using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using DG.Tweening;
///
/// 获取死亡列表的时候用这个
///
public class GetDateBaseDead : MonoBehaviour
{
public GameObject deadPlayer;
public List deadInfos;
public void Get(){
//将所有死亡信息拉到本地
deadInfos = GetComponent().GetDeadInfo(SceneManager.GetActiveScene().buildIndex);
//筛选出10条
while(deadInfos.Count > 10){
deadInfos.RemoveAt(Random.Range(0,deadInfos.Count));
}
}
public void Show(){
if(deadInfos == null) deadInfos = new List();
//初始化所有死亡玩家
foreach(DeadInfo info in deadInfos){
//创建一个死亡玩家
GameObject temp = Instantiate(deadPlayer,info.postion,Quaternion.identity);
//根据信息初始化这个玩家
temp.transform.position = info.postion;
//淡入显示死亡玩家
temp.GetComponent().DOFade(
0.6f,
0.5f
);
}
}
}