
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
772 B
C#
28 lines
772 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimator
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{
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[TaskCategory("Unity/Animator")]
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[TaskDescription("Converts the state name to its corresponding hash code. Returns Success.")]
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public class GetStringToHash : Action
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{
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[Tooltip("The name of the state to convert to a hash code")]
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public SharedString stateName;
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[Tooltip("The hash value")]
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[RequiredField]
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public SharedInt storeValue;
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public override TaskStatus OnUpdate()
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{
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storeValue.Value = Animator.StringToHash(stateName.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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stateName = "";
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storeValue = 0;
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}
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}
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} |