using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using DG.Tweening; /// /// 获取死亡列表的时候用这个 /// public class GetDateBaseDead : MonoBehaviour { public GameObject deadPlayer; public List deadInfos; public void Get(){ //将所有死亡信息拉到本地 deadInfos = GetComponent().GetDeadInfo(SceneManager.GetActiveScene().buildIndex); //筛选出10条 while(deadInfos.Count > 10){ deadInfos.RemoveAt(Random.Range(0,deadInfos.Count)); } } public void Show(){ if(deadInfos == null) deadInfos = new List(); //初始化所有死亡玩家 foreach(DeadInfo info in deadInfos){ //创建一个死亡玩家 GameObject temp = Instantiate(deadPlayer,info.postion,Quaternion.identity); //根据信息初始化这个玩家 temp.transform.position = info.postion; //淡入显示死亡玩家 temp.GetComponent().DOFade( 0.6f, 0.5f ); } } }