
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
11 lines
269 B
C#
11 lines
269 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Movement
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{
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public abstract class GroupMovement : Action
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{
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protected abstract bool SetDestination(int index, Vector3 target);
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protected abstract Vector3 Velocity(int index);
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}
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} |