using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine.InputSystem;
///
/// 震动管理员,管理相机和手柄的震动,外部调用静态方法
///
public class VibrationManager : MonoBehaviour
{
///
/// 震动相机,仅对于一些微小短小震动使用
///
/// 震动方向
/// 震动力度
public static void ShakeScream(Vector2 dir,float force){
FindObjectOfType().
GenerateImpulse(dir * force);
}
///
/// 震动手柄
///
/// 左马达力度(低频)
/// 右马达力度(高频)
/// 震动时间
public static IEnumerator ShakePad(float left, float right, float time){
if(Gamepad.current != null){
Gamepad.current.SetMotorSpeeds(left,right);
yield return new WaitForSeconds(time);
Gamepad.current.SetMotorSpeeds(0,0);
}
}
}