4.24, y: 0.153, z: 0}
+ m_LocalPosition: {x: 1.77, y: 0.153, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 321454206}
@@ -882,7 +882,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 5.0099998, y: 0.953, z: -10}
+ m_LocalPosition: {x: 2.54, y: 0.953, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 189736997}
@@ -974,7 +974,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!61 &906466580
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -1439,7 +1439,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1160673894}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 5.0099998, y: 0.953, z: -10}
+ m_LocalPosition: {x: 2.54, y: 0.953, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1225561446}
@@ -2345,10 +2345,30 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 4312721376048571782, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
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+ objectReference: {fileID: 0}
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+ value: 3
+ objectReference: {fileID: 0}
+ - target: {fileID: 4312721376048571782, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
+ propertyPath: deadRotationRangeMax
+ value: 500
+ objectReference: {fileID: 0}
+ - target: {fileID: 4312721376048571782, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
+ propertyPath: deadRotationRangeMin
+ value: 500
+ objectReference: {fileID: 0}
- target: {fileID: 4312721376048571783, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
propertyPath: m_Name
value: "\u4F0A\u65AF\u5170"
objectReference: {fileID: 0}
+ - target: {fileID: 4312721376048571783, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
--- !u!1001 &7746389308018742370
diff --git a/Assets/Scripts/Bommer.cs b/Assets/Scripts/Bommer.cs
new file mode 100644
index 0000000..b4c29ca
--- /dev/null
+++ b/Assets/Scripts/Bommer.cs
@@ -0,0 +1,115 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using DG.Tweening;
+using Sirenix.OdinInspector;
+
+///
+/// 炸弹类,控制木马喷射和召唤的炸弹
+///
+public class Bommer : MonoBehaviour
+{
+ // _____ _ _ _
+ // | __ \ | | | (_)
+ // | |__) | _| |__ | |_ ___
+ // | ___/ | | | '_ \| | |/ __|
+ // | | | |_| | |_) | | | (__
+ // |_| \__,_|_.__/|_|_|\___|
+
+ ///
+ /// 可以被炸弹炸到的物体,实现一些炸与被炸的功能
+ ///
+ public interface I_CanBeBoomedObj{
+ ///
+ /// 被炸的时候触发
+ ///
+ void BeBoomed(float atk, int dir);
+ Transform ObjTransform();
+ }
+ [HideInInspector]
+ public Rigidbody2D m_rigidbody;
+
+ // _____ _ _
+ // | __ \ (_) | |
+ // | |__) | __ ___ ____ _| |_ ___
+ // | ___/ '__| \ \ / / _` | __/ _ \
+ // | | | | | |\ V / (_| | || __/
+ // |_| |_| |_| \_/ \__,_|\__\___|
+
+ private TrojanHorse owner;
+ ///
+ /// 爆炸会受影响的东西,只能是伊斯兰、木马或者玩家
+ ///
+ private List boomingObj;
+
+ // _____ _ _ ____ _
+ // / ____| | | | _ \ | |
+ // | | __ _| | | |_) | __ _ ___| | __
+ // | | / _` | | | _ < / _` |/ __| |/ /
+ // | |___| (_| | | | |_) | (_| | (__| <
+ // \_____\__,_|_|_|____/ \__,_|\___|_|\_\
+
+ void Start(){
+ Init();
+ }
+
+ // _ _ _
+ // | \ | | | |
+ // | \| | ___ _ __ _ __ ___ __ _| |
+ // | . ` |/ _ \| '__| '_ ` _ \ / _` | |
+ // | |\ | (_) | | | | | | | | (_| | |
+ // |_| \_|\___/|_| |_| |_| |_|\__,_|_|
+
+ private void Init(){
+ //找到必须的物体和组件
+ owner = FindObjectOfType();
+ boomingObj = new List();
+ m_rigidbody = GetComponent();
+ }
+
+
+ ///
+ /// 爆炸的瞬间执行
+ ///
+ private void Boom(){
+ //对于每一个范围内的被炸物体
+ foreach(I_CanBeBoomedObj obj in boomingObj){
+ //执行被炸事件
+ obj.BeBoomed(owner.ATK,
+ (obj.ObjTransform().position.x - transform.position.x > 0) ? 1 : 1
+ );
+ }
+ //销毁自己
+ Destroy(gameObject);
+ }
+
+ // _____ _ _ _ _
+ // / ____| | | (_) (_)
+ // | | ___ | | |_ ___ _ ___ _ __
+ // | | / _ \| | | / __| |/ _ \| '_ \
+ // | |___| (_) | | | \__ \ | (_) | | | |
+ // \_____\___/|_|_|_|___/_|\___/|_| |_|
+
+ //当与物体碰上
+ void OnCollisionEnter2D(Collision2D other){
+ //直接爆炸,不管是什么
+ Boom();
+ }
+ //当有东西进入爆炸范围
+ void OnTriggerEnter2D(Collider2D other){
+ //看看是不是可被炸对象(对象需要实现被炸接口)
+ if(other.TryGetComponent(out I_CanBeBoomedObj obj)){
+ //是则将其加入被炸对象列表
+ boomingObj.Add(obj);
+ }
+ }
+ //当有东西离开爆炸范围
+ void OnTriggerExit2D(Collider2D other){
+ //看看是不是可被炸对象(对象需要实现被炸接口)
+ if(other.TryGetComponent(out I_CanBeBoomedObj obj)){
+ //是则将其移除出被炸对象列表
+ boomingObj.Remove(obj);
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Bommer.cs.meta b/Assets/Scripts/Bommer.cs.meta
new file mode 100644
index 0000000..81c4c2e
--- /dev/null
+++ b/Assets/Scripts/Bommer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 328d1361227b9fd40b3fc2f5b1ad2fe0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs
index 11b4070..754d86d 100644
--- a/Assets/Scripts/Enemy.cs
+++ b/Assets/Scripts/Enemy.cs
@@ -118,7 +118,7 @@ public class Enemy : MonoBehaviour
// | | ___ | | |_ ___ _ ___ _ __
// | | / _ \| | | / __| |/ _ \| '_ \
// | |___| (_) | | | \__ \ | (_) | | | |
- // \_____\___/|_|_|_|___/_|\___/|_| |_|
+ // \_____\___/|_|_|_|___/_|\___/|_| |_|
protected void OnCollisionEnter2D(Collision2D other)//当有物体碰上
{
if(other.collider.gameObject.TryGetComponent(out MyPlayer player))
diff --git a/Assets/Scripts/MyPlayer.cs b/Assets/Scripts/MyPlayer.cs
index 440cda6..1760938 100644
--- a/Assets/Scripts/MyPlayer.cs
+++ b/Assets/Scripts/MyPlayer.cs
@@ -8,7 +8,7 @@ using Sirenix.OdinInspector;
///
/// 玩家类,控制玩家相关的东西
///
-public class MyPlayer : MonoBehaviour
+public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
{
// _____ _ _ _
// | __ \ | | | (_)
@@ -473,6 +473,22 @@ public class MyPlayer : MonoBehaviour
public void OnThrowingEnd(){isThrowing = false;}
+ // _____ _ __
+ // |_ _| | | / _|
+ // | | _ __ | |_ ___ _ __| |_ __ _ ___ ___
+ // | | | '_ \| __/ _ \ '__| _/ _` |/ __/ _ \
+ // _| |_| | | | || __/ | | || (_| | (_| __/
+ // |_____|_| |_|\__\___|_| |_| \__,_|\___\___|
+
+ public void BeBoomed(float atk, int dir){
+ OnBeHit(atk,dir);
+ }
+
+ public Transform ObjTransform(){return transform;}
+
+
+
+
// _______ _ _____ _
// |__ __| | |/ ____| |
// | | ___ ___ | | | | | __ _ ___ ___
diff --git a/Assets/Scripts/TrojanHorse.cs b/Assets/Scripts/TrojanHorse.cs
index 3ad5403..83c39b9 100644
--- a/Assets/Scripts/TrojanHorse.cs
+++ b/Assets/Scripts/TrojanHorse.cs
@@ -7,7 +7,7 @@ using DG.Tweening;
///
/// 木马类
///
-public class TrojanHorse : Enemy
+public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
{
// _____ _ _ _
// | __ \ | | | (_)
@@ -36,6 +36,26 @@ public class TrojanHorse : Enemy
///
[Header("召唤小怪攻击中,生成小怪之间间隔的最长时间")][FoldoutGroup("木马")]
public float yiSiLanMaxTime;
+ ///
+ /// 炸弹的预制体,用来喷射的那种
+ ///
+ [Header("炸弹的预制体,用来喷射的那种")][FoldoutGroup("预制体")]
+ public GameObject sprayBoomer;
+ ///
+ /// 喷射炸弹的时间间隔
+ ///
+ [Header("喷射炸弹的时间间隔")][FoldoutGroup("木马")]
+ public float sprayBoomerTime;
+ ///
+ /// 喷射炸弹的方向
+ ///
+ [Header("喷射炸弹的方向")][FoldoutGroup("木马")]
+ public Vector2 sprayBoomerDir;
+ ///
+ /// 喷射炸弹的力度倍数
+ ///
+ [Header("喷射炸弹的力度倍数")][FoldoutGroup("木马")]
+ public float sprayBoomerMultiple;
// _____ _ _
// | __ \ (_) | |
@@ -57,6 +77,10 @@ public class TrojanHorse : Enemy
/// 召唤伊斯兰小怪的初始位置
///
private Transform callYiSiLanPosition;
+ ///
+ /// 喷射炸弹的起点
+ ///
+ private Transform sprayBoomerPosition;
// _____ _ _ ____ _
// / ____| | | | _ \ | |
@@ -68,6 +92,7 @@ public class TrojanHorse : Enemy
void Start(){Init();}
void Update(){
+ //如果开关开着,则移动
if(isMove)
Move();
}
@@ -79,7 +104,9 @@ public class TrojanHorse : Enemy
// | |\ | (_) | | | | | | | | (_| | |
// |_| \_|\___/|_| |_| |_| |_|\__,_|_|
private void Init(){
+ //找到必须的组件和物体
callYiSiLanPosition = transform.Find("小怪召唤点");
+ sprayBoomerPosition = transform.Find("喷射炸弹点");
}
///
@@ -90,9 +117,13 @@ public class TrojanHorse : Enemy
yield return new WaitForSeconds(timeBetweenAttacks);
//决定行动
Action action = DecideAAction();
+ //开始行动
StartCoroutine(action());
}
+ ///
+ /// 决定行动的函数
+ ///
private Action DecideAAction(){
Action action;
///从0、1、2中随机生成一种
@@ -103,7 +134,7 @@ public class TrojanHorse : Enemy
action = SprayBoomer;
else
action = CallBoomer;
- return CallYiSiLan;
+ return SprayBoomer;
}
///
@@ -131,8 +162,22 @@ public class TrojanHorse : Enemy
///
///
private IEnumerator SprayBoomer(){
- yield return new WaitForEndOfFrame();
Debug.Log("正在使用:喷射炸弹");
+ //循环若干次(这里先硬编码成3次)
+ for(int i = 0; i < 3; i++){
+ //实例化预制体
+ Bommer bommer = Instantiate(
+ sprayBoomer,
+ sprayBoomerPosition.position,
+ Quaternion.identity
+ ).GetComponent();
+ //初始化喷出的炸弹
+ //给予初始的速度
+ yield return new WaitForEndOfFrame();
+ bommer.m_rigidbody.velocity = sprayBoomerDir * (i + 1) * sprayBoomerMultiple;
+ //等待喷射炸弹时间间隔
+ yield return new WaitForSeconds(sprayBoomerTime);
+ }
ATKEnd();
}
///
@@ -182,4 +227,19 @@ public class TrojanHorse : Enemy
/// 攻击结束的时候触发,重新开始新一轮攻击
///
public void ATKEnd(){StartCoroutine(ATK());}
+
+
+ // _____ _ __
+ // |_ _| | | / _|
+ // | | _ __ | |_ ___ _ __| |_ __ _ ___ ___
+ // | | | '_ \| __/ _ \ '__| _/ _` |/ __/ _ \
+ // _| |_| | | | || __/ | | || (_| | (_| __/
+ // |_____|_| |_|\__\___|_| |_| \__,_|\___\___|
+
+ public void BeBoomed(float atk, int dir){
+ OnBeHit(MyPlayer.AtkMethod.反弹炸弹,dir);
+ }
+
+ public Transform ObjTransform(){return transform;}
+
}
diff --git a/Assets/Scripts/YiSiLan.cs b/Assets/Scripts/YiSiLan.cs
index ee24bcc..f69e57f 100644
--- a/Assets/Scripts/YiSiLan.cs
+++ b/Assets/Scripts/YiSiLan.cs
@@ -6,7 +6,7 @@ using Sirenix.OdinInspector;
///
/// 伊斯兰小怪类
///
-public class YiSiLan : Enemy
+public class YiSiLan : Enemy, Bommer.I_CanBeBoomedObj
{
// _____ _ _ _
// | __ \ | | | (_)
@@ -45,6 +45,7 @@ public class YiSiLan : Enemy
///
/// 记录此时玩家是否在爆炸范围内
///
+ [Header("记录此时玩家是否在爆炸范围内")][SerializeField][FoldoutGroup("伊斯兰")][ReadOnly]
private bool canHitPlayer;
// _____ _ _ ____ _
@@ -89,15 +90,23 @@ public class YiSiLan : Enemy
transform.rotation.z);
}
///
- /// 伊斯兰爆炸的时候Call这个,通过协程触发,因为爆炸有个延时
+ /// 碰到玩家的时候触发,伊斯兰爆炸的时候Call这个,通过协程触发,因为爆炸有个延时
///
private void Boom(){
- OnDead();
+ //
+ deadRotationRangeMax *= 3;
+ deadRotationRangeMin *= 3;
+ hitToflyParameter *= 3;
+ state = State.dead;
+ OnBeHit(MyPlayer.AtkMethod.反弹炸弹,(target.position.x - transform.position.x > 0) ? 1:-1);
+ // //让自己去世
+ // OnDead();
+ //判定能否攻击到玩家
if(canHitPlayer){
FindObjectOfType().OnBeHit(ATK,(target.position.x - transform.position.x > 0) ? -1:1);
- //加一个扭矩,营造死亡的效果
- m_rigidbody.AddTorque(Random.Range(deadRotationRangeMin,deadRotationRangeMax) *
- ((target.position.x - transform.position.x > 0) ? -1:1));
+ // //加一个扭矩,营造死亡的效果
+ // m_rigidbody.AddTorque(Random.Range(deadRotationRangeMin,deadRotationRangeMax) *
+ // ((target.position.x - transform.position.x > 0) ? -1:1));
}
}
@@ -160,8 +169,27 @@ public class YiSiLan : Enemy
//触发器代表炸弹范围,进入说明能炸到,离开说明炸不到了
protected override void OnTriggerEnter2D(Collider2D other){
base.OnTriggerEnter2D(other);
- canHitPlayer = true;
+ if(other.gameObject.TryGetComponent(out MyPlayer player))
+ canHitPlayer = true;
}
- void OnTriggerExit2D(Collider2D other){canHitPlayer = false;}
+ void OnTriggerExit2D(Collider2D other){
+ if(other.gameObject.TryGetComponent(out MyPlayer player))
+ canHitPlayer = false;
+ }
+
+
+ // _____ _ __
+ // |_ _| | | / _|
+ // | | _ __ | |_ ___ _ __| |_ __ _ ___ ___
+ // | | | '_ \| __/ _ \ '__| _/ _` |/ __/ _ \
+ // _| |_| | | | || __/ | | || (_| | (_| __/
+ // |_____|_| |_|\__\___|_| |_| \__,_|\___\___|
+
+ public void BeBoomed(float atk, int dir){
+ //需要重写
+ OnBeHit(MyPlayer.AtkMethod.反弹炸弹,dir);
+ }
+
+ public Transform ObjTransform(){return transform;}
}
\ No newline at end of file
diff --git a/Assets/Sprites/早期临时混乱/地面.png b/Assets/Sprites/早期临时混乱/地面.png
new file mode 100644
index 0000000..6798b08
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diff --git a/Assets/Sprites/早期临时混乱/地面.png.meta b/Assets/Sprites/早期临时混乱/地面.png.meta
new file mode 100644
index 0000000..e833b81
--- /dev/null
+++ b/Assets/Sprites/早期临时混乱/地面.png.meta
@@ -0,0 +1,96 @@
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+guid: 04793ec80b1d3534a99686af8f3fb3af
+TextureImporter:
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+ streamingMipmapsPriority: 0
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diff --git a/Assets/Sprites/早期临时混乱/背景图.png b/Assets/Sprites/早期临时混乱/背景图.png
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new file mode 100644
index 0000000..6037c9f
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