using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 锤子类,主要判定下攻击
///
public class Hammer : MonoBehaviour
{
//当有东西进入触发器
public void OnTriggerEnter2D(Collider2D other){
//看看是不是敌人,再看下它此时能不能被打
if (other.TryGetComponent(out Enemy enemy) && enemy.canBeHit && !other.isTrigger){
enemy.OnBeHit(MyPlayer.AtkMethod.锤子,
(enemy.transform.position.x -
transform.position.x > 0) ? -1 : 1);
//击中成功后中幅度震动一下手柄
StartCoroutine(FindObjectOfType().ShakePad(0.5f,0.3f,0.2f,VibrationManager.PadShakeitem.锤子击中));
// //再触发一下子弹时间
// FindObjectOfType().TimeSlow();
}
}
}