using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 锤子类,主要判定下攻击 /// public class Hammer : MonoBehaviour { //当有东西进入触发器 public void OnTriggerEnter2D(Collider2D other){ //看看是不是敌人 if(other.TryGetComponent(out Enemy enemy)){ enemy.OnBeHit(MyPlayer.AtkMethod.锤子, (enemy.transform.position.x - transform.position.x > 0) ? -1 : 1); } } }