using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; /// /// 演出,爱欲之附 /// public class ErosPossession : Stage { private bool conversationEnd = false; protected override void Init(){ base.Init(); } protected override IEnumerator Main(){ //停下玩家 player.inputDir = 0; yield return new WaitForSeconds(1f); //触发对话 Flowchart.BroadcastFungusMessage("爱欲之附"); yield return new WaitUntil( () => { return conversationEnd; } ); StartCoroutine(base.Main()); } public void ConversationEnd(){conversationEnd = true;} }