任务:搭建基本的系统
1.完成召唤炸弹攻击逻辑 (1.参照其他两种攻击,延时循环3次 (2.在起点和终点之间的x范围内的随机位置生成炸弹,y轴绑定起点 (*.修改炸弹类,使其右变量控制落地后的爆炸时间,默认为0,初始化时可以更改。新增判断,如果落地,执行延时而非直接爆炸 (3.初始化炸弹,给其向下微微偏左的初速度,这种炸弹会滚动,修改其落地后爆炸的时间 2.完成反击炸弹逻辑 (1.给玩家添加子物体:反击侦察器,内含圆形触发器 (2.给MyPlayer添加工具类,反击侦察器,初始化的时候找到该子物体并赋予其组件 (3.编写反击侦察器逻辑,内含一对触发器逻辑,当有炸弹进入反击范围,记录可反击炸弹,离开则清空 (4.编写玩家反击判定。当按下攻击键,额外检查反击侦察器是否有炸弹可以反击,如果有,再检查面部朝向,只有面朝左侧,也就是面朝木马,才能则执行反击 3.完成木马的被打断逻辑 (1.被炸事件触发时修改自身标记被打断 (2.若处于被打断状态,break出喷射循环,呼叫攻击结束事件 4.修复炸弹捕捉攻击对象错误Bug 5.木马创到人的时候,让人受伤 6.添加一些手柄震动 (1.当成功反弹炸弹,剧烈震动手柄 至此,伊斯兰Boss关的逻辑基本开发完毕 7.搭建基督Boss关测试场景 (1.加入一些必要元素
This commit is contained in:
parent
6253bd856c
commit
9b4871b128
@ -47,6 +47,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 328d1361227b9fd40b3fc2f5b1ad2fe0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_rigidbody: {fileID: 0}
|
||||
landBoomTime: 0
|
||||
isThisCanBeReturned: 0
|
||||
--- !u!212 &7438740031623559662
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -122,7 +125,7 @@ BoxCollider2D:
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 2, y: 2}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!50 &7438740031623559635
|
||||
Rigidbody2D:
|
||||
@ -154,7 +157,7 @@ CircleCollider2D:
|
||||
m_GameObject: {fileID: 7438740031623559657}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_Material: {fileID: 6200000, guid: 7967053ffea0e0649bb2523acdc1e437, type: 2}
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
|
@ -153,6 +153,66 @@ Transform:
|
||||
m_Father: {fileID: 1208549691}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &375543751
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 375543752}
|
||||
m_Layer: 7
|
||||
m_Name: "\u53CD\u5F39\u70B8\u5F39\u53D7\u51FB\u70B9"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &375543752
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 375543751}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.13, y: 0.05, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1208549691}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &423140836
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 423140837}
|
||||
m_Layer: 7
|
||||
m_Name: "\u53EC\u5524\u70B8\u5F39\u653B\u51FB\u6700\u5DE6\u70B9"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &423140837
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 423140836}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 7.97, y: 5.22, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1208549691}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &482671851
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -446,6 +506,7 @@ Transform:
|
||||
- {fileID: 680373052}
|
||||
- {fileID: 1324056969}
|
||||
- {fileID: 1404886351}
|
||||
- {fileID: 1855651278}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -562,6 +623,36 @@ Transform:
|
||||
m_Father: {fileID: 482671858}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &759899979
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 759899980}
|
||||
m_Layer: 7
|
||||
m_Name: "\u53EC\u5524\u70B8\u5F39\u653B\u51FB\u6700\u53F3\u70B9"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &759899980
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 759899979}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 15.36, y: 5.36, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1208549691}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1068582822
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1197,6 +1288,9 @@ Transform:
|
||||
- {fileID: 1266729902}
|
||||
- {fileID: 1367477611}
|
||||
- {fileID: 230279236}
|
||||
- {fileID: 423140837}
|
||||
- {fileID: 759899980}
|
||||
- {fileID: 375543752}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -1219,15 +1313,17 @@ MonoBehaviour:
|
||||
canBeHit: 1
|
||||
state: 0
|
||||
HPLeft: 0
|
||||
timeBetweenAttacks: 0
|
||||
timeBetweenAttacks: 3
|
||||
yiSiLan: {fileID: 4312721376048571783, guid: fbfdd225dbb0dfe4ca6246532e0ec9cb, type: 3}
|
||||
yiSiLanMinTime: 3
|
||||
yiSiLanMaxTime: 6
|
||||
yiSiLanMinTime: 1
|
||||
yiSiLanMaxTime: 3
|
||||
sprayBoomer: {fileID: 7438740031623559657, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
sprayBoomerTime: 1
|
||||
sprayBoomerDir: {x: 1.5, y: 1}
|
||||
sprayBoomerMultiple: 1.5
|
||||
sprayBoomerDir: {x: 2, y: 1.5}
|
||||
sprayBoomerMultiple: 1.3
|
||||
callBoomStartVelocity: {x: -5, y: -20}
|
||||
isMove: 0
|
||||
wasInterupt: 0
|
||||
--- !u!61 &1208549693
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2128,6 +2224,105 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1855651277
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1855651278}
|
||||
- component: {fileID: 1855651280}
|
||||
- component: {fileID: 1855651279}
|
||||
m_Layer: 3
|
||||
m_Name: "\u53CD\u51FB\u4FA6\u5BDF\u5668"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1855651278
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1855651277}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.119, y: 0.136, z: 0}
|
||||
m_LocalScale: {x: 3.0667708, y: 3.0667708, z: 3.0667708}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 482671858}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1855651279
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1855651277}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 6f62c397230d6d845b87a8e53d67c0e1, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.5882353}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!58 &1855651280
|
||||
CircleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1855651277}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
--- !u!1 &1859446324
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2361,64 +2556,3 @@ MonoBehaviour:
|
||||
optionalRotationMode: 0
|
||||
optionalScrambleMode: 0
|
||||
optionalString:
|
||||
--- !u!1001 &7438740032665260723
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 7438740031623559657, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: "\u70B8\u5F39"
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559657, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 7
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 4.98
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -1.46
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7438740031623559663, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 6f425457493cafb409f540876c51609c, type: 3}
|
||||
|
1750
Assets/Scenes/YiSaStageTest.unity
Normal file
1750
Assets/Scenes/YiSaStageTest.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/YiSaStageTest.unity.meta
Normal file
7
Assets/Scenes/YiSaStageTest.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a332f4b72262f844bc23f7d9e03d90d
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -7,7 +7,7 @@ using Sirenix.OdinInspector;
|
||||
/// <summary>
|
||||
/// 炸弹类,控制木马喷射和召唤的炸弹
|
||||
/// </summary>
|
||||
public class Bommer : MonoBehaviour
|
||||
public class Boomer : MonoBehaviour
|
||||
{
|
||||
// _____ _ _ _
|
||||
// | __ \ | | | (_)
|
||||
@ -23,11 +23,19 @@ public class Bommer : MonoBehaviour
|
||||
/// <summary>
|
||||
/// 被炸的时候触发
|
||||
/// </summary>
|
||||
void BeBoomed(float atk, int dir);
|
||||
void BeBoomed(float atk, int dir, Boomer boomer);
|
||||
Transform ObjTransform();
|
||||
}
|
||||
[HideInInspector]
|
||||
public Rigidbody2D m_rigidbody;
|
||||
/// <summary>
|
||||
/// 落地后的爆炸时间
|
||||
/// </summary>
|
||||
public float landBoomTime = 0;
|
||||
/// <summary>
|
||||
/// 这个炸弹能否被反击呢?默认无法反击,如果要反击,请在初始化的时候修改此属性
|
||||
/// </summary>
|
||||
public bool isThisCanBeReturned = false;
|
||||
|
||||
// _____ _ _
|
||||
// | __ \ (_) | |
|
||||
@ -40,7 +48,12 @@ public class Bommer : MonoBehaviour
|
||||
/// <summary>
|
||||
/// 爆炸会受影响的东西,只能是伊斯兰、木马或者玩家
|
||||
/// </summary>
|
||||
[ListDrawerSettings][ShowInInspector]
|
||||
private List<I_CanBeBoomedObj> boomingObj;
|
||||
/// <summary>
|
||||
/// 记录正在播放的返回动画,爆炸的时候kill一下,否则会触发Tween插件的安全模式错误log
|
||||
/// </summary>
|
||||
private Tweener returnTweener;
|
||||
|
||||
// _____ _ _ ____ _
|
||||
// / ____| | | | _ \ | |
|
||||
@ -76,13 +89,36 @@ public class Bommer : MonoBehaviour
|
||||
foreach(I_CanBeBoomedObj obj in boomingObj){
|
||||
//执行被炸事件
|
||||
obj.BeBoomed(owner.ATK,
|
||||
(obj.ObjTransform().position.x - transform.position.x > 0) ? 1 : 1
|
||||
(obj.ObjTransform().position.x - transform.position.x > 0) ? 1 : 1,
|
||||
this
|
||||
);
|
||||
}
|
||||
returnTweener.Kill();
|
||||
//销毁自己
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
// ______ _
|
||||
// | ____| | |
|
||||
// | |____ _____ _ __ | |_
|
||||
// | __\ \ / / _ \ '_ \| __|
|
||||
// | |___\ V / __/ | | | |_
|
||||
// |______\_/ \___|_| |_|\__|
|
||||
|
||||
/// <summary>
|
||||
/// 被反击的时候触发
|
||||
/// </summary>
|
||||
public void Vengeance(){
|
||||
//修改自身物理层使其不会与玩家相撞
|
||||
gameObject.layer = 10;
|
||||
//编写Tween动画使其飞向木马受击点
|
||||
Tweener tweener = transform.DOMove(
|
||||
owner.transform.Find("反弹炸弹受击点").position,
|
||||
0.2f,false
|
||||
);
|
||||
returnTweener = tweener;
|
||||
}
|
||||
|
||||
// _____ _ _ _ _
|
||||
// / ____| | | (_) (_)
|
||||
// | | ___ | | |_ ___ _ ___ _ __
|
||||
@ -92,13 +128,19 @@ public class Bommer : MonoBehaviour
|
||||
|
||||
//当与物体碰上
|
||||
void OnCollisionEnter2D(Collision2D other){
|
||||
//直接爆炸,不管是什么
|
||||
Boom();
|
||||
//如果创到地面,执行爆炸延时
|
||||
if(other.transform.tag == "地面"){
|
||||
Invoke("Boom",landBoomTime);
|
||||
}
|
||||
else{
|
||||
//否则直接炸
|
||||
Boom();
|
||||
}
|
||||
}
|
||||
//当有东西进入爆炸范围
|
||||
void OnTriggerEnter2D(Collider2D other){
|
||||
//看看是不是可被炸对象(对象需要实现被炸接口)
|
||||
if(other.TryGetComponent<I_CanBeBoomedObj>(out I_CanBeBoomedObj obj)){
|
||||
if(other.TryGetComponent<I_CanBeBoomedObj>(out I_CanBeBoomedObj obj) && !other.isTrigger){
|
||||
//是则将其加入被炸对象列表
|
||||
boomingObj.Add(obj);
|
||||
}
|
@ -8,7 +8,7 @@ using Sirenix.OdinInspector;
|
||||
/// <summary>
|
||||
/// 玩家类,控制玩家相关的东西
|
||||
/// </summary>
|
||||
public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
public class MyPlayer : MonoBehaviour, Boomer.I_CanBeBoomedObj
|
||||
{
|
||||
// _____ _ _ _
|
||||
// | __ \ | | | (_)
|
||||
@ -84,6 +84,9 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
private float hammerCDLeft = 0f;
|
||||
[FoldoutGroup("CD")][Header("发射镰刀的CD还剩多长时间")][SerializeField][ReadOnly]
|
||||
private float sickleCDLeft = 0f;
|
||||
/// <summary>
|
||||
/// 面部朝向,-1为左,1为右
|
||||
/// </summary>
|
||||
private int faceDir = 1;//面部朝向
|
||||
private Transform sickleFirePoint;//镰刀发射点的transform
|
||||
private Transform sickleClearerL;//左边的镰刀清除触发器
|
||||
@ -113,6 +116,10 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
/// </summary>
|
||||
private bool isThrowing;
|
||||
private VibrationManager vibrationManager;
|
||||
/// <summary>
|
||||
///反击侦察器组件
|
||||
/// </summary>
|
||||
private CounterScout counterScout;
|
||||
|
||||
|
||||
|
||||
@ -160,6 +167,7 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
sickleClearerR.gameObject.AddComponent<SickleClearer>();
|
||||
m_Animator = GetComponent<Animator>();
|
||||
vibrationManager = FindObjectOfType<VibrationManager>();
|
||||
counterScout = gameObject.AddComponent<CounterScout>();
|
||||
//初始化生命值
|
||||
HPLeft = HP;
|
||||
//初始化攻击倍率字典
|
||||
@ -333,6 +341,15 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
StartCoroutine(
|
||||
vibrationManager.ShakePad(0.1f,0.1f,0.2f,VibrationManager.PadShakeitem.挥动锤子)
|
||||
);
|
||||
//检查是否有可反击的炸弹
|
||||
if(counterScout.catchingBoomer != null && faceDir == -1)
|
||||
{
|
||||
//有则执行炸弹的反击功能
|
||||
counterScout.catchingBoomer.Vengeance();
|
||||
//剧烈震动手柄
|
||||
StartCoroutine(vibrationManager.ShakePad(0.8f,0.2f,0.2f,VibrationManager.PadShakeitem.反弹炸弹));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -480,7 +497,7 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
// _| |_| | | | || __/ | | || (_| | (_| __/
|
||||
// |_____|_| |_|\__\___|_| |_| \__,_|\___\___|
|
||||
|
||||
public void BeBoomed(float atk, int dir){
|
||||
public void BeBoomed(float atk, int dir, Boomer boomer){
|
||||
OnBeHit(atk,dir);
|
||||
}
|
||||
|
||||
@ -496,8 +513,6 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
// | | (_) | (_) | | |____| | (_| \__ \__ \
|
||||
// |_|\___/ \___/|_|\_____|_|\__,_|___/___/
|
||||
|
||||
|
||||
|
||||
private class SickleClearer : MonoBehaviour
|
||||
{
|
||||
//一个工具小插件,单独写脚本实在太浪费,所以在这里写一下。
|
||||
@ -509,5 +524,33 @@ public class MyPlayer : MonoBehaviour, Bommer.I_CanBeBoomedObj
|
||||
Destroy(temp.gameObject);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 反击侦察器,玩家的工具类
|
||||
/// </summary>
|
||||
private class CounterScout : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 正捕获着的炸弹
|
||||
/// </summary>
|
||||
public Boomer catchingBoomer;
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other){
|
||||
//如果可捕获的炸弹进入捕获范围
|
||||
if(other.TryGetComponent<Boomer>(out Boomer temp) &&
|
||||
temp.isThisCanBeReturned){
|
||||
//则记录下这个炸弹
|
||||
catchingBoomer = temp;
|
||||
}
|
||||
}
|
||||
void OnTriggerExit2D(Collider2D other){
|
||||
//如果捕获着的炸弹离开,清空记录
|
||||
if(other.TryGetComponent<Boomer>(out Boomer temp) &&
|
||||
temp == catchingBoomer){
|
||||
catchingBoomer = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using DG.Tweening;
|
||||
/// <summary>
|
||||
/// 木马类
|
||||
/// </summary>
|
||||
public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
public class TrojanHorse : Enemy, Boomer.I_CanBeBoomedObj
|
||||
{
|
||||
// _____ _ _ _
|
||||
// | __ \ | | | (_)
|
||||
@ -56,6 +56,11 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
/// </summary>
|
||||
[Header("喷射炸弹的力度倍数")][FoldoutGroup("木马")]
|
||||
public float sprayBoomerMultiple;
|
||||
/// <summary>
|
||||
/// 召唤炸弹攻击,炸弹从天而降的初速度
|
||||
/// </summary>
|
||||
[Header("召唤炸弹攻击,炸弹从天而降的初速度")][FoldoutGroup("木马")]
|
||||
public Vector2 callBoomStartVelocity;
|
||||
|
||||
// _____ _ _
|
||||
// | __ \ (_) | |
|
||||
@ -71,7 +76,7 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
/// <summary>
|
||||
/// 开关,控制此时木马是否在移动
|
||||
/// </summary>
|
||||
[SerializeField][Header("此时木马是否在移动")][FoldoutGroup("状态")]
|
||||
[SerializeField][Header("此时木马是否在移动")][FoldoutGroup("状态")][ReadOnly]
|
||||
private bool isMove = false;
|
||||
/// <summary>
|
||||
/// 召唤伊斯兰小怪的初始位置
|
||||
@ -81,6 +86,19 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
/// 喷射炸弹的起点
|
||||
/// </summary>
|
||||
private Transform sprayBoomerPosition;
|
||||
/// <summary>
|
||||
/// 召唤炸弹攻击的最左边
|
||||
/// </summary>
|
||||
private Transform callBoomerPositonLeft;
|
||||
/// <summary>
|
||||
/// 召唤炸弹攻击的最右边
|
||||
/// </summary>
|
||||
private Transform callBoomerPositonRight;
|
||||
/// <summary>
|
||||
/// 此时是否被打断?主要用来停止喷射攻击
|
||||
/// </summary>
|
||||
[Header("此时是否被打断")][SerializeField][FoldoutGroup("状态")][ReadOnly]
|
||||
private bool wasInterupt = false;
|
||||
|
||||
// _____ _ _ ____ _
|
||||
// / ____| | | | _ \ | |
|
||||
@ -107,12 +125,14 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
//找到必须的组件和物体
|
||||
callYiSiLanPosition = transform.Find("小怪召唤点");
|
||||
sprayBoomerPosition = transform.Find("喷射炸弹点");
|
||||
callBoomerPositonLeft = transform.Find("召唤炸弹攻击最左点");
|
||||
callBoomerPositonRight = transform.Find("召唤炸弹攻击最右点");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行一次攻击
|
||||
/// </summary>
|
||||
private new IEnumerator ATK(){
|
||||
private IEnumerator StartAATK(){
|
||||
//等待攻击间隔
|
||||
yield return new WaitForSeconds(timeBetweenAttacks);
|
||||
//决定行动
|
||||
@ -165,19 +185,22 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
Debug.Log("正在使用:喷射炸弹");
|
||||
//循环若干次(这里先硬编码成3次)
|
||||
for(int i = 0; i < 3; i++){
|
||||
if(wasInterupt) break;
|
||||
//实例化预制体
|
||||
Bommer bommer = Instantiate(
|
||||
Boomer boomer = Instantiate(
|
||||
sprayBoomer,
|
||||
sprayBoomerPosition.position,
|
||||
Quaternion.identity
|
||||
).GetComponent<Bommer>();
|
||||
).GetComponent<Boomer>();
|
||||
//初始化喷出的炸弹
|
||||
//给予初始的速度
|
||||
yield return new WaitForEndOfFrame();
|
||||
bommer.m_rigidbody.velocity = sprayBoomerDir * (i + 1) * sprayBoomerMultiple;
|
||||
boomer.m_rigidbody.velocity = sprayBoomerDir * (i + 1) * sprayBoomerMultiple;
|
||||
boomer.isThisCanBeReturned = true;
|
||||
//等待喷射炸弹时间间隔
|
||||
yield return new WaitForSeconds(sprayBoomerTime);
|
||||
}
|
||||
wasInterupt = false;
|
||||
ATKEnd();
|
||||
}
|
||||
/// <summary>
|
||||
@ -185,8 +208,32 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator CallBoomer(){
|
||||
yield return new WaitForEndOfFrame();
|
||||
Debug.Log("正在使用:召唤炸弹");
|
||||
//循环若干次(这里先硬编码成3次)
|
||||
for(int i = 0; i < 3; i++){
|
||||
//实例化预制体
|
||||
Boomer boomer = Instantiate(
|
||||
sprayBoomer,
|
||||
new Vector3(
|
||||
//x取余范围内随机
|
||||
Random.Range(callBoomerPositonLeft.position.x,
|
||||
callBoomerPositonRight.position.x),
|
||||
//yz随起点
|
||||
callBoomerPositonLeft.position.y,
|
||||
callBoomerPositonLeft.position.z
|
||||
),
|
||||
Quaternion.identity
|
||||
).GetComponent<Boomer>();
|
||||
//初始化喷出的炸弹
|
||||
//先等待本帧结束,创建炸弹完毕
|
||||
yield return new WaitForEndOfFrame();
|
||||
//给予初始的速度
|
||||
boomer.m_rigidbody.velocity = callBoomStartVelocity;
|
||||
//修改炸弹的落地爆炸时间
|
||||
boomer.landBoomTime = 1f;
|
||||
//等待喷射炸弹时间间隔
|
||||
yield return new WaitForSeconds(sprayBoomerTime);
|
||||
}
|
||||
ATKEnd();
|
||||
}
|
||||
/// <summary>
|
||||
@ -215,7 +262,7 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
//修改状态为发现玩家
|
||||
state = State.atk;
|
||||
//开始攻击
|
||||
StartCoroutine(ATK());
|
||||
StartCoroutine(StartAATK());
|
||||
//开始屏幕震动
|
||||
FindObjectOfType<VibrationManager>().HorseShake();
|
||||
//开始向右移动
|
||||
@ -226,7 +273,16 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
/// <summary>
|
||||
/// 攻击结束的时候触发,重新开始新一轮攻击
|
||||
/// </summary>
|
||||
public void ATKEnd(){StartCoroutine(ATK());}
|
||||
public void ATKEnd(){StartCoroutine(StartAATK());}
|
||||
|
||||
protected override void OnTouchThePlayer(MyPlayer player){
|
||||
//当创到玩家,让玩家受伤
|
||||
//告诉玩家,你被攻击了
|
||||
player.OnBeHit(ATK,
|
||||
((transform.position.x -
|
||||
player.transform.position.x)
|
||||
> 0) ? 1 : -1);//通过自身位置和玩家位置的比较来返回玩家本次的受击方向
|
||||
}
|
||||
|
||||
|
||||
// _____ _ __
|
||||
@ -236,8 +292,11 @@ public class TrojanHorse : Enemy, Bommer.I_CanBeBoomedObj
|
||||
// _| |_| | | | || __/ | | || (_| | (_| __/
|
||||
// |_____|_| |_|\__\___|_| |_| \__,_|\___\___|
|
||||
|
||||
public void BeBoomed(float atk, int dir){
|
||||
OnBeHit(MyPlayer.AtkMethod.反弹炸弹,dir);
|
||||
public void BeBoomed(float atk, int dir, Boomer boomer){
|
||||
if(boomer.isThisCanBeReturned){
|
||||
OnBeHit(MyPlayer.AtkMethod.反弹炸弹,dir);
|
||||
wasInterupt = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Transform ObjTransform(){return transform;}
|
||||
|
@ -29,10 +29,11 @@ public class VibrationManager : MonoBehaviour
|
||||
被击中,
|
||||
发射镰刀,
|
||||
挥动锤子,
|
||||
木马移动
|
||||
木马移动,
|
||||
反弹炸弹
|
||||
}
|
||||
|
||||
public static PadShakeitem itemNow;
|
||||
public PadShakeitem itemNow;
|
||||
/// <summary>
|
||||
/// 是否处于特洛伊Boss关
|
||||
/// </summary>
|
||||
@ -59,10 +60,12 @@ public class VibrationManager : MonoBehaviour
|
||||
if(Gamepad.current != null){
|
||||
itemNow = item;
|
||||
Gamepad.current.SetMotorSpeeds(left,right);
|
||||
//Debug.Log("正在开始"+item+"的震动");
|
||||
yield return new WaitForSeconds(time);
|
||||
//只有震动项目和震动原因相同的时候,才会触发停止震动
|
||||
//用来解决震动的覆盖问题
|
||||
if(itemNow == item){
|
||||
//Debug.Log("正在结束"+item+"的震动");
|
||||
Gamepad.current.SetMotorSpeeds(0,0);
|
||||
if(inHorseStage)HorseShakePad();
|
||||
}
|
||||
@ -79,6 +82,6 @@ public class VibrationManager : MonoBehaviour
|
||||
}
|
||||
|
||||
public void HorseShakePad(){
|
||||
StartCoroutine(ShakePad(0.1f,0.1f,20f,PadShakeitem.木马移动));
|
||||
StartCoroutine(ShakePad(0f,0.1f,20f,PadShakeitem.木马移动));
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using Sirenix.OdinInspector;
|
||||
/// <summary>
|
||||
/// 伊斯兰小怪类
|
||||
/// </summary>
|
||||
public class YiSiLan : Enemy, Bommer.I_CanBeBoomedObj
|
||||
public class YiSiLan : Enemy, Boomer.I_CanBeBoomedObj
|
||||
{
|
||||
// _____ _ _ _
|
||||
// | __ \ | | | (_)
|
||||
@ -185,7 +185,7 @@ public class YiSiLan : Enemy, Bommer.I_CanBeBoomedObj
|
||||
// _| |_| | | | || __/ | | || (_| | (_| __/
|
||||
// |_____|_| |_|\__\___|_| |_| \__,_|\___\___|
|
||||
|
||||
public void BeBoomed(float atk, int dir){
|
||||
public void BeBoomed(float atk, int dir, Boomer boomer){
|
||||
//需要重写
|
||||
OnBeHit(MyPlayer.AtkMethod.反弹炸弹,dir);
|
||||
}
|
||||
|
BIN
Assets/Sprites/早期临时混乱/3关石像.png
Normal file
BIN
Assets/Sprites/早期临时混乱/3关石像.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
132
Assets/Sprites/早期临时混乱/3关石像.png.meta
Normal file
132
Assets/Sprites/早期临时混乱/3关石像.png.meta
Normal file
@ -0,0 +1,132 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c59a1e97e327e241bd1d185f70b62fd
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 150
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sprites/早期临时混乱/地面 1.png
Normal file
BIN
Assets/Sprites/早期临时混乱/地面 1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 92 KiB |
96
Assets/Sprites/早期临时混乱/地面 1.png.meta
Normal file
96
Assets/Sprites/早期临时混乱/地面 1.png.meta
Normal file
@ -0,0 +1,96 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c36abafe46027d4fb5b108dff86b9cf
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sprites/早期临时混乱/背景.png
Normal file
BIN
Assets/Sprites/早期临时混乱/背景.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 323 KiB |
96
Assets/Sprites/早期临时混乱/背景.png.meta
Normal file
96
Assets/Sprites/早期临时混乱/背景.png.meta
Normal file
@ -0,0 +1,96 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f29e2118302625b43827609a9bdf78ef
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
Assets/材质/炸弹.physicsMaterial2D
Normal file
11
Assets/材质/炸弹.physicsMaterial2D
Normal file
@ -0,0 +1,11 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!62 &6200000
|
||||
PhysicsMaterial2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: "\u70B8\u5F39"
|
||||
friction: 0.4
|
||||
bounciness: 0.2
|
8
Assets/材质/炸弹.physicsMaterial2D.meta
Normal file
8
Assets/材质/炸弹.physicsMaterial2D.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7967053ffea0e0649bb2523acdc1e437
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 6200000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -145,3 +145,23 @@ C# parse time : 673ms
|
||||
candidates check time : 49ms
|
||||
console write time : 1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/12/13 21:53:45 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 761.8095ms
|
||||
moved types parse time: 55ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 651ms
|
||||
candidates check time : 68ms
|
||||
console write time : 1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/12/13 21:54:01 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 79.517ms
|
||||
moved types parse time: 54ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 221ms
|
||||
candidates check time : 46ms
|
||||
console write time : 0ms
|
||||
|
||||
|
@ -17,7 +17,7 @@ TagManager:
|
||||
- "\u602A\u7269"
|
||||
- "\u5730\u9762"
|
||||
- "\u7A7A\u6C14\u5899"
|
||||
-
|
||||
- "\u53CD\u5F39\u70B8\u5F39"
|
||||
-
|
||||
-
|
||||
-
|
||||
|
@ -6,34 +6,34 @@ EditorUserSettings:
|
||||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 224247031146466b011b0b2b1e3010231f051d242530691428241220adcf3031eca71fe7f42a3a3f2d0dfd73373d0431f745584bbb4b250f1800bd2f05eb021a13d00cc00988300ace0b0ac7c80a9ff6dbdfc0f3
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 224247031146467f08030525192251045933371e3b2d233e1d3b1273c7f83535f2eb33faa81e10082e07ea32343f1537bc1f0702e212
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 224247031146467f08030525192251045933371e3b2d233e1d3b1273c7f83535f2eb33faa81e10082e07ea3225300832f31e0004f834280a0207fe1d5fea1e1a05dc
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 224247031146467f08030525192251045933371e3b2d233e1d3b1273c7f83535f2eb33faa81e10082e07ea3225300832f31e0004f8342b0f070ff30d14fb5e061fcc0cdc
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 224247031146466b011b0b2b1e301034131a112d25292824620d3207f5e53136d2f539a9c2223e31290eea2f4b1a2e0be50f0c05c60a1e035f1bf30705e6
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-5:
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 224247031146466b011b0b2b1e301034131a112d25292824620d3207f5e53136d2f539a9c2223e31290eea2f4b1a2e0be50f0c05d7050306101af4011fc0321202cc1bd654dd1115df00
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-6:
|
||||
RecentlyUsedScenePath-5:
|
||||
value: 224247031146466b011b0b2b1e301034131a112d25292824620d3207f5e53136d2f539a9c2223e31290eea2f4b1a2e0be50f0c05d7050306101af4011fc0311707c416c61fcc5109c51008d7
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c4b150503563f22213229
|
||||
RecentlyUsedScenePath-6:
|
||||
value: 22424703114646680e0b0227036c6b153a021713251b32312a2c2936f1f47a2decee22f0
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c7b192c16162d1f3c2737281d1820f6ae2136ebf32f
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
value: 22424703114646680e0b0227036c4b150503563f22213229
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
value: 22424703114646680e0b0227036c6b153a021713251b32312a2c2936f1f47a2decee22f0
|
||||
value: 22424703114646680e0b0227036c661925162b3e2d2f2304283a097df7ee3d2cfb
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
Loading…
x
Reference in New Issue
Block a user