Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

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Shader "Hidden/Behavior Designer/Grid" {
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.21, 0.21, 0.21, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.33, 0.33, 0.33, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.26, 0.26, 0.26, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.27, 0.27, 0.27, 1);
}
ENDCG
}
}
}