using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BellShader : MonoBehaviour { public Material _Material; public float Value; public float speed = 0.1f; public Color color; public bool Remake=false; public bool isBell; private void Start() { _Material.SetFloat("_Float0",-1); } void Update() { if (Remake) { Value = -1; _Material.SetFloat("_Float0",Value); Remake = false; } if (Value >= 25) { Value = -1; } } private void FixedUpdate() { if (isBell) { Value += speed; _Material.SetFloat("_Float0",Value); } } }