using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 在木马boss关控制地面平铺的类
///
public class HorseGround : MonoBehaviour
{
void OnTriggerExit2D(Collider2D other){
//如果木马离开了本块地面
if(other.transform.TryGetComponent(out TrojanHorse horse) && !other.isTrigger){
//将本块地面移动到自己右边宽度两倍的位置
transform.position += new Vector3(
GetComponent().size.x * 2 * transform.localScale.x,0,0
);
}
}
}