using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Unity.Collider { [TaskCategory("Unity/Collider")] [TaskDescription("Enables/Disables the collider. Returns Success.")] public class SetEnabled : Action { [Tooltip("The Behavior to use")] public SharedCollider specifiedCollider; [Tooltip("The enabled/disabled state")] public SharedBool enabled; public override TaskStatus OnUpdate() { if (specifiedCollider == null) { Debug.LogWarning("SpecifiedCollider is null"); return TaskStatus.Failure; } specifiedCollider.Value.enabled = enabled.Value; return TaskStatus.Success; } public override void OnReset() { specifiedCollider.Value = null; enabled = false; } } }