using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; /// /// 投掷点类,用来记录一些信息,供地藏使用召唤攻击的时候用 /// public class ThrowingPoint : MonoBehaviour { /// /// 投掷力度 /// [Header("投掷力度")] public float strength; /// /// 投掷方向 /// [Header("投掷方向")] public Vector2 dir; }