using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
///
/// 投掷点类,用来记录一些信息,供地藏使用召唤攻击的时候用
///
public class ThrowingPoint : MonoBehaviour
{
///
/// 投掷力度
///
[Header("投掷力度")]
public float strength;
///
/// 投掷方向
///
[Header("投掷方向")]
public Vector2 dir;
}