using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine.SceneManagement;
///
/// 直译转移,控制玩家在关卡间的切换
///
public class Transfer : EntryTrigger
{
///
/// 对应进度和场景名称
///
[DictionaryDrawerSettings][ShowInInspector]
public static Dictionary proToScene;
void Start(){
proToScene = new Dictionary();
//将场景连成线
proToScene.Add(MyPlayer.Progress.刚开,"FO");
proToScene.Add(MyPlayer.Progress.通Fo,"DiZangStageTest");
proToScene.Add(MyPlayer.Progress.通佛,"cun");
proToScene.Add(MyPlayer.Progress.过佛,"Yi");
proToScene.Add(MyPlayer.Progress.通Yi,"TeLuoYiStageTest");
proToScene.Add(MyPlayer.Progress.通伊,"cun");
proToScene.Add(MyPlayer.Progress.过伊,"Ji");
proToScene.Add(MyPlayer.Progress.通Ji,"YiSaStageTest");
proToScene.Add(MyPlayer.Progress.通基,"cun");
proToScene.Add(MyPlayer.Progress.过基,"cun");
}
public override void OnCall(){
SceneManager.LoadScene(proToScene[MyPlayer.progress]);
}
}