Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

29 lines
941 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityBehaviour
{
[TaskCategory("Unity/Behaviour")]
[TaskDescription("Returns Success if the object is enabled, otherwise Failure.")]
public class IsEnabled : Conditional
{
[Tooltip("The Object to use")]
public SharedObject specifiedObject;
public override TaskStatus OnUpdate()
{
if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
return TaskStatus.Failure;
}
return (specifiedObject.Value as Behaviour).enabled ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
if (specifiedObject != null) {
specifiedObject.Value = null;
}
}
}
}