using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; /// /// 撞钟类,控制地藏头上的钟 /// public class Bell : MonoBehaviour { void Start(){ Tweener tweener = transform.DOShakePosition(5f,0.3f,1,150,false,false); tweener.SetLoops(-1); tweener.SetEase(Ease.InQuad); } }