
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
Shader "Hidden/Behavior Designer/Grid" {
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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fixed4 frag(v2f_img i) : Color {
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return fixed4(0.21, 0.21, 0.21, 1);
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}
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ENDCG
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}
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Pass {
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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fixed4 frag(v2f_img i) : Color {
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return fixed4(0.33, 0.33, 0.33, 1);
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}
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ENDCG
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}
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Pass {
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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fixed4 frag(v2f_img i) : Color {
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return fixed4(0.26, 0.26, 0.26, 1);
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}
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ENDCG
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}
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Pass {
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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fixed4 frag(v2f_img i) : Color {
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return fixed4(0.27, 0.27, 0.27, 1);
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}
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ENDCG
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}
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}
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} |