religion/Assets/动画/AM/以撒闪电.anim
Roman ca1cc0162d 任务:编写留言系统、替换和实装美术素材
1.编写留言系统
(1.当玩家无Catch的时候,记录长按Y的时间,若时间大于两秒,呼唤UI,触发相应事件

*.编写撰写留言板逻辑
(*.清空操作地图
(1.呼出留言板UI
(2.当按下确认键,确认建立一个本地留言板,并初始化该本地留言板,恢复操作地图
(3.将留言板数据传向云端

*.编写留言板逻辑
(1.内含BoardInfo内的信息
(2.继承于可交互物体
(3.当交互,呼出留言板UI,显示内容、UID等信息
(4.当按下返回键,关闭UI

*.编写拉取留言板系统
(1.加在开幕演出中,开幕时呼叫sql上的脚本,拉取若干条留言板
(2.在场景内创建留言板,并初始化信息

*.替换和实装美术素材,增加部分动画
1.增加村内上树动画
2.更新村场景,使得玩家可以走到村下
3.制作以撒闪电攻击动画
4.制作以撒冲撞攻击动画
5.制作以撒雕像碎裂动画
6.贴上对话框
7.制作以撒闪电攻击动画
8.制作村民和贵族的待机角色
9.制作特洛伊木马死亡动画
10.制作特洛伊木马的喷射动画

*优化和修复
1.修复佛教前置关掉怪陷阱有时不会触发的问题
2.重做渲染层,避免出现覆盖问题
3.修复玩家会卡在村里桥上的问题
4.解决了屎山代码的warming问题
5.删除了子弹时间,效果太差

建议:
1.给击中添加一些效果,目前还是打击感太弱
2.目前木马死后,灰尘不会消失

*.至此,留言系统全部完成

下班
2021-12-25 00:37:29 +08:00

75 lines
2.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u4EE5\u6492\u95EA\u7535"
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: 21300000, guid: ca8b1fe5203b7354c95ec0d05de99fd9, type: 3}
- time: 0.016666668
value: {fileID: 21300000, guid: 5cc938fa052bf7f4699e36568f33a9a4, type: 3}
- time: 0.033333335
value: {fileID: 21300000, guid: cd0bb1195d82f9c48b35cf473b0462b9, type: 3}
attribute: m_Sprite
path:
classID: 212
script: {fileID: 0}
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
pptrCurveMapping:
- {fileID: 21300000, guid: ca8b1fe5203b7354c95ec0d05de99fd9, type: 3}
- {fileID: 21300000, guid: 5cc938fa052bf7f4699e36568f33a9a4, type: 3}
- {fileID: 21300000, guid: cd0bb1195d82f9c48b35cf473b0462b9, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.050000004
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []