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+using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; +using Sirenix.OdinInspector; +using UnityEngine.SceneManagement; + +/// +/// 直译转移,控制玩家在关卡间的切换 +/// +public class Transfer : EntryTrigger +{ + /// + /// 对应进度和场景名称 + /// + [DictionaryDrawerSettings][ShowInInspector] + public static Dictionary proToScene; + + void Start(){ + proToScene = new Dictionary(); + //将场景连成线 + proToScene.Add(MyPlayer.Progress.刚开,"FO"); + proToScene.Add(MyPlayer.Progress.通Fo,"DiZangStageTest"); + proToScene.Add(MyPlayer.Progress.通佛,"cun"); + proToScene.Add(MyPlayer.Progress.过佛,"Yi"); + proToScene.Add(MyPlayer.Progress.通Yi,"TeLuoYiStageTest"); + proToScene.Add(MyPlayer.Progress.通伊,"cun"); + proToScene.Add(MyPlayer.Progress.过伊,"Ji"); + proToScene.Add(MyPlayer.Progress.通Ji,"YiSaStageTest"); + proToScene.Add(MyPlayer.Progress.通基,"cun"); + proToScene.Add(MyPlayer.Progress.过基,"cun"); + } + + public override void OnCall(){ + SceneManager.LoadScene(proToScene[MyPlayer.progress]); + } +} diff --git a/Assets/Scripts/抽象/Transfer.cs.meta b/Assets/Scripts/抽象/Transfer.cs.meta new file mode 100644 index 0000000..b908c91 --- /dev/null +++ b/Assets/Scripts/抽象/Transfer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a22a32dd2b154641919700ff0693743 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/玩家/MyPlayer.cs b/Assets/Scripts/玩家/MyPlayer.cs index 4e88ac7..67ed09c 100644 --- a/Assets/Scripts/玩家/MyPlayer.cs +++ b/Assets/Scripts/玩家/MyPlayer.cs @@ -70,6 +70,13 @@ public class MyPlayer : MonoBehaviour, Boomer.I_CanBeBoomedObj /// [Header("此时是否受着撞钟攻击的影响?")][FoldoutGroup("状态")][ReadOnly] public bool isAnnoying = false; + public enum Progress{ + 刚开, 通Fo, 通佛, 过佛,通Yi,通伊, 过伊, 通Ji, 通基, 过基 + } + /// + /// 玩家进度 + /// + public static Progress progress = 0; // _____ _ _ // | __ \ (_) | | @@ -131,10 +138,7 @@ public class MyPlayer : MonoBehaviour, Boomer.I_CanBeBoomedObj /// [Header("此时自己是否正在与物体交互")][ReadOnly][SerializeField][FoldoutGroup("状态")] private bool isInteractive = false; - /// - /// 玩家进度,0表示刚开,1注册进村,2通佛,3通伊,4通基(通关) - /// - public static float progress; + private bool isDead; diff --git a/Assets/Sprites/未标题-1.png b/Assets/Sprites/未标题-1.png new file mode 100644 index 0000000..2058381 Binary files /dev/null and b/Assets/Sprites/未标题-1.png differ diff --git a/Assets/Sprites/未标题-1.png.meta b/Assets/Sprites/未标题-1.png.meta new file mode 100644 index 0000000..db281bd --- /dev/null +++ b/Assets/Sprites/未标题-1.png.meta @@ -0,0 +1,96 @@ +fileFormatVersion: 2 +guid: 3dbdaef7faf6fe647bf3c8ee9a4b1a5e +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: