using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// HP记录员,用来在关卡间记录玩家剩余血量等信息
///
public class HPRecorder : MonoBehaviour
{
private MyPlayer player;
public float HPLeft;
void Start(){
if(FindObjectsOfType().Length > 1) Destroy(gameObject);
DontDestroyOnLoad(gameObject);
player = FindObjectOfType();
}
void Update(){
HPLeft = player.HPLeft;
}
}