using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; /// /// 演出,以撒之童 /// public class YiSaNoBoy : Stage { private bool conversationEnd = false; protected override void Init(){ base.Init(); } protected override IEnumerator Main(){ player.inputDir = 0; yield return new WaitForSeconds(1); Flowchart.BroadcastFungusMessage("以撒之童"); yield return new WaitUntil( () => { return conversationEnd; } ); StartCoroutine(base.Main()); } public void ConversationEnd(){conversationEnd = true;} }