using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
///
/// 塞钱箱类
///
[RequireComponent(typeof(BoxCollider2D))]
public class MoneyBox : Interactive
{
///
/// 箱子里有钱吗?
///
public bool hasMoney;
void Start(){
Init();
}
private void Init(){
itemName = ItemName.塞钱箱;
}
public override void OnCall(){
OnBeGaveMoney();
}
///
/// 当被塞钱的时候触发
///
public override void OnBeGaveMoney(){hasMoney = true;}
///
/// 当被拿钱的时候触发
///
public void OnBeTakeMoney(){hasMoney = false;}
}