using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using Sirenix.OdinInspector; using UnityEngine.InputSystem; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Opening : MonoBehaviour { /// /// 文本输入框组件 /// private InputField inputField; private PlayerInfo sql; void Start(){ Init(); } private void Init(){ //找到必要的游戏物体和组件 inputField = FindObjectOfType(); sql = FindObjectOfType(); } void Update(){ //检查是否触发确认输入事件 if(CheckComfirm()) StartCoroutine(GetTextAndFindUser()); } /// /// 获取输入框内容,并检查是否有该用户 /// private IEnumerator GetTextAndFindUser(){ string inputUserName = inputField.text; if(sql.hasName(inputUserName)){ //若已存在,拉取其信息 sql.uName = inputUserName; sql.GetSqlData(); } else{ //否则创建一个用户,再拉取其信息 sql.CreateUser(inputUserName); sql.uName = inputUserName; sql.GetSqlData(); } //给玩家以数据库的数据 MyPlayer.progress = (MyPlayer.Progress)sql.rate; //完成后进村 FindObjectOfType().OnCall(Blcak.Type.水平); yield return new WaitForSeconds(1f); SceneManager.LoadScene("cun"); } private bool CheckComfirm(){ //如果按下此帧按下此二键中的一个 return (Gamepad.current!= null && Gamepad.current.buttonSouth.wasPressedThisFrame) || Input.GetKeyDown(KeyCode.Return); } }